I re-implemented the procedural city project I did in Rust.
I was drunk and my friend Riley helped write most of this.
|
||
---|---|---|
data | ||
src | ||
.gitignore | ||
Cargo.toml | ||
LICENSE | ||
README.md |
Procedural City Generation
A Rust re-implementation of a C++ engine for procedural city generation by manipulating .obj models and outputing an .obj model of a city.
Usage (subject to change): [executable] [template].obj output.obj [optional: -d for debugging output]