using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InGameMenuController : MonoBehaviour {
public static bool MenuBlocked { get; set; }
public GameObject inGameMenu;
private void Start() {
MenuBlocked = false;
}
void Update() {
if (MenuBlocked) {
return;
if (Input.GetKeyDown(KeyCode.Escape)) {
EscapePressed();
void EscapePressed() {
if (inGameMenu.GetActive()) {
Resume();
} else {
inGameMenu.SetActive(true);
public void Resume() {
inGameMenu.SetActive(false);