using System.Collections; using System.Collections.Generic; using UnityEngine; // Simple script for a test I need to do public class PlayerController : MonoBehaviour { public float jumpPower; public GameObject rocketPrefab; // Use this for initialization void Start () { } // Update is called once per frame void Update () { // Basic jumping if (Input.GetKeyDown (KeyCode.Space)) { GetComponent ().velocity = new Vector2 (0, jumpPower); } if (Input.GetMouseButtonDown(0)) { Vector2 rocketPos = transform.position; GameObject rocket = Instantiate(rocketPrefab, rocketPos, Quaternion.identity); rocket.GetComponent().player = this; } } }