using System.Collections; using System.Collections.Generic; using UnityEngine; public class InGameMenuController : MonoBehaviour { public static bool MenuBlocked { get; set; } public GameObject inGameMenu; private void Start() { MenuBlocked = false; } void Update() { if (MenuBlocked) { return; } if (Input.GetKeyDown(KeyCode.Escape)) { EscapePressed(); } } void EscapePressed() { if (inGameMenu.GetActive()) { Resume(); } else { inGameMenu.SetActive(true); } } public void Resume() { inGameMenu.SetActive(false); } }