Merge branch 'master' into menu
This commit is contained in:
commit
2919692ed4
9 changed files with 254 additions and 42 deletions
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MonoBehaviour:
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@ -4783,10 +4781,10 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_Padding:
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m_Padding:
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m_Top: 5
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m_Top: 10
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m_Bottom: 5
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m_Bottom: 10
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m_ChildAlignment: 0
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m_ChildAlignment: 0
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m_Spacing: 0
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m_Spacing: 0
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m_ChildForceExpandWidth: 1
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m_ChildForceExpandWidth: 1
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@ -4805,7 +4803,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 0.392}
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m_Color: {r: 1, g: 1, b: 1, a: 0.566}
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m_RaycastTarget: 1
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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@ -5621,17 +5619,17 @@ Prefab:
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- target: {fileID: 224424466063770242, guid: c67fa24334c0f364cad8798522e92116,
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objectReference: {fileID: 0}
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- target: {fileID: 224828917623348380, guid: c67fa24334c0f364cad8798522e92116,
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@ -264,8 +264,9 @@ GameObject:
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- component: {fileID: 854366558}
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- component: {fileID: 854366560}
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- component: {fileID: 854366559}
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- component: {fileID: 854366559}
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@ -322,6 +323,17 @@ CanvasRenderer:
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 854366557}
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m_GameObject: {fileID: 854366557}
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GameObject:
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@ -404,7 +416,7 @@ RectTransform:
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1108133782}
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m_GameObject: {fileID: 1108133782}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 485, y: 267.5, z: 0}
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m_LocalPosition: {x: 512, y: 384, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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- {fileID: 1531749743}
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- {fileID: 1531749743}
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@ -493,7 +505,7 @@ GameObject:
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- component: {fileID: 1531749745}
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- component: {fileID: 1531749744}
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- component: {fileID: 1531749744}
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m_Layer: 5
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m_Name: SplashBackground
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -61,7 +61,7 @@ public class LobbyManager : Photon.PunBehaviour {
|
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|
|
||||||
public override void OnLeftRoom()
|
public override void OnLeftRoom()
|
||||||
{
|
{
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SceneManager.LoadScene(0);
|
SceneManager.LoadScene("MainMenu");
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}
|
}
|
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|
|
||||||
public void LeaveRoom()
|
public void LeaveRoom()
|
||||||
|
|
35
Project Undercover/Assets/Scripts/UI/SplashController.cs
Normal file
35
Project Undercover/Assets/Scripts/UI/SplashController.cs
Normal file
|
@ -0,0 +1,35 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class SplashController : MonoBehaviour {
|
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|
private Image splashText;
|
||||||
|
private float timer;
|
||||||
|
|
||||||
|
void Start () {
|
||||||
|
splashText = GetComponent<Image> ();
|
||||||
|
Color tempcolor = Color.white;
|
||||||
|
tempcolor.a = 0;
|
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|
splashText.color = tempcolor;
|
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|
timer = 4;
|
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|
}
|
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|
|
||||||
|
void Update () {
|
||||||
|
Color setalpha = Color.white;
|
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|
timer -= Time.deltaTime;
|
||||||
|
|
||||||
|
if(timer >= 2.5 && timer < 3.5) {
|
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|
setalpha.a = 1 - (timer - 2.5f);
|
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|
splashText.color = setalpha;
|
||||||
|
}
|
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|
if(timer >= 0.5 && timer < 1.5) {
|
||||||
|
setalpha.a = (timer - 0.5f);
|
||||||
|
splashText.color = setalpha;
|
||||||
|
}
|
||||||
|
if(timer <= 0) {
|
||||||
|
SceneManager.LoadScene ("MainMenu");
|
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|
}
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|
}
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|
}
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@ -0,0 +1,13 @@
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licenseType: Free
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MonoImporter:
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assetBundleVariant:
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82
Project Undercover/Assets/Sprites/Guard Camera Overlay.png.meta
Executable file
82
Project Undercover/Assets/Sprites/Guard Camera Overlay.png.meta
Executable file
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|
path: Assets/Scenes/Splash.unity
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|
guid: 80c13d19a818169428f9806c4f7e942f
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- enabled: 1
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path: Assets/Scenes/MainMenu.unity
|
path: Assets/Scenes/MainMenu.unity
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guid: 90e4e81f379e2bb46b670a647ffe0200
|
guid: 90e4e81f379e2bb46b670a647ffe0200
|
||||||
|
|
Reference in a new issue