added couch, increased navmesh offset on characters

This commit is contained in:
darrelmarek 2017-11-02 15:49:51 -05:00
parent f711b69fd4
commit 768661517d
9 changed files with 406 additions and 112 deletions

View file

@ -0,0 +1,76 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: unnamed
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

View file

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 4c7d8d1eb2f1ce348960c2250dbbf712
timeCreated: 1509654983
licenseType: Free
NativeFormatImporter:
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View file

@ -0,0 +1,89 @@
fileFormatVersion: 2
guid: 92865c875de0be3419a3408649d1df04
timeCreated: 1509655101
licenseType: Free
ModelImporter:
serializedVersion: 21
fileIDToRecycleName:
100000: //RootNode
400000: //RootNode
2300000: //RootNode
3300000: //RootNode
4300000: Cube
7400000: Default Take
9500000: //RootNode
materials:
importMaterials: 0
materialName: 0
materialSearch: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
importVisibility: 0
importBlendShapes: 1
importCameras: 0
importLights: 0
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
importAnimation: 0
copyAvatar: 0
humanDescription:
serializedVersion: 2
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
rootMotionBoneName:
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 2
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1042,6 +1042,6 @@ NavMeshAgent:
m_AutoBraking: 1
m_AutoRepath: 1
m_Height: 2
m_BaseOffset: -0.1
m_BaseOffset: -0.06
m_WalkableMask: 4294967295
m_ObstacleAvoidanceType: 0

View file

@ -1042,6 +1042,6 @@ NavMeshAgent:
m_AutoBraking: 1
m_AutoRepath: 1
m_Height: 2
m_BaseOffset: -0.1
m_BaseOffset: -0.06
m_WalkableMask: 4294967295
m_ObstacleAvoidanceType: 0

View file

@ -77,17 +77,15 @@ LightmapSettings:
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 500
m_PVRBounces: 2
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVRFiltering: 0
m_PVRFilteringMode: 1
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_PVRFilteringAtrousColorSigma: 1
m_PVRFilteringAtrousNormalSigma: 1
m_PVRFilteringAtrousPositionSigma: 1
m_LightingDataAsset: {fileID: 0}
m_UseShadowmask: 1
--- !u!196 &4
@ -109,8 +107,6 @@ NavMeshSettings:
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 23800000, guid: 14079ed931b555c4abfc3a6895d12632, type: 2}
--- !u!1 &40329368
GameObject:
@ -165,7 +161,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 13
m_RootOrder: 15
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &81075120
GameObject:
@ -207,7 +203,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -223,7 +218,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -278,7 +272,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -294,7 +287,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -333,7 +325,7 @@ Transform:
m_LocalScale: {x: 20, y: 0.1, z: 20}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 17
m_RootOrder: 19
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &119593627
GameObject:
@ -375,7 +367,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -391,7 +382,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -459,7 +449,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -475,7 +464,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -528,7 +516,7 @@ RectTransform:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 164040928}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 435, y: -242.5, z: 0}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 854709136}
@ -635,7 +623,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -651,7 +638,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -716,7 +702,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 4661043116803332, guid: c67fa24334c0f364cad8798522e92116, type: 2}
propertyPath: m_RootOrder
value: 8
value: 10
objectReference: {fileID: 0}
- target: {fileID: 114324944445225698, guid: c67fa24334c0f364cad8798522e92116,
type: 2}
@ -906,7 +892,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -922,7 +907,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -980,7 +964,7 @@ Transform:
- {fileID: 422777569}
- {fileID: 748159508}
m_Father: {fileID: 0}
m_RootOrder: 20
m_RootOrder: 22
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &275339324
GameObject:
@ -1022,7 +1006,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -1038,7 +1021,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -1106,7 +1088,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -1122,7 +1103,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -1257,7 +1237,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 23
m_RootOrder: 25
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &324022483
GameObject:
@ -1299,7 +1279,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -1315,7 +1294,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -1384,7 +1362,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -1400,7 +1377,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -1468,7 +1444,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -1484,7 +1459,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -1512,6 +1486,72 @@ MeshFilter:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 523930824}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1001 &628286302
Prefab:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 400000, guid: 92865c875de0be3419a3408649d1df04, type: 3}
propertyPath: m_LocalPosition.x
value: 4.18
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 92865c875de0be3419a3408649d1df04, type: 3}
propertyPath: m_LocalPosition.y
value: 0.19280012
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 92865c875de0be3419a3408649d1df04, type: 3}
propertyPath: m_LocalPosition.z
value: -2.5454645
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 92865c875de0be3419a3408649d1df04, type: 3}
propertyPath: m_LocalRotation.x
value: -0.7071068
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 92865c875de0be3419a3408649d1df04, type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 92865c875de0be3419a3408649d1df04, type: 3}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 92865c875de0be3419a3408649d1df04, type: 3}
propertyPath: m_LocalRotation.w
value: 0.7071068
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 92865c875de0be3419a3408649d1df04, type: 3}
propertyPath: m_RootOrder
value: 1
objectReference: {fileID: 0}
- target: {fileID: 9500000, guid: 92865c875de0be3419a3408649d1df04, type: 3}
propertyPath: m_Enabled
value: 0
objectReference: {fileID: 0}
m_RemovedComponents:
- {fileID: 9500000, guid: 92865c875de0be3419a3408649d1df04, type: 3}
m_ParentPrefab: {fileID: 100100000, guid: 92865c875de0be3419a3408649d1df04, type: 3}
m_IsPrefabParent: 0
--- !u!1 &628286303 stripped
GameObject:
m_PrefabParentObject: {fileID: 100000, guid: 92865c875de0be3419a3408649d1df04, type: 3}
m_PrefabInternal: {fileID: 628286302}
--- !u!208 &628286304
NavMeshObstacle:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 628286303}
m_Enabled: 1
serializedVersion: 3
m_Shape: 1
m_Extents: {x: 4, y: 2.404, z: 1.7870001}
m_MoveThreshold: 0.1
m_Carve: 1
m_CarveOnlyStationary: 1
m_Center: {x: 0, y: 1.2490001, z: 1.2110001}
m_TimeToStationary: 0.5
--- !u!1 &631146103
GameObject:
m_ObjectHideFlags: 0
@ -1539,7 +1579,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -1555,7 +1594,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -1594,7 +1632,7 @@ Transform:
m_LocalScale: {x: 2, y: 3, z: 0.5}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &678649002
GameObject:
@ -1623,7 +1661,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -1639,7 +1676,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -1680,7 +1716,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 3}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 4
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: -20}
--- !u!1 &710257908
GameObject:
@ -1722,7 +1758,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -1738,7 +1773,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -1912,7 +1946,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -1928,7 +1961,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -1997,7 +2029,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -2013,7 +2044,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -2081,7 +2111,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -2097,7 +2126,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -2165,7 +2193,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -2181,7 +2208,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -2249,7 +2275,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -2265,7 +2290,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -2407,7 +2431,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -2423,7 +2446,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -2514,7 +2536,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 14
m_RootOrder: 16
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
--- !u!1 &919019020
GameObject:
@ -2543,7 +2565,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -2559,7 +2580,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -2598,7 +2618,7 @@ Transform:
m_LocalScale: {x: 1.5, y: 1, z: 3}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 6
m_RootOrder: 8
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &948654262
GameObject:
@ -2641,7 +2661,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -2657,7 +2676,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -2790,7 +2808,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -2806,7 +2823,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -2834,6 +2850,48 @@ MeshFilter:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1007509686}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1001 &1089873818
Prefab:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 400000, guid: 363ec24ffc355764798ec32eadb759a7, type: 3}
propertyPath: m_LocalPosition.x
value: -2.98
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 363ec24ffc355764798ec32eadb759a7, type: 3}
propertyPath: m_LocalPosition.y
value: 1.0200002
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 363ec24ffc355764798ec32eadb759a7, type: 3}
propertyPath: m_LocalPosition.z
value: 0.31436944
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 363ec24ffc355764798ec32eadb759a7, type: 3}
propertyPath: m_LocalRotation.x
value: -0.7071068
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 363ec24ffc355764798ec32eadb759a7, type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 363ec24ffc355764798ec32eadb759a7, type: 3}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 363ec24ffc355764798ec32eadb759a7, type: 3}
propertyPath: m_LocalRotation.w
value: 0.7071068
objectReference: {fileID: 0}
- target: {fileID: 400000, guid: 363ec24ffc355764798ec32eadb759a7, type: 3}
propertyPath: m_RootOrder
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: 363ec24ffc355764798ec32eadb759a7, type: 3}
m_IsPrefabParent: 0
--- !u!1001 &1130209638
Prefab:
m_ObjectHideFlags: 0
@ -2871,7 +2929,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 4661043116803332, guid: c67fa24334c0f364cad8798522e92116, type: 2}
propertyPath: m_RootOrder
value: 10
value: 12
objectReference: {fileID: 0}
- target: {fileID: 1889434021946074, guid: c67fa24334c0f364cad8798522e92116, type: 2}
propertyPath: m_Name
@ -2940,7 +2998,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 4111428620450798, guid: 1fe566b7af92807418fa484c77758374, type: 2}
propertyPath: m_RootOrder
value: 3
value: 5
objectReference: {fileID: 0}
- target: {fileID: 1358737878885714, guid: 1fe566b7af92807418fa484c77758374, type: 2}
propertyPath: m_Name
@ -2959,12 +3017,12 @@ Prefab:
- target: {fileID: 224257512679546302, guid: 2e0806d99e91f374fb64a63401c2eb5d,
type: 2}
propertyPath: m_LocalPosition.x
value: 485
value: 0
objectReference: {fileID: 0}
- target: {fileID: 224257512679546302, guid: 2e0806d99e91f374fb64a63401c2eb5d,
type: 2}
propertyPath: m_LocalPosition.y
value: 267.5
value: 0
objectReference: {fileID: 0}
- target: {fileID: 224257512679546302, guid: 2e0806d99e91f374fb64a63401c2eb5d,
type: 2}
@ -2994,7 +3052,7 @@ Prefab:
- target: {fileID: 224257512679546302, guid: 2e0806d99e91f374fb64a63401c2eb5d,
type: 2}
propertyPath: m_RootOrder
value: 11
value: 12
objectReference: {fileID: 0}
- target: {fileID: 224257512679546302, guid: 2e0806d99e91f374fb64a63401c2eb5d,
type: 2}
@ -3163,7 +3221,7 @@ Transform:
- {fileID: 1794775442}
- {fileID: 215781011}
m_Father: {fileID: 0}
m_RootOrder: 22
m_RootOrder: 24
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &1226087230
Prefab:
@ -3202,7 +3260,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 4111428620450798, guid: 1fe566b7af92807418fa484c77758374, type: 2}
propertyPath: m_RootOrder
value: 5
value: 7
objectReference: {fileID: 0}
m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: 1fe566b7af92807418fa484c77758374, type: 2}
@ -3247,7 +3305,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -3263,7 +3320,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -3328,7 +3384,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 4851685808894214, guid: 941edec0c51b454408a85e8a805871c5, type: 2}
propertyPath: m_RootOrder
value: 7
value: 9
objectReference: {fileID: 0}
m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: 941edec0c51b454408a85e8a805871c5, type: 2}
@ -3373,7 +3429,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -3389,7 +3444,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -3444,7 +3498,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -3460,7 +3513,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -3499,7 +3551,7 @@ Transform:
m_LocalScale: {x: 1, y: 2, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 16
m_RootOrder: 18
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1364031738
GameObject:
@ -3541,7 +3593,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -3557,7 +3608,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -3585,6 +3635,96 @@ MeshFilter:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1364031738}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &1381858311
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 100000, guid: 363ec24ffc355764798ec32eadb759a7, type: 3}
m_PrefabInternal: {fileID: 1089873818}
serializedVersion: 5
m_Component:
- component: {fileID: 1381858315}
- component: {fileID: 1381858314}
- component: {fileID: 1381858313}
- component: {fileID: 1381858312}
m_Layer: 0
m_Name: box
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!95 &1381858312
Animator:
serializedVersion: 3
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 9500000, guid: 363ec24ffc355764798ec32eadb759a7,
type: 3}
m_PrefabInternal: {fileID: 1089873818}
m_GameObject: {fileID: 1381858311}
m_Enabled: 1
m_Avatar: {fileID: 9000000, guid: 363ec24ffc355764798ec32eadb759a7, type: 3}
m_Controller: {fileID: 0}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
--- !u!23 &1381858313
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 2300000, guid: 363ec24ffc355764798ec32eadb759a7,
type: 3}
m_PrefabInternal: {fileID: 1089873818}
m_GameObject: {fileID: 1381858311}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_Materials:
- {fileID: 2100000, guid: 8a10d87d7318acf46be35717d20258c1, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!33 &1381858314
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 3300000, guid: 363ec24ffc355764798ec32eadb759a7,
type: 3}
m_PrefabInternal: {fileID: 1089873818}
m_GameObject: {fileID: 1381858311}
m_Mesh: {fileID: 4300000, guid: 363ec24ffc355764798ec32eadb759a7, type: 3}
--- !u!4 &1381858315
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 400000, guid: 363ec24ffc355764798ec32eadb759a7, type: 3}
m_PrefabInternal: {fileID: 1089873818}
m_GameObject: {fileID: 1381858311}
m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
m_LocalPosition: {x: -2.98, y: 1.0200002, z: 0.31436944}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &1391762869
Prefab:
m_ObjectHideFlags: 0
@ -3622,7 +3762,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 4661043116803332, guid: c67fa24334c0f364cad8798522e92116, type: 2}
propertyPath: m_RootOrder
value: 9
value: 11
objectReference: {fileID: 0}
- target: {fileID: 1889434021946074, guid: c67fa24334c0f364cad8798522e92116, type: 2}
propertyPath: m_Name
@ -3681,7 +3821,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -3697,7 +3836,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -3736,7 +3874,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 2}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 21
m_RootOrder: 23
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1500738973
GameObject:
@ -3778,7 +3916,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -3794,7 +3931,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -3885,7 +4021,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 15
m_RootOrder: 17
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
--- !u!1 &1607716621
GameObject:
@ -3914,7 +4050,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -3930,7 +4065,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -3969,7 +4103,7 @@ Transform:
m_LocalScale: {x: 5, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1622088805
GameObject:
@ -4012,7 +4146,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -4028,7 +4161,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -4093,7 +4225,7 @@ Transform:
- {fileID: 1244254396}
- {fileID: 755904695}
m_Father: {fileID: 0}
m_RootOrder: 19
m_RootOrder: 21
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1694395104
GameObject:
@ -4135,7 +4267,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -4151,7 +4282,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -4219,7 +4349,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -4235,7 +4364,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -4303,7 +4431,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -4319,7 +4446,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -4387,7 +4513,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -4403,7 +4528,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -4491,7 +4615,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 12
m_RootOrder: 14
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1981147560
GameObject:
@ -4598,7 +4722,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -4614,7 +4737,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -4669,7 +4791,6 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -4685,7 +4806,6 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
@ -4724,5 +4844,5 @@ Transform:
m_LocalScale: {x: 20, y: 0.1, z: 20}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 18
m_RootOrder: 20
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

View file

@ -135,7 +135,7 @@ public class StateController : SelectableObject
public static Vector3 GetRandomLocation()
{
float roomSize = 10.0f;
var randTarget = new Vector3(roomSize - (roomSize * 2 * UnityEngine.Random.value), 0.0f, roomSize - (roomSize * 2 * UnityEngine.Random.value));
var randTarget = new Vector3(roomSize - (roomSize * 2 * UnityEngine.Random.value), 0.1f, roomSize - (roomSize * 2 * UnityEngine.Random.value));
NavMeshHit hit;
if (NavMesh.SamplePosition(randTarget, out hit, 1.0f, NavMesh.AllAreas))
return hit.position;

View file

@ -39,7 +39,7 @@ public class GameManager : Photon.PunBehaviour {
}
public void LeaveRoom()
{
{
PhotonNetwork.LeaveRoom();
}