using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonController : MonoBehaviour {
public AudioClip button_sound;
public AudioSource button_sound_src;
public GameObject ui;
public void Start() {
button_sound_src = GetComponent<AudioSource>();
}
public void ExitGame() {
AudioManager.Main.PlayNewSound("button_sound");
Application.Quit();
public void NextScene(string name)
{
Application.LoadLevel(name);
public void ShowInstructions() {
ui.SetActive (true);
public void HideInstructions() {
ui.SetActive (false);