I re-implemented the procedural city project I did in Rust. I was drunk and my friend Riley helped write most of this.
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Riley Trautman 216d7d24c6 Don't use nearly as much ram lmao
Parallelize with Rayon
2017-11-28 23:26:30 -06:00
data Don't use nearly as much ram lmao 2017-11-28 23:26:30 -06:00
src Don't use nearly as much ram lmao 2017-11-28 23:26:30 -06:00
.gitignore Initial commit. 2017-11-04 15:45:04 -05:00
Cargo.toml Don't use nearly as much ram lmao 2017-11-28 23:26:30 -06:00
LICENSE MIT License added. 2017-11-18 18:54:05 -06:00
README.md Initial commit. 2017-11-04 15:45:04 -05:00

Procedural City Generation

A Rust re-implementation of a C++ engine for procedural city generation by manipulating .obj models and outputing an .obj model of a city.

Usage (subject to change): [executable] [template].obj output.obj [optional: -d for debugging output]