using System.Collections; using System.Collections.Generic; using UnityEngine; public class ButtonController : MonoBehaviour { public AudioClip button_sound; public AudioSource button_sound_src; public GameObject ui; public void Start() { button_sound_src = GetComponent(); } public void ExitGame() { AudioManager.Main.PlayNewSound("button_sound"); Application.Quit(); } public void NextScene(string name) { AudioManager.Main.PlayNewSound("button_sound"); Application.LoadLevel(name); } public void ShowInstructions() { AudioManager.Main.PlayNewSound("button_sound"); ui.SetActive (true); } public void HideInstructions() { AudioManager.Main.PlayNewSound("button_sound"); ui.SetActive (false); } }