Merge branch 'master' into menu
This commit is contained in:
commit
2919692ed4
9 changed files with 254 additions and 42 deletions
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@ -61,7 +61,7 @@ public class LobbyManager : Photon.PunBehaviour {
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public override void OnLeftRoom()
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{
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SceneManager.LoadScene(0);
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}
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public void LeaveRoom()
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35
Project Undercover/Assets/Scripts/UI/SplashController.cs
Normal file
35
Project Undercover/Assets/Scripts/UI/SplashController.cs
Normal file
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@ -0,0 +1,35 @@
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|||
using System.Collections;
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||||
using System.Collections.Generic;
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using UnityEngine.UI;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class SplashController : MonoBehaviour {
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private Image splashText;
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private float timer;
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void Start () {
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splashText = GetComponent<Image> ();
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Color tempcolor = Color.white;
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tempcolor.a = 0;
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splashText.color = tempcolor;
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timer = 4;
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}
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void Update () {
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Color setalpha = Color.white;
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timer -= Time.deltaTime;
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if(timer >= 2.5 && timer < 3.5) {
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setalpha.a = 1 - (timer - 2.5f);
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splashText.color = setalpha;
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}
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if(timer >= 0.5 && timer < 1.5) {
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setalpha.a = (timer - 0.5f);
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splashText.color = setalpha;
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}
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if(timer <= 0) {
|
||||
SceneManager.LoadScene ("MainMenu");
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}
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}
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}
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Project Undercover/Assets/Sprites/Guard Camera Overlay.png
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After Width: | Height: | Size: 58 KiB |
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Project Undercover/Assets/Sprites/Guard Camera Overlay.png.meta
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Project Undercover/Assets/Sprites/Guard Camera Overlay.png.meta
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- buildTarget: DefaultTexturePlatform
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- buildTarget: Standalone
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spritePackingTag:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -5,6 +5,9 @@ EditorBuildSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Scenes:
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- enabled: 1
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path: Assets/Scenes/Splash.unity
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guid: 80c13d19a818169428f9806c4f7e942f
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- enabled: 1
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path: Assets/Scenes/MainMenu.unity
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guid: 90e4e81f379e2bb46b670a647ffe0200
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||||
|
|
Reference in a new issue