removed an unecessary debug log
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@ -57,7 +57,6 @@ public class IdleClickAction : Action
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int layerMask = LayerMask.NameToLayer("SelectableObject");
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int mask = 1 << layerMask;
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RaycastHit hit;
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Debug.Log ("Clicking");
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if (Physics.Raycast(ray, out hit, 100.0f, mask))
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{
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SelectableObject selectable = hit.collider.gameObject.GetComponentInParent<SelectableObject>();
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