Button soudnds
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37 changed files with 675 additions and 13 deletions
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m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1033044487
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -976,7 +1029,7 @@ RectTransform:
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|||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 1033044487}
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||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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||||
m_LocalPosition: {x: -259.95, y: -55.5, z: 0}
|
||||
m_LocalPosition: {x: -220.95003, y: -55.5, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 1858353221}
|
||||
|
@ -1087,7 +1140,7 @@ RectTransform:
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|||
m_PrefabInternal: {fileID: 0}
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||||
m_GameObject: {fileID: 1040623454}
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||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 476, y: -125, z: 0}
|
||||
m_LocalPosition: {x: 437, y: -229.5, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 2007653778}
|
||||
|
@ -1282,7 +1335,7 @@ RectTransform:
|
|||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 1265937153}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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||||
m_LocalPosition: {x: -189, y: 55, z: 0}
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||||
m_LocalPosition: {x: -150, y: 159.5, z: 0}
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||||
m_LocalScale: {x: 6, y: 1.5, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 18095996}
|
||||
|
@ -1414,6 +1467,7 @@ GameObject:
|
|||
- component: {fileID: 1462892297}
|
||||
- component: {fileID: 1462892296}
|
||||
- component: {fileID: 1462892295}
|
||||
- component: {fileID: 1462892299}
|
||||
m_Layer: 0
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||||
m_Name: Main Camera
|
||||
m_TagString: MainCamera
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||||
|
@ -1483,6 +1537,18 @@ Transform:
|
|||
m_Father: {fileID: 0}
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||||
m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1462892299
|
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MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
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||||
m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1462892294}
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m_Enabled: 0
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m_EditorHideFlags: 0
|
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m_Script: {fileID: 11500000, guid: 6ac34ffe2acbb5d46a45800119502349, type: 3}
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m_Name:
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m_EditorClassIdentifier:
|
||||
Audiomanager: {fileID: 0}
|
||||
--- !u!1 &1658932715
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1566,7 +1632,7 @@ RectTransform:
|
|||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 1658932715}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 524, y: 163, z: 0}
|
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m_LocalPosition: {x: 485, y: 267.5, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 756434826}
|
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|
@ -1596,6 +1662,8 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 5794cf98ccb53c6488fb9d30c6b0155b, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
button_sound: {fileID: 8300000, guid: f78b860e068714d41af40156d779a59a, type: 3}
|
||||
button_sound_src: {fileID: 0}
|
||||
ui: {fileID: 2097291472}
|
||||
--- !u!1 &1858353220
|
||||
GameObject:
|
||||
|
|
62
Project Undercover/Assets/Scripts/AudioManager.cs
Normal file
62
Project Undercover/Assets/Scripts/AudioManager.cs
Normal file
|
@ -0,0 +1,62 @@
|
|||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System;
|
||||
|
||||
public class AudioManager : MonoBehaviour
|
||||
{
|
||||
public GameObject Audiomanager;
|
||||
|
||||
public static AudioManager Main
|
||||
{
|
||||
get
|
||||
{
|
||||
return GameObject.Find("AudioManager").GetComponent<AudioManager>();
|
||||
}
|
||||
}
|
||||
|
||||
public HashSet<Sound> sounds =
|
||||
new HashSet<Sound>();
|
||||
|
||||
/// Creates a new sound, registers it, gives it the properties specified, and starts playing it
|
||||
public Sound PlayNewSound(string soundName, bool loop = false, bool interrupts = false, Action<Sound> callback = null)
|
||||
{
|
||||
Sound sound = NewSound(soundName, loop, interrupts, callback);
|
||||
sound.playing = true;
|
||||
return sound;
|
||||
}
|
||||
|
||||
/// Creates a new sound, registers it, and gives it the properties specified
|
||||
public Sound NewSound(string soundName, bool loop = false, bool interrupts = false, Action<Sound> callback = null)
|
||||
{
|
||||
Sound sound = new Sound(soundName);
|
||||
RegisterSound(sound);
|
||||
sound.loop = loop;
|
||||
sound.interrupts = interrupts;
|
||||
sound.callback = callback;
|
||||
return sound;
|
||||
}
|
||||
|
||||
/// Registers a sound with the AudioManager and gives it an AudioSource if necessary
|
||||
/// You should probably avoid calling this function directly and just use
|
||||
/// NewSound and PlayNewSound instead
|
||||
public void RegisterSound(Sound sound)
|
||||
{
|
||||
sounds.Add(sound);
|
||||
sound.audioManager = this;
|
||||
if (sound.source == null)
|
||||
{
|
||||
AudioSource source = gameObject.AddComponent<AudioSource>();
|
||||
source.clip = sound.clip;
|
||||
sound.source = source;
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
sounds.ToList().ForEach(sound => {
|
||||
sound.Update();
|
||||
});
|
||||
}
|
||||
}
|
13
Project Undercover/Assets/Scripts/AudioManager.cs.meta
Normal file
13
Project Undercover/Assets/Scripts/AudioManager.cs.meta
Normal file
|
@ -0,0 +1,13 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6ac34ffe2acbb5d46a45800119502349
|
||||
timeCreated: 1512073101
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
16
Project Undercover/Assets/Scripts/NewScript.cs
Normal file
16
Project Undercover/Assets/Scripts/NewScript.cs
Normal file
|
@ -0,0 +1,16 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class NewScript : MonoBehaviour {
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
DontDestroyOnLoad(this.gameObject);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
}
|
13
Project Undercover/Assets/Scripts/NewScript.cs.meta
Normal file
13
Project Undercover/Assets/Scripts/NewScript.cs.meta
Normal file
|
@ -0,0 +1,13 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b539363fbe794e74cb83faf330f4ae94
|
||||
timeCreated: 1512073440
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
118
Project Undercover/Assets/Scripts/Sound.cs
Normal file
118
Project Undercover/Assets/Scripts/Sound.cs
Normal file
|
@ -0,0 +1,118 @@
|
|||
using UnityEngine;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class Sound
|
||||
{
|
||||
public AudioManager audioManager;
|
||||
public string name;
|
||||
public AudioClip clip;
|
||||
public AudioSource source;
|
||||
public Action<Sound> callback;
|
||||
public bool loop;
|
||||
public bool interrupts;
|
||||
|
||||
private HashSet<Sound> interruptedSounds =
|
||||
new HashSet<Sound>();
|
||||
|
||||
/// returns a float from 0.0 to 1.0 representing how much
|
||||
/// of the sound has been played so far
|
||||
public float progress
|
||||
{
|
||||
get
|
||||
{
|
||||
if (source == null || clip == null)
|
||||
return 0f;
|
||||
return (float)source.timeSamples / (float)clip.samples;
|
||||
}
|
||||
}
|
||||
|
||||
/// returns true if the sound has finished playing
|
||||
/// will always be false for looping sounds
|
||||
public bool finished
|
||||
{
|
||||
get
|
||||
{
|
||||
return !loop && progress >= 1f;
|
||||
}
|
||||
}
|
||||
|
||||
/// returns true if the sound is currently playing,
|
||||
/// false if it is paused or finished
|
||||
/// can be set to true or false to play/pause the sound
|
||||
/// will register the sound before playing
|
||||
public bool playing
|
||||
{
|
||||
get
|
||||
{
|
||||
return source != null && source.isPlaying;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
audioManager.RegisterSound(this);
|
||||
}
|
||||
PlayOrPause(value, interrupts);
|
||||
}
|
||||
}
|
||||
|
||||
/// Try to avoid calling this directly
|
||||
/// Use AudioManager.NewSound instead
|
||||
public Sound(string newName)
|
||||
{
|
||||
name = newName;
|
||||
clip = (AudioClip)Resources.Load(name, typeof(AudioClip));
|
||||
if (clip == null)
|
||||
throw new Exception("Couldn't find AudioClip with name '" + name + "'. Are you sure the file is in a folder named 'Resources'?");
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (source != null)
|
||||
source.loop = loop;
|
||||
if (finished)
|
||||
Finish();
|
||||
}
|
||||
|
||||
/// Try to avoid calling this directly
|
||||
/// Use the Sound.playing property instead
|
||||
public void PlayOrPause(bool play, bool pauseOthers)
|
||||
{
|
||||
if (pauseOthers)
|
||||
{
|
||||
if (play)
|
||||
{
|
||||
interruptedSounds = new HashSet<Sound>(audioManager.sounds.Where(snd => snd.playing &&
|
||||
snd != this));
|
||||
}
|
||||
interruptedSounds.ToList().ForEach(sound => sound.PlayOrPause(!play, false));
|
||||
}
|
||||
if (play && !source.isPlaying)
|
||||
{
|
||||
source.Play();
|
||||
}
|
||||
else
|
||||
{
|
||||
source.Pause();
|
||||
}
|
||||
}
|
||||
|
||||
/// performs necessary actions when a sound finishes
|
||||
public void Finish()
|
||||
{
|
||||
PlayOrPause(false, true);
|
||||
if (callback != null)
|
||||
callback(this);
|
||||
MonoBehaviour.Destroy(source);
|
||||
source = null;
|
||||
}
|
||||
|
||||
/// Reset the sound to its beginning
|
||||
public void Reset()
|
||||
{
|
||||
source.time = 0f;
|
||||
}
|
||||
}
|
13
Project Undercover/Assets/Scripts/Sound.cs.meta
Normal file
13
Project Undercover/Assets/Scripts/Sound.cs.meta
Normal file
|
@ -0,0 +1,13 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 24a9cb1b6b81c004391b5dc62642fd18
|
||||
timeCreated: 1512073186
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -4,21 +4,34 @@ using UnityEngine;
|
|||
|
||||
public class ButtonController : MonoBehaviour {
|
||||
|
||||
public GameObject ui;
|
||||
public AudioClip button_sound;
|
||||
public AudioSource button_sound_src;
|
||||
public GameObject ui;
|
||||
|
||||
public void Start() {
|
||||
button_sound_src = GetComponent<AudioSource>();
|
||||
}
|
||||
|
||||
public void ExitGame() {
|
||||
AudioManager.Main.PlayNewSound("button_sound");
|
||||
Application.Quit();
|
||||
}
|
||||
|
||||
public void NextScene(string name) {
|
||||
Application.LoadLevel(name);
|
||||
public void NextScene(string name)
|
||||
{
|
||||
AudioManager.Main.PlayNewSound("button_sound");
|
||||
Application.LoadLevel(name);
|
||||
}
|
||||
|
||||
public void ShowInstructions() {
|
||||
ui.SetActive (true);
|
||||
|
||||
AudioManager.Main.PlayNewSound("button_sound");
|
||||
ui.SetActive (true);
|
||||
}
|
||||
|
||||
public void HideInstructions() {
|
||||
ui.SetActive (false);
|
||||
|
||||
AudioManager.Main.PlayNewSound("button_sound");
|
||||
ui.SetActive (false);
|
||||
}
|
||||
}
|
||||
|
|
Reference in a new issue