Camera movement + Win condition
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6 changed files with 406 additions and 10 deletions
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1953146116
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
31
Game 1/Assets/Scripts/CameraController.cs
Normal file
31
Game 1/Assets/Scripts/CameraController.cs
Normal file
|
@ -0,0 +1,31 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class CameraController : MonoBehaviour {
|
||||
|
||||
public GameObject player;
|
||||
|
||||
private int offset;
|
||||
private Vector3 newPosition;
|
||||
|
||||
private int minX, maxX, minY, maxY;
|
||||
|
||||
void Start () {
|
||||
offset = transform.position.y - player.transform.position.y;
|
||||
minX = 0;
|
||||
maxX = 0;
|
||||
minY = 0;
|
||||
maxY = 18;
|
||||
}
|
||||
|
||||
void LateUpdate () {
|
||||
newPosition = player.transform.position + offset;
|
||||
|
||||
//if(newPosition.x >= minX && newPosition.x <= maxX && newPosition.y >= minY && newPosition.y <= maxY)
|
||||
if(newPosition.x >= minX && newPosition.x <= maxX && newPosition.y >= minY && newPosition.y <= maxY)
|
||||
|
||||
transform.position = newPosition;
|
||||
|
||||
}
|
||||
}
|
12
Game 1/Assets/Scripts/CameraController.cs.meta
Normal file
12
Game 1/Assets/Scripts/CameraController.cs.meta
Normal file
|
@ -0,0 +1,12 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 82066df26cc71bd46bc0762b0aba7372
|
||||
timeCreated: 1504643500
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,6 +1,7 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
// Simple script for a test I need to do
|
||||
|
||||
|
@ -10,9 +11,12 @@ public class PlayerController : MonoBehaviour {
|
|||
public AnimationClip explosion;
|
||||
private AnimationClip explode;
|
||||
|
||||
public Text winText;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
explode = (AnimationClip)Instantiate(explosion, Camera.main.ScreenToWorldPoint(Input.mousePosition), Quaternion.identity);
|
||||
winText.text = "";
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
@ -25,9 +29,17 @@ public class PlayerController : MonoBehaviour {
|
|||
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
explode.Play();
|
||||
//explode.Play();
|
||||
Debug.Log("Explosion at: " + Input.mousePosition);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
//Check the provided Collider2D parameter other to see if it is tagged "PickUp", if it is...
|
||||
if (other.gameObject.CompareTag ("Finish Line")) {
|
||||
winText.text = "You Win!";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1 +1 @@
|
|||
m_EditorVersion: 2017.1.1f1
|
||||
m_EditorVersion: 2017.1.0f3
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
tags:
|
||||
- Finish Line
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
|
Reference in a new issue