Don't use nearly as much ram lmao

Parallelize with Rayon
This commit is contained in:
Riley Trautman 2017-11-18 18:52:42 -06:00
parent f8cc1f4e74
commit 216d7d24c6
3 changed files with 137 additions and 138 deletions

View file

@ -10,3 +10,4 @@ license = "MIT"
obj = "0.8"
noise = "0.4"
cgmath = "0.15.0"
rayon = "0.9.0"

View file

@ -12,14 +12,6 @@ v 1 0 3
v 1 1 3
v 1 1 0
v 1 0 0
v 2 0 0
v 2 1 3
v 2 1 0
v 2 0 3
v 3 0 3
v 3 1 3
v 3 1 0
v 3 0 0
# 0 UV coordinates
@ -46,16 +38,4 @@ f 1//5 7//5 8//5
f 7//5 1//5 3//5
f 1//6 5//6 4//6
f 5//6 1//6 8//6
f 9//1 10//1 11//1
f 10//1 9//1 12//1
f 10//2 13//2 14//2
f 13//2 10//2 12//2
f 13//3 15//3 14//3
f 15//3 13//3 16//3
f 15//4 10//4 14//4
f 10//4 15//4 11//4
f 9//5 15//5 16//5
f 15//5 9//5 11//5
f 9//6 13//6 12//6
f 13//6 9//6 16//6

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@ -4,19 +4,20 @@
extern crate obj;
extern crate noise;
extern crate cgmath;
extern crate rayon;
use std::io::Result;
use std::sync::{Arc, Mutex};
use std::path::Path;
use std::f32::consts::PI;
use std::fs::File;
use std::io::Write;
use std::io::{BufWriter, Cursor, Write};
use obj::{Obj, SimplePolygon, IndexTuple};
use noise::Fbm;
//use noise::Seedable;
//use noise::MultiFractal;
use noise::MultiFractal;
use noise::NoiseModule;
use cgmath::Vector3;
use cgmath::ElementWise;
use rayon::prelude::*;
// A function called test that takes in 1 32-bit integer
// and returns a 32-bit integer.
@ -45,12 +46,11 @@ fn distance_a_to_b(ax: f32, ay: f32, bx: f32, by: f32) -> f32 {
}
fn return_at(x: f32, y: f32, fbmnoise: &Fbm<f32>) -> f32 {
let n = 20.0 * fbmnoise.get([x, y]);
let n = n - n.floor();
let zero_to_one_noise = (1.0 + fbmnoise.get([x, y])) * 0.5;
let z = 0.0f32;
let m = z.max(1.0 - 1.0 * distance_a_to_b(x, y, 0.5, 0.5));
let m = distance_a_to_b(x, y, 0.5, 0.5);
return (m * 0.15) + (n * 0.85);
return (zero_to_one_noise * 0.90) + (m * 0.10);
}
fn find_l_w(obj: &Obj<SimplePolygon>) -> (f32, f32) {
@ -85,151 +85,169 @@ fn find_l_w(obj: &Obj<SimplePolygon>) -> (f32, f32) {
* to the initial input obj's position.
*/
fn calculate_angle(current_duplicate: i32, current_layer: i32) -> f32 {
(current_duplicate / (2 * current_layer)) as f32 * (0.5 * PI)
}
fn calculate_translation(length: f32, width: f32, angle: f32) -> Vector3<f32> {
Vector3::new(length * angle.cos(), width * angle.sin(), 0.0)
}
fn duplicate(
positions: Vec<Vector3<f32>>,
fn duplicate<T>(
positions: &[Vector3<f32>],
translation: Vector3<f32>,
height_scalar: f32,
) -> Vec<Vector3<f32>> {
positions
.iter()
.map(|point| {
Vector3::new(
point.x + translation.x,
point.y + translation.y,
point.z * height_scalar,
)
})
.collect()
file: Arc<Mutex<BufWriter<T>>>,
) where
T: Write,
{
let v = Vec::new();
let c = Cursor::new(v);
let mut b = BufWriter::new(c);
for point in positions {
write!(
b,
"v {} {} {}\n",
point.x + translation.x,
point.y + translation.y,
point.z * height_scalar * 2.0
).unwrap();
}
file.lock()
.unwrap()
.write(b.into_inner().unwrap().into_inner().as_ref())
.unwrap();
}
fn generate_city(
positions: Vec<Vector3<f32>>,
fn write_positions<T>(
positions: &[Vector3<f32>],
layers: i32,
spacing: f32,
length: f32,
width: f32,
) -> Vec<Vector3<f32>> {
file: Arc<Mutex<BufWriter<T>>>,
) where
T: Write + Send,
{
let length = length + spacing;
let width = width + spacing;
let mut temp = Vector3::new(0.0, 0.0, 0.0);
let fbm: Fbm<f32> = Fbm::new()
.set_octaves(1)
.set_frequency(6.0)
.set_persistence(3.0)
.set_lacunarity(30.0);
let mut coord = Vector3::new(0.5, 0.5, 0.0);
duplicate(
positions,
Vector3::new(0.0, 0.0, 0.0),
return_at(0.5, 0.5, &fbm),
file.clone(),
);
let fbm: Fbm<f32> = Fbm::new();
(0..((layers * (layers - 1)) * 4))
.into_par_iter()
.for_each(move |current_duplicate| {
let current_layer = (0.5 * (((current_duplicate + 1) as f32).sqrt() - 1.0)) as i32 + 1;
let current_duplicate = current_duplicate - 4 * current_layer * (current_layer - 1);
(1..layers).fold(positions.clone(), |acc_positions, current_layer| {
temp.x = -length * (current_layer as f32);
temp.y = -width * (current_layer as f32);
let current_ratio = current_duplicate as f32 / (current_layer as f32 * 8.0);
(0..(current_layer * 8)).fold(acc_positions, |mut acc_positions, current_duplicate| {
let unit_translation = if current_ratio <= 1.0 / 4.0 {
Vector3::new(1.0, -1.0 + (current_ratio * 8.0), 0.0)
} else if current_ratio <= 2.0 / 4.0 {
Vector3::new(1.0 - ((current_ratio) - 1.0 / 4.0) * 8.0, 1.0, 0.0)
} else if current_ratio <= 3.0 / 4.0 {
Vector3::new(-1.0, 1.0 - ((current_ratio) - 2.0 / 4.0) * 8.0, 0.0)
} else {
Vector3::new(-1.0 + ((current_ratio) - 3.0 / 4.0) * 8.0, -1.0, 0.0)
};
let angle = calculate_angle(current_duplicate, current_layer);
let translation = current_layer as f32 *
Vector3::new(length * unit_translation.x, width * unit_translation.y, 0.0);
let translation = calculate_translation(length, width, angle);
temp += translation;
// gets into range -1 to +1
let coord =
1.0 / 5.0 *
translation.mul_element_wise(
Vector3::new(1.0 / length as f32, 1.0 / width as f32, 0.0),
);
coord += translation.mul_element_wise(Vector3::new(
(2.0 / (layers as f32 * 2.0 - 1.0)),
(2.0 / (layers as f32 * 2.0 - 1.0)),
0.0,
));
// gets into range -0.4 to +0.4
let coord = 0.4 * coord;
// gets into range 0.1 to 0.9
let coord = coord + Vector3::new(0.5, 0.5, 0.0);
let height_scalar = return_at(coord.x, coord.y, &fbm);
acc_positions.extend(duplicate(positions.clone(), temp, height_scalar));
acc_positions
duplicate(&positions, translation, height_scalar, file.clone())
})
})
}
fn copy_faces(
faces: Vec<Vec<IndexTuple>>,
fn write_faces<T>(
faces: &[Vec<IndexTuple>],
n_positions: usize,
layers: usize,
) -> Vec<Vec<IndexTuple>> {
(0..(2 * layers - 1).pow(2)).fold(Vec::new(), |mut acc_faces, current_value| {
let offset = n_positions * current_value + 1;
file: Arc<Mutex<BufWriter<T>>>,
) where
T: Write + Send,
{
(0..(2 * layers - 1).pow(2)).into_par_iter().for_each(
move |current_value| {
let v = Vec::new();
let c = Cursor::new(v);
let mut b = BufWriter::new(c);
let offset = n_positions * current_value + 1;
acc_faces.extend(faces.iter().map(|current_face| {
current_face
.iter()
.map(|index_tuple| {
IndexTuple(
index_tuple.0 + offset,
index_tuple.1.map(|i| i + offset),
index_tuple.2.map(|j| j + offset),
)
})
.collect()
}));
acc_faces
})
}
fn save(filename: &Path, positions: Vec<Vector3<f32>>, faces: Vec<Vec<IndexTuple>>) {
let mut file = File::create(filename).unwrap();
for pos in positions {
write!(file, "v {} {} {}\n", pos[0], pos[1], pos[2]).unwrap();
}
for face in faces {
write!(file, "f").unwrap();
for value in face {
write!(file, " {}/", value.0).unwrap();
if let Some(i) = value.1 {
write!(file, "{}", i).unwrap();
for current_face in faces {
write!(b, "f").unwrap();
for value in current_face {
write!(b, " {}/", value.0 + offset).unwrap();
if let Some(i) = value.1 {
write!(b, "{}", i + offset).unwrap();
}
write!(b, "/").unwrap();
if let Some(j) = value.2 {
write!(b, "{}", j + offset).unwrap();
}
}
write!(b, "\n").unwrap();
}
write!(file, "/").unwrap();
if let Some(j) = value.2 {
write!(file, "{}", j).unwrap();
}
}
write!(file, "\n").unwrap();
}
file.lock()
.unwrap()
.write(b.into_inner().unwrap().into_inner().as_ref())
.unwrap();
},
);
}
fn main() {
let path = Path::new("data/test.obj");
let maybe_obj: Result<Obj<SimplePolygon>> = Obj::load(&path);
let obj: Obj<SimplePolygon> = Obj::load(&path).expect("Failed to load input obj");
if let Ok(obj) = maybe_obj {
println!("Position: {:?}", obj.position);
let layers = 80;
let spacing = 1.0;
let layers = 10;
let spacing = 1.0;
let (length, width) = find_l_w(&obj);
let (length, width) = find_l_w(&obj);
let input_positions: Vec<_> = obj.position
.iter()
.map(|point| Vector3::new(point[0], point[1], point[2]))
.collect();
println!("Length: {} Width: {}", length, width);
let input_positions = obj.position
.iter()
.map(|point| Vector3::new(point[0], point[1], point[2]))
.collect();
let filename = Path::new("target/noice.obj");
let file_buf_writer = BufWriter::new(File::create(filename).unwrap());
let file = Arc::new(Mutex::new(file_buf_writer));
let output_positions = generate_city(input_positions, layers, spacing, length, width);
println!("Objects: {:?}", obj.objects[0].groups[0].polys[0]);
let output_faces = copy_faces(
obj.objects[0].groups[0].polys.clone(),
obj.position.len(),
layers as usize,
);
save(Path::new("build/noice.obj"), output_positions, output_faces);
}
write_positions(
&input_positions,
layers,
spacing,
length,
width,
file.clone(),
);
write_faces(
&obj.objects[0].groups[0].polys,
obj.position.len(),
layers as usize,
file,
);
}