22 lines
372 B
C#
22 lines
372 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class InGameMenuController : MonoBehaviour {
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public GameObject inGameMenu;
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void Update () {
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if (Input.GetKeyDown (KeyCode.Escape ))
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EscapePressed();
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}
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void EscapePressed() {
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inGameMenu.SetActive (true);
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}
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public void Resume() {
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inGameMenu.SetActive (false);
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}
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}
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