I re-implemented the procedural city project I did in Rust. I was drunk and my friend Riley helped write most of this.
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2017-11-28 19:32:47 -06:00
data Feature complete now. Future development branch work will deal with modularity. Separate branch for parallelism. 2017-11-18 17:07:40 -06:00
src Nice. 2017-11-18 18:54:18 -06:00
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Cargo.toml Implemented some functions from the original. Incomplete. 2017-11-04 23:25:04 -05:00
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README.md Initial commit. 2017-11-04 15:45:04 -05:00

Procedural City Generation

A Rust re-implementation of a C++ engine for procedural city generation by manipulating .obj models and outputing an .obj model of a city.

Usage (subject to change): [executable] [template].obj output.obj [optional: -d for debugging output]