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lowerBod = GetComponent(Background1); - } - - // Update is called once per frame - void Update () { - - } -} diff --git a/Game 1/Assets/Scripts/PlayerController.cs b/Game 1/Assets/Scripts/PlayerController.cs new file mode 100644 index 0000000..4a52d10 --- /dev/null +++ b/Game 1/Assets/Scripts/PlayerController.cs @@ -0,0 +1,24 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// Simple script for a test I need to do + +public class PlayerController : MonoBehaviour { + + public float jumpPower; + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + + if (Input.GetKeyDown (KeyCode.Space)) { + GetComponent ().velocity = new Vector2 (0, jumpPower); + } + + } +} diff --git a/Game 1/Assets/Scripts/BackgroundScroll.cs.meta b/Game 1/Assets/Scripts/PlayerController.cs.meta similarity index 76% rename from Game 1/Assets/Scripts/BackgroundScroll.cs.meta rename to Game 1/Assets/Scripts/PlayerController.cs.meta index 62e91fd..16fc435 100644 --- a/Game 1/Assets/Scripts/BackgroundScroll.cs.meta +++ b/Game 1/Assets/Scripts/PlayerController.cs.meta @@ -1,6 +1,6 @@ fileFormatVersion: 2 -guid: 34dec7ae938abb94c9c6218ed64b7b0b -timeCreated: 1504490311 +guid: 92b9f72f0710a4d4993e3ca1af34e0ce +timeCreated: 1504532649 licenseType: Free MonoImporter: serializedVersion: 2