using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Simple script for a test I need to do
public class PlayerController : MonoBehaviour {
public float jumpPower;
public GameObject rocketPrefab;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
// Basic jumping
if (Input.GetKeyDown (KeyCode.Space)) {
GetComponent<Rigidbody2D> ().velocity = new Vector2 (0, jumpPower);
if (Input.GetMouseButtonDown(0))
{
Vector2 rocketPos = transform.position;
GameObject rocket = Instantiate(rocketPrefab, rocketPos, Quaternion.identity);
rocket.GetComponent<RocketController>().player = this;