diff --git a/Project Undercover/Assets/Scripts/CharacterStateMachine/ActionScripts/IdleClickAction.cs b/Project Undercover/Assets/Scripts/CharacterStateMachine/ActionScripts/IdleClickAction.cs index ca25f9b..f328088 100644 --- a/Project Undercover/Assets/Scripts/CharacterStateMachine/ActionScripts/IdleClickAction.cs +++ b/Project Undercover/Assets/Scripts/CharacterStateMachine/ActionScripts/IdleClickAction.cs @@ -57,7 +57,6 @@ public class IdleClickAction : Action int layerMask = LayerMask.NameToLayer("SelectableObject"); int mask = 1 << layerMask; RaycastHit hit; - Debug.Log ("Clicking"); if (Physics.Raycast(ray, out hit, 100.0f, mask)) { SelectableObject selectable = hit.collider.gameObject.GetComponentInParent();