tweaked anim times more
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@ -18,7 +18,7 @@ public class StateController : SelectableObject
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private SelectableObject _selectedObject;
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private Interaction _selectedInteraction;
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private Coroutine _roamCoroutine;
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private static float _startInteractionProgressLimit = 0.1f;
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private static float _startInteractionProgressLimit = 0.2f;
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private static float _endInteractionProgressLimit = 1.0f;
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void Awake()
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