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project-undercover/Game 1/Assets/Scripts/PlayerController.cs
2017-09-05 20:11:49 -05:00

45 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
// Simple script for a test I need to do
public class PlayerController : MonoBehaviour {
public float jumpPower;
public AnimationClip explosion;
private AnimationClip explode;
public Text winText;
// Use this for initialization
void Start () {
explode = (AnimationClip)Instantiate(explosion, Camera.main.ScreenToWorldPoint(Input.mousePosition), Quaternion.identity);
winText.text = "";
}
// Update is called once per frame
void Update () {
// Basic jumping
if (Input.GetKeyDown (KeyCode.Space)) {
GetComponent<Rigidbody2D> ().velocity = new Vector2 (0, jumpPower);
}
if (Input.GetMouseButtonDown(0))
{
//explode.Play();
Debug.Log("Explosion at: " + Input.mousePosition);
}
}
void OnTriggerEnter2D(Collider2D other)
{
//Check the provided Collider2D parameter other to see if it is tagged "PickUp", if it is...
if (other.gameObject.CompareTag ("Finish Line")) {
winText.text = "You Win!";
}
}
}