From 283ebf3956f8fec05e5e212f62b1793f935791a3 Mon Sep 17 00:00:00 2001 From: darrelmarek Date: Tue, 26 Sep 2017 16:44:11 -0500 Subject: [PATCH] small tweaks --- Project Undercover/Assets/Scenes/Launcher.unity | 14 ++++++++++++++ Project Undercover/Assets/Scripts/GameManager.cs | 2 +- .../Assets/Scripts/SimpleNPCBehavior.cs | 2 +- 3 files changed, 16 insertions(+), 2 deletions(-) diff --git a/Project Undercover/Assets/Scenes/Launcher.unity b/Project Undercover/Assets/Scenes/Launcher.unity index 45950f1..823e21e 100644 --- a/Project Undercover/Assets/Scenes/Launcher.unity +++ b/Project Undercover/Assets/Scenes/Launcher.unity @@ -691,6 +691,20 @@ Light: m_Lightmapping: 4 m_AreaSize: {x: 1, y: 1} m_BounceIntensity: 1 + m_FalloffTable: + m_Table[0]: 0 + m_Table[1]: 0 + m_Table[2]: 0 + m_Table[3]: 0 + m_Table[4]: 0 + m_Table[5]: 0 + m_Table[6]: 0 + m_Table[7]: 0 + m_Table[8]: 0 + m_Table[9]: 0 + m_Table[10]: 0 + m_Table[11]: 0 + m_Table[12]: 0 m_ColorTemperature: 6570 m_UseColorTemperature: 0 m_ShadowRadius: 0 diff --git a/Project Undercover/Assets/Scripts/GameManager.cs b/Project Undercover/Assets/Scripts/GameManager.cs index 1d28cfa..9b1da7c 100644 --- a/Project Undercover/Assets/Scripts/GameManager.cs +++ b/Project Undercover/Assets/Scripts/GameManager.cs @@ -41,7 +41,7 @@ public class GameManager : Photon.PunBehaviour { PhotonNetwork.LeaveRoom(); } - void Awake() + void Start() { if (PersistantPlayerSettings.character == PersistantPlayerSettings.Character.Guard) { diff --git a/Project Undercover/Assets/Scripts/SimpleNPCBehavior.cs b/Project Undercover/Assets/Scripts/SimpleNPCBehavior.cs index baab782..9e86721 100644 --- a/Project Undercover/Assets/Scripts/SimpleNPCBehavior.cs +++ b/Project Undercover/Assets/Scripts/SimpleNPCBehavior.cs @@ -51,7 +51,7 @@ public class SimpleNPCBehavior : Photon.PunBehaviour NavMeshHit hit; if (NavMesh.SamplePosition(randTarget, out hit, 1.0f, NavMesh.AllAreas)) //return hit.position; - return new Vector3 (hit.position.x, 2.0f, hit.position.z); + return new Vector3 (hit.position.x, 1.0f, hit.position.z); else return GetRandomLocation(); }