small tweaks
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parent
8e1a969a8c
commit
283ebf3956
3 changed files with 16 additions and 2 deletions
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@ -691,6 +691,20 @@ Light:
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m_Lightmapping: 4
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m_Lightmapping: 4
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m_AreaSize: {x: 1, y: 1}
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m_AreaSize: {x: 1, y: 1}
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m_BounceIntensity: 1
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m_BounceIntensity: 1
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m_FalloffTable:
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m_Table[0]: 0
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m_Table[1]: 0
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m_Table[2]: 0
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m_Table[3]: 0
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m_Table[4]: 0
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m_Table[5]: 0
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m_Table[6]: 0
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m_Table[7]: 0
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m_Table[8]: 0
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m_Table[9]: 0
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m_Table[10]: 0
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m_Table[11]: 0
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m_Table[12]: 0
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m_ColorTemperature: 6570
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m_ColorTemperature: 6570
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m_UseColorTemperature: 0
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m_UseColorTemperature: 0
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m_ShadowRadius: 0
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m_ShadowRadius: 0
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@ -41,7 +41,7 @@ public class GameManager : Photon.PunBehaviour {
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PhotonNetwork.LeaveRoom();
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PhotonNetwork.LeaveRoom();
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}
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}
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void Awake()
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void Start()
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{
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{
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if (PersistantPlayerSettings.character == PersistantPlayerSettings.Character.Guard)
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if (PersistantPlayerSettings.character == PersistantPlayerSettings.Character.Guard)
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{
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{
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@ -51,7 +51,7 @@ public class SimpleNPCBehavior : Photon.PunBehaviour
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NavMeshHit hit;
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NavMeshHit hit;
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if (NavMesh.SamplePosition(randTarget, out hit, 1.0f, NavMesh.AllAreas))
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if (NavMesh.SamplePosition(randTarget, out hit, 1.0f, NavMesh.AllAreas))
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//return hit.position;
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//return hit.position;
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return new Vector3 (hit.position.x, 2.0f, hit.position.z);
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return new Vector3 (hit.position.x, 1.0f, hit.position.z);
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else
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else
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return GetRandomLocation();
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return GetRandomLocation();
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}
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}
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