Removed auto-scroll, set up initial environment
Also added a rocket feature
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9 changed files with 45816 additions and 116 deletions
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Game 1/Assets/Art/Items/Rocket.png
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Game 1/Assets/Art/Items/Rocket.png
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Game 1/Assets/Art/Items/Rocket.png.meta
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@ -1,18 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BackgroundScroll : MonoBehaviour {
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private Rigidbody2D lowerBod;
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// Use this for initialization
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void Start () {
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lowerBod = GetComponent<Rigidbody2D>(Background1);
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}
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// Update is called once per frame
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void Update () {
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}
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}
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24
Game 1/Assets/Scripts/PlayerController.cs
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24
Game 1/Assets/Scripts/PlayerController.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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// Simple script for a test I need to do
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public class PlayerController : MonoBehaviour {
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public float jumpPower;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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if (Input.GetKeyDown (KeyCode.Space)) {
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GetComponent<Rigidbody2D> ().velocity = new Vector2 (0, jumpPower);
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}
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}
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}
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timeCreated: 1504532649
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