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project-undercover/Game 1/Assets/Scripts/PlayerController.cs
2017-09-05 19:44:20 -05:00

32 lines
787 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Simple script for a test I need to do
public class PlayerController : MonoBehaviour {
public float jumpPower;
public GameObject rocketPrefab;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
// Basic jumping
if (Input.GetKeyDown (KeyCode.Space)) {
GetComponent<Rigidbody2D> ().velocity = new Vector2 (0, jumpPower);
}
if (Input.GetMouseButtonDown(0))
{
Vector2 rocketPos = transform.position;
GameObject rocket = Instantiate(rocketPrefab, rocketPos, Quaternion.identity);
rocket.GetComponent<RocketController>().player = this;
}
}
}