230 lines
No EOL
5.4 KiB
C#
230 lines
No EOL
5.4 KiB
C#
using System;
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using UnityEngine;
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[System.Serializable]
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public struct HSBColor : IEquatable<HSBColor>
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{
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public float h;
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public float s;
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public float b;
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public float a;
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public HSBColor(float h, float s, float b, float a)
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{
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this.h = h;
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this.s = s;
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this.b = b;
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this.a = a;
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}
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public HSBColor(float h, float s, float b)
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{
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this.h = h;
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this.s = s;
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this.b = b;
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this.a = 1f;
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}
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public HSBColor(Color col)
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{
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HSBColor temp = FromColor(col);
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h = temp.h;
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s = temp.s;
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b = temp.b;
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a = temp.a;
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}
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public static HSBColor FromColor(Color color)
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{
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HSBColor ret = new HSBColor(0f, 0f, 0f, color.a);
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float r = color.r;
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float g = color.g;
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float b = color.b;
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float max = Mathf.Max(r, Mathf.Max(g, b));
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if (max <= 0)
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{
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return ret;
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}
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float min = Mathf.Min(r, Mathf.Min(g, b));
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float dif = max - min;
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if (max > min)
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{
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if (g == max)
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{
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ret.h = (b - r) / dif * 60f + 120f;
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}
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else if (b == max)
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{
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ret.h = (r - g) / dif * 60f + 240f;
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}
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else if (b > g)
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{
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ret.h = (g - b) / dif * 60f + 360f;
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}
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else
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{
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ret.h = (g - b) / dif * 60f;
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}
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if (ret.h < 0)
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{
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ret.h = ret.h + 360f;
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}
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}
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else
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{
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ret.h = 0;
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}
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ret.h *= 1f / 360f;
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ret.s = (dif / max) * 1f;
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ret.b = max;
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return ret;
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}
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public static Color ToColor(HSBColor hsbColor)
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{
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float r = hsbColor.b;
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float g = hsbColor.b;
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float b = hsbColor.b;
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if (hsbColor.s != 0)
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{
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float max = hsbColor.b;
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float dif = hsbColor.b * hsbColor.s;
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float min = hsbColor.b - dif;
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float h = hsbColor.h * 360f;
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if (h < 60f)
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{
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r = max;
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g = h * dif / 60f + min;
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b = min;
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}
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else if (h < 120f)
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{
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r = -(h - 120f) * dif / 60f + min;
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g = max;
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b = min;
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}
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else if (h < 180f)
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{
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r = min;
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g = max;
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b = (h - 120f) * dif / 60f + min;
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}
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else if (h < 240f)
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{
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r = min;
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g = -(h - 240f) * dif / 60f + min;
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b = max;
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}
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else if (h < 300f)
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{
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r = (h - 240f) * dif / 60f + min;
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g = min;
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b = max;
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}
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else if (h <= 360f)
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{
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r = max;
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g = min;
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b = -(h - 360f) * dif / 60 + min;
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}
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else
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{
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r = 0;
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g = 0;
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b = 0;
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}
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}
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return new Color(Mathf.Clamp01(r), Mathf.Clamp01(g), Mathf.Clamp01(b), hsbColor.a);
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}
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public Color ToColor()
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{
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return ToColor(this);
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}
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public override string ToString()
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{
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return "H:" + h + " S:" + s + " B:" + b;
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}
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public static HSBColor Lerp(HSBColor a, HSBColor b, float t)
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{
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float h, s;
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//check special case black (color.b==0): interpolate neither hue nor saturation!
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//check special case grey (color.s==0): don't interpolate hue!
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if (a.b == 0)
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{
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h = b.h;
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s = b.s;
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}
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else if (b.b == 0)
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{
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h = a.h;
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s = a.s;
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}
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else
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{
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if (a.s == 0)
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{
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h = b.h;
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}
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else if (b.s == 0)
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{
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h = a.h;
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}
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else
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{
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// works around bug with LerpAngle
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float angle = Mathf.LerpAngle(a.h * 360f, b.h * 360f, t);
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while (angle < 0f)
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angle += 360f;
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while (angle > 360f)
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angle -= 360f;
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h = angle / 360f;
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}
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s = Mathf.Lerp(a.s, b.s, t);
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}
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return new HSBColor(h, s, Mathf.Lerp(a.b, b.b, t), Mathf.Lerp(a.a, b.a, t));
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}
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public static void Test()
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{
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HSBColor color;
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color = new HSBColor(Color.red);
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Debug.Log("red: " + color);
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color = new HSBColor(Color.green);
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Debug.Log("green: " + color);
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color = new HSBColor(Color.blue);
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Debug.Log("blue: " + color);
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color = new HSBColor(Color.grey);
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Debug.Log("grey: " + color);
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color = new HSBColor(Color.white);
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Debug.Log("white: " + color);
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color = new HSBColor(new Color(0.4f, 1f, 0.84f, 1f));
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Debug.Log("0.4, 1f, 0.84: " + color);
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Debug.Log("164,82,84 .... 0.643137f, 0.321568f, 0.329411f :" + ToColor(new HSBColor(new Color(0.643137f, 0.321568f, 0.329411f))));
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}
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public bool Equals(HSBColor other)
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{
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return Mathf.Abs((h - other.h)) < 0.01f && Mathf.Abs((s - other.s)) < 0.01f && Mathf.Abs((b - other.b)) < 0.01f && Mathf.Abs((a - other.a)) < 0.01f;
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}
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} |