commit
3acf32ea8b
23 changed files with 3679 additions and 1840 deletions
53
Project Undercover/Assets/Animation/Static/WinAnimation.anim
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53
Project Undercover/Assets/Animation/Static/WinAnimation.anim
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@ -0,0 +1,53 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!74 &7400000
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AnimationClip:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: WinAnimation
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serializedVersion: 6
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m_Legacy: 1
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m_Compressed: 0
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m_UseHighQualityCurve: 1
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m_RotationCurves: []
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||||
m_CompressedRotationCurves: []
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m_EulerCurves: []
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m_PositionCurves: []
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m_ScaleCurves: []
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m_FloatCurves: []
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m_PPtrCurves: []
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||||
m_SampleRate: 60
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||||
m_WrapMode: 0
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m_Bounds:
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m_Center: {x: 0, y: 0, z: 0}
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||||
m_Extent: {x: 0, y: 0, z: 0}
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||||
m_ClipBindingConstant:
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genericBindings: []
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pptrCurveMapping: []
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m_AnimationClipSettings:
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serializedVersion: 2
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||||
m_AdditiveReferencePoseClip: {fileID: 0}
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m_AdditiveReferencePoseTime: 0
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m_StartTime: 0
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m_StopTime: 1
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m_OrientationOffsetY: 0
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m_Level: 0
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m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 1
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m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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m_LoopBlendPositionXZ: 0
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m_KeepOriginalOrientation: 0
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m_KeepOriginalPositionY: 1
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m_KeepOriginalPositionXZ: 0
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||||
m_HeightFromFeet: 0
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m_Mirror: 0
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||||
m_EditorCurves: []
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m_EulerEditorCurves: []
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||||
m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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||||
m_GenerateMotionCurves: 0
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m_Events: []
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@ -0,0 +1,9 @@
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fileFormatVersion: 2
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||||
guid: 4dbdeb1d49187544091d6198b5d7d807
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timeCreated: 1508048262
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licenseType: Free
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NativeFormatImporter:
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mainObjectFileID: 7400000
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -1,7 +1,8 @@
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using UnityEngine;
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using System;
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using UnityEngine;
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[System.Serializable]
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public struct HSBColor
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public struct HSBColor : IEquatable<HSBColor>
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{
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public float h;
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public float s;
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@ -221,4 +222,9 @@ public struct HSBColor
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Debug.Log("164,82,84 .... 0.643137f, 0.321568f, 0.329411f :" + ToColor(new HSBColor(new Color(0.643137f, 0.321568f, 0.329411f))));
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}
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public bool Equals(HSBColor other)
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{
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return Mathf.Abs((h - other.h)) < 0.01f && Mathf.Abs((s - other.s)) < 0.01f && Mathf.Abs((b - other.b)) < 0.01f && Mathf.Abs((a - other.a)) < 0.01f;
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}
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}
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@ -144,7 +144,7 @@ Camera:
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m_Enabled: 1
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serializedVersion: 2
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m_ClearFlags: 1
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m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
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m_BackGroundColor: {r: 0.25, g: 0.25, b: 0.25, a: 0}
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m_NormalizedViewPortRect:
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serializedVersion: 2
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x: 0
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2797
Project Undercover/Assets/Resources/GameUI.prefab
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2797
Project Undercover/Assets/Resources/GameUI.prefab
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File diff suppressed because it is too large
Load diff
9
Project Undercover/Assets/Resources/GameUI.prefab.meta
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9
Project Undercover/Assets/Resources/GameUI.prefab.meta
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@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: 2e0806d99e91f374fb64a63401c2eb5d
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timeCreated: 1508220435
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licenseType: Free
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NativeFormatImporter:
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mainObjectFileID: 100100000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -67,4 +67,6 @@ MonoBehaviour:
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- SetIsInteractingRPC
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- SetSelectedInteractionRPC
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- SetCharacterColorRPC
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- ShowWinScreen
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- CaughtSpy
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DisableAutoOpenWizard: 1
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File diff suppressed because it is too large
Load diff
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@ -47,6 +47,6 @@ public class Interaction : ScriptableObject
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//--------------------------------- Result functions ---------------------------------
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void SpyMissionComplete(StateController controller)
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{
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Debug.Log("Completed mission");
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ScorePanelController.CompleteMission();
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}
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}
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@ -48,6 +48,7 @@ public class State : ScriptableObject
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if (decisionSucceeded)
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{
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controller.TransitionToState(transitions[i].trueState);
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break;
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}
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}
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}
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@ -88,7 +88,6 @@ public class StateController : SelectableObject
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}
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}
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// Initiates interaction with other StateController
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public void InitiateInteractionWithSelectedObject()
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{
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if (SelectedObject == this)
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@ -153,7 +152,6 @@ public class StateController : SelectableObject
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return SelectedObject.Interactor != this;
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}
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public void FinishInteraction()
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{
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if (IsInteracting)
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@ -184,8 +182,6 @@ public class StateController : SelectableObject
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}
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}
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public void StartRoaming()
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{
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_roamCoroutine = StartCoroutine(Roam());
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@ -10,15 +10,7 @@ public class GameManager : Photon.PunBehaviour {
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public GuardCameraController guardCamera;
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public GameObject spyPrefab, NPCPrefab, cameraRigPrefab;
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public int numNpcs = 9;
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public int spyMissionsComplete = 0;
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public float waitBetweenMissions = 5.0f;
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public bool onMissionCooldown = false;
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public Text missionsCompleteText;
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public GameObject winPanel;
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public GameObject guardPanel;
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public GameObject spyPanel;
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public Text winText;
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private int numOfMissions = 3;
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public override void OnLeftRoom()
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{
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@ -69,52 +61,11 @@ public class GameManager : Photon.PunBehaviour {
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PhotonNetwork.Instantiate(NPCPrefab.name, randPos, Quaternion.identity, 0);
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}
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}
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}
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public void CompleteMission()
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{
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if (!PhotonNetwork.isMasterClient || onMissionCooldown)
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return;
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StartCoroutine(MissionCooldown());
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spyMissionsComplete++;
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photonView.RPC("CompleteMissionRPC", PhotonTargets.All, spyMissionsComplete);
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if (spyMissionsComplete >= numOfMissions)
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photonView.RPC("ShowSpiesWinScreen", PhotonTargets.All);
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}
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[PunRPC]
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void SpawnNPC(Vector3 pos)
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{
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Instantiate(NPCPrefab, pos, Quaternion.identity);
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}
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[PunRPC]
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void CompleteMissionRPC(int missionsCompleted)
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{
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spyMissionsComplete = missionsCompleted;
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missionsCompleteText.text = spyMissionsComplete + "/3";
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}
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[PunRPC]
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void ShowSpiesWinScreen()
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void SpawnNPC(Vector3 pos)
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{
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winPanel.SetActive(true);
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winText.text = "SPIES WIN!";
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}
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[PunRPC]
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void ShowGuardsWinScreen()
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{
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winPanel.SetActive(true);
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winText.text = "GUARDS WIN!";
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}
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IEnumerator MissionCooldown()
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{
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onMissionCooldown = true;
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yield return new WaitForSeconds(waitBetweenMissions);
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onMissionCooldown = false;
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Instantiate(NPCPrefab, pos, Quaternion.identity);
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}
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}
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@ -0,0 +1,181 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class WinAnimationController : MonoBehaviour {
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[SerializeField]
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private Image _spySprite, _guardSprite, _starSprite, _backgroundPanel;
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[SerializeField]
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private Text _winText;
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private static WinAnimationController _controller;
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delegate T GetDelegate<T>();
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delegate void SetDelegate<T>(T value);
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public class Vector3Ref
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{
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public Vector3 refVar;
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public Vector3Ref(ref Vector3 refVar)
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{
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this.refVar = refVar;
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}
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}
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private void Awake()
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{
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ActiveController = this;
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}
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public void PlayWinAnimation(bool guardsOrSpies)
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{
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StartCoroutine(WinAnimation(guardsOrSpies));
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}
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private void SetActive(bool active)
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{
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_spySprite.gameObject.SetActive(active);
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_guardSprite.gameObject.SetActive(active);
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_starSprite.gameObject.SetActive(active);
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_winText.gameObject.SetActive(active);
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_backgroundPanel.gameObject.SetActive(active);
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}
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public static WinAnimationController ActiveController
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{
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get
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{
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if (_controller)
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return _controller;
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else
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{
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Debug.LogError("There is no WinAnimationController in the scene");
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return null;
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}
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}
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set
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{
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if (!_controller)
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_controller = value;
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else
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Debug.LogError("There is no WinAnimationController in the scene");
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}
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}
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IEnumerator WinAnimation(bool guardsOrSpies)
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{
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SetActive(true);
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_winText.gameObject.SetActive(true);
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_starSprite.gameObject.SetActive(true);
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RectTransform winnerTrans = _guardSprite.rectTransform;
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if (guardsOrSpies)
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{
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_guardSprite.gameObject.SetActive(true);
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_spySprite.gameObject.SetActive(false);
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_winText.text = "Guards\nWin!";
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}
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else
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{
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winnerTrans = _spySprite.rectTransform;
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_spySprite.gameObject.SetActive(true);
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_guardSprite.gameObject.SetActive(false);
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_winText.text = "Spies\nWin!";
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}
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StartCoroutine(FadeOutBackground(1));
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// Initialize positions
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Vector2 initialPos = winnerTrans.localPosition;
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RectTransform starTrans = _starSprite.rectTransform;
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Vector2 starSize = starTrans.sizeDelta;
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starTrans.sizeDelta = new Vector2(0, 0);
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winnerTrans.localPosition = new Vector2(0, Screen.height/2 + winnerTrans.sizeDelta.y / 2.0f);
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// Smoothly animate drop down for winnerTrans
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GetDelegate<Vector2> getter = () => { return winnerTrans.localPosition; };
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SetDelegate<Vector2> setter = v => { winnerTrans.localPosition = v; };
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yield return StartCoroutine(SmoothVector2Lerp(getter, setter, winnerTrans.localPosition, initialPos, 2.0f));
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// Spin the star simultaneously
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StartCoroutine(SpinStar(20.0f));
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// Smoothly animate star reveal
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getter = () => { return starTrans.sizeDelta; };
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setter = v => { starTrans.sizeDelta = v; };
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yield return StartCoroutine(SmoothVector2Lerp(getter, setter, starTrans.sizeDelta, starSize, 4.0f));
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// Reveal Win Text
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yield return StartCoroutine(RevealWinText(1));
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yield return null;
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}
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IEnumerator SmoothVector2Lerp(GetDelegate<Vector2> getter, SetDelegate<Vector2> setter, Vector2 initial, Vector2 final, float speed)
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{
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setter(initial);
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Vector2 yVelocity = final - initial;
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float magnitude = yVelocity.magnitude;
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yVelocity = yVelocity.normalized;
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Vector2 overShotFinal = final + (yVelocity * magnitude * 0.1f);
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while (true)
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{
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Vector2 newVec = Vector2.Lerp(getter(), overShotFinal, Time.deltaTime * speed);
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Vector2 checkDireciton = (final - newVec).normalized;
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if (checkDireciton != yVelocity)
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{
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newVec = final;
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setter(newVec);
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break;
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}
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setter(newVec);
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yield return new WaitForEndOfFrame();
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}
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yield return null;
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}
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IEnumerator SpinStar(float speed)
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{
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float spin = 0.0f;
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while (true)
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{
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spin += Time.deltaTime * speed;
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_starSprite.rectTransform.localRotation = Quaternion.Euler(0, 0, spin);
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yield return new WaitForEndOfFrame();
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}
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}
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IEnumerator FadeOutBackground(float speed)
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{
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float time = 0.0f;
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float limit = 0.5f;
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while (time < limit)
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{
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_backgroundPanel.color = new Color(0, 0, 0, time);
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float elapsedTime = Time.deltaTime * speed;
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time += elapsedTime;
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yield return new WaitForEndOfFrame();
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}
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_backgroundPanel.color = new Color(0, 0, 0, limit);
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yield return null;
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}
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IEnumerator RevealWinText(float speed)
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{
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float time = 0.0f;
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float limit = 1.0f;
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while (time < limit)
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{
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_winText.color = new Color(1, 1, 1, time);
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float elapsedTime = Time.deltaTime * speed;
|
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time += elapsedTime;
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yield return new WaitForEndOfFrame();
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}
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_winText.color = new Color(1, 1, 1, limit);
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yield return null;
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}
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}
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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||||
guid: 7649e1dc9bb2cf240a4dcccdcb51d1d0
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||||
timeCreated: 1508041492
|
||||
licenseType: Free
|
||||
MonoImporter:
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serializedVersion: 2
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||||
defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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@ -53,7 +53,7 @@ public class InteractionPanelController : MonoBehaviour {
|
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var data = new InteractionData(interaction, false);
|
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optionsList.Add(data);
|
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}
|
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if (controller.SelectedObject.CompareTag("Spy"))
|
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if (true || controller.SelectedObject.CompareTag("Spy"))
|
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{
|
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foreach (Interaction interaction in controller.SelectedObject.spyInteractions)
|
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{
|
||||
|
|
176
Project Undercover/Assets/Scripts/UI/ScorePanelController.cs
Normal file
176
Project Undercover/Assets/Scripts/UI/ScorePanelController.cs
Normal file
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@ -0,0 +1,176 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ScorePanelController : Photon.PunBehaviour {
|
||||
|
||||
public Text _timerText;
|
||||
public Image _guardScore, _spyScore;
|
||||
|
||||
private int _numOfMissions = 3, _maxGuardPoints = 3;
|
||||
private int _missionsComplete = 0, _numGuardPoints = 0;
|
||||
private float waitBetweenMissions = 5.0f;
|
||||
private bool onMissionCooldown = false;
|
||||
|
||||
private float _initalScoreWidth;
|
||||
private static ScorePanelController ActivePanel;
|
||||
|
||||
void Start () {
|
||||
if (!ActivePanel)
|
||||
ActivePanel = this;
|
||||
else
|
||||
Debug.LogError("Two ScorePanelControllers in the scene");
|
||||
StartCoroutine(TimerUpdate());
|
||||
|
||||
// Initialize scorebar variables
|
||||
_initalScoreWidth = _spyScore.rectTransform.sizeDelta.x;
|
||||
_spyScore.rectTransform.sizeDelta = new Vector2(-1, _spyScore.rectTransform.sizeDelta.y);
|
||||
_guardScore.rectTransform.sizeDelta = new Vector2(-1, _guardScore.rectTransform.sizeDelta.y);
|
||||
}
|
||||
|
||||
public static void CompleteMission()
|
||||
{
|
||||
if (ActivePanel.onMissionCooldown)
|
||||
return;
|
||||
|
||||
ActivePanel.photonView.RPC("CompleteMissionRPC", PhotonTargets.All);
|
||||
}
|
||||
|
||||
#region Coroutines
|
||||
IEnumerator TimerUpdate()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
yield return new WaitForEndOfFrame();
|
||||
int seconds = (int)Time.timeSinceLevelLoad;
|
||||
int minutes = seconds / 60;
|
||||
seconds = seconds % 60;
|
||||
string timeString = "";
|
||||
if (seconds < 10)
|
||||
timeString = minutes.ToString() + ":0" + seconds.ToString();
|
||||
else
|
||||
timeString = minutes.ToString() + ":" + seconds.ToString();
|
||||
_timerText.text = timeString;
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator IncreaseScoreBarAnimation(Image scoreBar, float progress)
|
||||
{
|
||||
Color originalColor = scoreBar.color;
|
||||
var flashCoroutine = StartCoroutine(FlashScoreBar(scoreBar));
|
||||
float targetWidth = _initalScoreWidth * progress;
|
||||
float overshotWidth = targetWidth * 1.2f;
|
||||
while (true)
|
||||
{
|
||||
Vector2 sizeDelta = scoreBar.rectTransform.sizeDelta;
|
||||
float newWidth = Mathf.Lerp(sizeDelta.x, overshotWidth, Time.deltaTime * 0.8f);
|
||||
if (sizeDelta.x < targetWidth)
|
||||
{
|
||||
scoreBar.rectTransform.sizeDelta = new Vector2(newWidth, sizeDelta.y);
|
||||
yield return new WaitForEndOfFrame();
|
||||
}
|
||||
else
|
||||
{
|
||||
scoreBar.rectTransform.sizeDelta = new Vector2(targetWidth, sizeDelta.y);
|
||||
break;
|
||||
}
|
||||
}
|
||||
StopCoroutine(flashCoroutine);
|
||||
StartCoroutine(ResetScoreBarColor(scoreBar, originalColor));
|
||||
if (_numGuardPoints >= _maxGuardPoints)
|
||||
photonView.RPC("ShowWinScreen", PhotonTargets.All, true);
|
||||
else if (_missionsComplete >= _numOfMissions)
|
||||
photonView.RPC("ShowWinScreen", PhotonTargets.All, false);
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
IEnumerator FlashScoreBar(Image scoreBar)
|
||||
{
|
||||
Color darkerColor = scoreBar.color;
|
||||
darkerColor.r *= 0.5f;
|
||||
darkerColor.g *= 0.5f;
|
||||
darkerColor.b *= 0.5f;
|
||||
HSBColor darkColor = HSBColor.FromColor(darkerColor);
|
||||
HSBColor flashColor = HSBColor.FromColor(Color.yellow);
|
||||
HSBColor currentColor = darkColor;
|
||||
bool pingPong = true;
|
||||
float time = 0.0f;
|
||||
while (true)
|
||||
{
|
||||
float elapsedTime = Time.deltaTime * 2.0f;
|
||||
if (pingPong)
|
||||
time += elapsedTime;
|
||||
else
|
||||
time -= elapsedTime;
|
||||
time = Mathf.Clamp01(time);
|
||||
if (time == 0.0f)
|
||||
pingPong = true;
|
||||
else if (time == 1.0f)
|
||||
pingPong = false;
|
||||
|
||||
currentColor = HSBColor.Lerp(darkColor, flashColor, time);
|
||||
scoreBar.color = currentColor.ToColor();
|
||||
yield return new WaitForEndOfFrame();
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator ResetScoreBarColor(Image scoreBar, Color originalColor)
|
||||
{
|
||||
float time = 0.0f;
|
||||
HSBColor startColor = HSBColor.FromColor(scoreBar.color);
|
||||
HSBColor endColor = HSBColor.FromColor(originalColor);
|
||||
HSBColor currentColor = startColor;
|
||||
while (true)
|
||||
{
|
||||
time += Time.deltaTime * 2.0f;
|
||||
time = Mathf.Clamp01(time);
|
||||
currentColor = HSBColor.Lerp(startColor, endColor, time);
|
||||
scoreBar.color = currentColor.ToColor();
|
||||
if (time >= 0.90f)
|
||||
{
|
||||
scoreBar.color = originalColor;
|
||||
break;
|
||||
}
|
||||
yield return new WaitForEndOfFrame();
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
|
||||
IEnumerator MissionCooldown()
|
||||
{
|
||||
onMissionCooldown = true;
|
||||
yield return new WaitForSeconds(waitBetweenMissions);
|
||||
onMissionCooldown = false;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region PunRPC
|
||||
[PunRPC]
|
||||
void CompleteMissionRPC()
|
||||
{
|
||||
Debug.Log("Mission Completed!");
|
||||
_missionsComplete++;
|
||||
StartCoroutine(MissionCooldown());
|
||||
StartCoroutine(IncreaseScoreBarAnimation(_spyScore, (float)_missionsComplete / _numOfMissions));
|
||||
}
|
||||
|
||||
[PunRPC]
|
||||
void CaughtSpy()
|
||||
{
|
||||
Debug.Log("Spy Caught!");
|
||||
_numGuardPoints++;
|
||||
StartCoroutine(MissionCooldown());
|
||||
StartCoroutine(IncreaseScoreBarAnimation(_spyScore, (float)_missionsComplete / _numOfMissions));
|
||||
}
|
||||
|
||||
[PunRPC]
|
||||
void ShowWinScreen(bool guardsOrSpies)
|
||||
{
|
||||
WinAnimationController.ActiveController.PlayWinAnimation(guardsOrSpies);
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
|
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Project Undercover/Assets/Sprites/Star.png
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Project Undercover/Assets/Sprites/Star.png
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After Width: | Height: | Size: 28 KiB |
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Project Undercover/Assets/Sprites/Star.png.meta
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Project Undercover/Assets/Sprites/Star.png.meta
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Project Undercover/Assets/Sprites/guard.png
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Project Undercover/Assets/Sprites/guard.png
Normal file
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After Width: | Height: | Size: 19 KiB |
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Project Undercover/Assets/Sprites/guard.png.meta
Normal file
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Project Undercover/Assets/Sprites/guard.png.meta
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|
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spriteSheet:
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sprites: []
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outline: []
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spritePackingTag:
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in a new issue