Added in game menu

This commit is contained in:
darrelmarek 2017-11-30 11:10:59 -06:00
parent 6d96db65a8
commit 07a3822d16
6 changed files with 1296 additions and 9 deletions

File diff suppressed because it is too large Load diff

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@ -747,7 +747,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: f8472d7dc5806fc41a5769d8ebcc1fd7, type: 3}
m_Sprite: {fileID: 21300000, guid: 354542dc889a1234cba827ae9b8dd164, type: 3}
m_Type: 0
m_PreserveAspect: 1
m_FillCenter: 1
@ -904,7 +904,18 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 978696440}
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 1658932720}
m_MethodName: ShowInstructions
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!114 &978696440
@ -1076,7 +1087,7 @@ RectTransform:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1040623454}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 456, y: -114, z: 0}
m_LocalPosition: {x: 476, y: -125, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 2007653778}
@ -1085,7 +1096,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 0}
m_AnchoredPosition: {x: -68, y: 49}
m_AnchoredPosition: {x: -48, y: 38}
m_SizeDelta: {x: 188.3, y: 54}
m_Pivot: {x: 1, y: 0}
--- !u!114 &1040623456
@ -1128,7 +1139,7 @@ MonoBehaviour:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1658932720}
m_MethodName: ShowInstructions
m_MethodName: HideInstructions
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -1752,7 +1763,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &2097291473
RectTransform:
m_ObjectHideFlags: 0

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@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InGameMenuController : MonoBehaviour {
public GameObject inGameMenu;
void Update () {
if (Input.GetKeyDown (KeyCode.Escape ))
EscapePressed();
}
void EscapePressed() {
inGameMenu.SetActive (true);
}
public void Resume() {
inGameMenu.SetActive (false);
}
}

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@ -1,6 +1,6 @@
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timeCreated: 1512059319
licenseType: Free
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