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project-undercover/Project Undercover/Assets/Scripts/UI/InGameMenuController.cs

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2017-11-30 11:10:59 -06:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InGameMenuController : MonoBehaviour {
public GameObject inGameMenu;
void Update () {
if (Input.GetKeyDown (KeyCode.Escape ))
EscapePressed();
}
void EscapePressed() {
inGameMenu.SetActive (true);
}
public void Resume() {
inGameMenu.SetActive (false);
}
}