removed an unecessary debug log

This commit is contained in:
darrelmarek 2017-11-02 14:31:33 -05:00
parent 4df23fb3fe
commit f711b69fd4

View file

@ -57,7 +57,6 @@ public class IdleClickAction : Action
int layerMask = LayerMask.NameToLayer("SelectableObject");
int mask = 1 << layerMask;
RaycastHit hit;
Debug.Log ("Clicking");
if (Physics.Raycast(ray, out hit, 100.0f, mask))
{
SelectableObject selectable = hit.collider.gameObject.GetComponentInParent<SelectableObject>();