synced up npc communication, still need to fix spy to spy communication
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75 changed files with 735 additions and 5793 deletions
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characterAnimator: {fileID: 0}
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interactionText:
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TeleportEnabled: 1
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TeleportIfDistanceGreaterThan: 3
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|
InterpolateOption: 2
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|
InterpolateMoveTowardsSpeed: 1
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|
InterpolateLerpSpeed: 1
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|
InterpolateMoveTowardsAcceleration: 2
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|
InterpolateMoveTowardsDeceleration: 2
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|
InterpolateSpeedCurve:
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serializedVersion: 2
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ExtrapolateNumberOfStoredPositions: 1
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DrawErrorGizmo: 1
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m_RotationModel:
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InterpolateOption: 1
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|
InterpolateRotateTowardsSpeed: 180
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|
InterpolateLerpSpeed: 5
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||||||
|
m_ScaleModel:
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|
SynchronizeEnabled: 0
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||||||
|
InterpolateOption: 0
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|
InterpolateMoveTowardsSpeed: 1
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|
InterpolateLerpSpeed: 0
|
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--- !u!136 &136669760707136746
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--- !u!136 &136669760707136746
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CapsuleCollider:
|
CapsuleCollider:
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m_ObjectHideFlags: 1
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m_ObjectHideFlags: 1
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@ -2370,7 +2434,7 @@ NavMeshAgent:
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m_GameObject: {fileID: 1736268233368836}
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m_GameObject: {fileID: 1736268233368836}
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m_Acceleration: 8
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avoidancePriority: 50
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@ -2382,4 +2446,4 @@ NavMeshAgent:
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m_Height: 2
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m_BaseOffset: -0.1
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m_BaseOffset: -0.1
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m_WalkableMask: 4294967295
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m_WalkableMask: 4294967295
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m_ObstacleAvoidanceType: 4
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m_ObstacleAvoidanceType: 0
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|
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@ -607,9 +607,10 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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guardCamera: {fileID: 1654923637}
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guardCamera: {fileID: 1654923637}
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spyPrefab: {fileID: 1736268233368836, guid: 8de347aada1dce74ca095e2694bfa639, type: 2}
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NCPPrefab: {fileID: 1249949894527080, guid: ea4aade53c5c4714b8b9c335e8100cf0, type: 2}
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cameraRigPrefab: {fileID: 1009033979625728, guid: 1764211b5690c164d82aa46fa4ec707d,
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cameraRigPrefab: {fileID: 1009033979625728, guid: 1764211b5690c164d82aa46fa4ec707d,
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type: 2}
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spyMissionsComplete: 0
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Binary file not shown.
|
@ -6,25 +6,38 @@ using UnityEngine.AI;
|
||||||
[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/IdleClick")]
|
[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/IdleClick")]
|
||||||
public class IdleClickAction : Action
|
public class IdleClickAction : Action
|
||||||
{
|
{
|
||||||
|
public GameObject wayPointPrefab;
|
||||||
|
|
||||||
|
public override void StartAct(StateController controller)
|
||||||
|
{
|
||||||
|
ProgressPanelController.ActivePanel.Hide();
|
||||||
|
controller.SelectedInteraction = null;
|
||||||
|
}
|
||||||
|
|
||||||
public override void Act(StateController controller)
|
public override void Act(StateController controller)
|
||||||
{
|
{
|
||||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||||
if (Input.GetMouseButtonDown(0))
|
if (Input.GetMouseButtonDown(0))
|
||||||
{
|
{
|
||||||
|
// Check first if the player clicked on a selectable object
|
||||||
SelectableObject selectableObject;
|
SelectableObject selectableObject;
|
||||||
if (RaycastForSelectableObject(controller, ray, out selectableObject))
|
if (RaycastForSelectableObject(controller, ray, out selectableObject))
|
||||||
{
|
{
|
||||||
|
Debug.Log("Selected object set to " + selectableObject.name);
|
||||||
controller.SelectedObject = selectableObject;
|
controller.SelectedObject = selectableObject;
|
||||||
controller.Destination = selectableObject.gameObject.transform.position;
|
controller.Destination = selectableObject.gameObject.transform.position;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// At this point, the player didn't click on a selectable object,
|
||||||
|
// so the player is probably issuing a move command.
|
||||||
controller.SelectedObject = null;
|
controller.SelectedObject = null;
|
||||||
|
Debug.Log("Moving Spy");
|
||||||
RaycastToMoveController(controller, ray);
|
RaycastToMoveController(controller, ray);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// See if StateController clicked on a Selectable Object
|
// Check if StateController clicked on a Selectable Object
|
||||||
bool RaycastForSelectableObject(StateController controller, Ray ray, out SelectableObject selectableObject)
|
bool RaycastForSelectableObject(StateController controller, Ray ray, out SelectableObject selectableObject)
|
||||||
{
|
{
|
||||||
int layerMask = LayerMask.NameToLayer("SelectableObject");
|
int layerMask = LayerMask.NameToLayer("SelectableObject");
|
||||||
|
@ -33,7 +46,7 @@ public class IdleClickAction : Action
|
||||||
if (Physics.Raycast(ray, out hit, 100.0f, mask))
|
if (Physics.Raycast(ray, out hit, 100.0f, mask))
|
||||||
{
|
{
|
||||||
SelectableObject selectable = hit.collider.gameObject.GetComponentInParent<SelectableObject>();
|
SelectableObject selectable = hit.collider.gameObject.GetComponentInParent<SelectableObject>();
|
||||||
if (selectable != null && (StateController)selectable != controller)
|
if (selectable != null && (StateController)selectable != controller && selectable.HasInteractions())
|
||||||
{
|
{
|
||||||
selectableObject = selectable;
|
selectableObject = selectable;
|
||||||
return true;
|
return true;
|
||||||
|
@ -43,7 +56,7 @@ public class IdleClickAction : Action
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// See if StateController clicked on the floor to issue a move command
|
// Check if StateController clicked on the floor to issue a move command
|
||||||
bool RaycastToMoveController(StateController controller, Ray ray)
|
bool RaycastToMoveController(StateController controller, Ray ray)
|
||||||
{
|
{
|
||||||
int layerMask = LayerMask.NameToLayer("Floor");
|
int layerMask = LayerMask.NameToLayer("Floor");
|
||||||
|
@ -55,7 +68,7 @@ public class IdleClickAction : Action
|
||||||
if (NavMesh.SamplePosition(hit.point, out navhit, 1.0f, NavMesh.AllAreas))
|
if (NavMesh.SamplePosition(hit.point, out navhit, 1.0f, NavMesh.AllAreas))
|
||||||
{
|
{
|
||||||
controller.Destination = navhit.position;
|
controller.Destination = navhit.position;
|
||||||
Instantiate(controller.wayPointPrefab, navhit.position, Quaternion.identity);
|
Instantiate(wayPointPrefab, navhit.position, Quaternion.identity);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,21 +10,21 @@ public class PromptInteractionsAction : Action {
|
||||||
string objectInteractionText = "Press 'E' to interact with ";
|
string objectInteractionText = "Press 'E' to interact with ";
|
||||||
if (ReceivedInteraction(controller))
|
if (ReceivedInteraction(controller))
|
||||||
{
|
{
|
||||||
InteractionPanelController.ActivePanel.Reveal(controller.Interactor.interactionText);
|
InteractionPanelController.Reveal(controller.Interactor.name);
|
||||||
}
|
}
|
||||||
else if (SelectedObjectAvailable(controller))
|
else if (SelectedObjectAvailable(controller))
|
||||||
{
|
{
|
||||||
InteractionPanelController.ActivePanel.Reveal(objectInteractionText + controller.SelectedObject.GetInteractionTitle());
|
InteractionPanelController.Reveal(objectInteractionText + controller.SelectedObject.name);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
InteractionPanelController.ActivePanel.Hide();
|
InteractionPanelController.Hide();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void EndAct(StateController controller)
|
public override void EndAct(StateController controller)
|
||||||
{
|
{
|
||||||
InteractionPanelController.ActivePanel.Hide();
|
InteractionPanelController.Hide();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Other controller is attempting to interact with this controller
|
// Other controller is attempting to interact with this controller
|
||||||
|
@ -37,6 +37,8 @@ public class PromptInteractionsAction : Action {
|
||||||
{
|
{
|
||||||
if (controller.SelectedObject == null)
|
if (controller.SelectedObject == null)
|
||||||
return false;
|
return false;
|
||||||
return (controller.SelectedObject.transform.position - controller.transform.position).magnitude < controller.INTERACT_RANGE;
|
if (controller.SelectedObject.Interactor != null)
|
||||||
|
return false;
|
||||||
|
return (controller.SelectedObject.transform.position - controller.transform.position).magnitude < StateController.INTERACT_RANGE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,34 +5,24 @@ using UnityEngine.AI;
|
||||||
[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/Roam")]
|
[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/Roam")]
|
||||||
public class RoamAction : Action
|
public class RoamAction : Action
|
||||||
{
|
{
|
||||||
private float roomSize = 10.0f;
|
|
||||||
|
|
||||||
public override void StartAct(StateController controller)
|
public override void StartAct(StateController controller)
|
||||||
{
|
{
|
||||||
controller.StartCoroutine(changeDestination(controller));
|
Debug.Log("Started Roaming");
|
||||||
|
controller.StartRoaming();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Act(StateController controller)
|
||||||
|
{
|
||||||
|
if (controller.Interactor != null && !controller.IsInteracting)
|
||||||
|
{
|
||||||
|
Debug.Log("Accepting incomming interaction!");
|
||||||
|
controller.AcceptInteraction();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void EndAct(StateController controller)
|
public override void EndAct(StateController controller)
|
||||||
{
|
{
|
||||||
controller.StopCoroutine(changeDestination(controller));
|
Debug.Log("Stopping coroutine");
|
||||||
}
|
controller.StopRoaming();
|
||||||
|
|
||||||
private IEnumerator changeDestination(StateController controller)
|
|
||||||
{
|
|
||||||
while(true)
|
|
||||||
{
|
|
||||||
yield return new WaitForSeconds(Random.value * 10.0f);
|
|
||||||
controller.Destination = GetRandomLocation();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private Vector3 GetRandomLocation()
|
|
||||||
{
|
|
||||||
var randTarget = new Vector3(roomSize - (roomSize * 2 * Random.value), 0.0f, roomSize - (roomSize * 2 * Random.value));
|
|
||||||
NavMeshHit hit;
|
|
||||||
if (NavMesh.SamplePosition(randTarget, out hit, 1.0f, NavMesh.AllAreas))
|
|
||||||
return hit.position;
|
|
||||||
else
|
|
||||||
return GetRandomLocation();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,29 +1,26 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/Interact")]
|
[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/SpyInteract")]
|
||||||
public class InteractAction : Action
|
public class SpyInteractAction : Action
|
||||||
{
|
{
|
||||||
public CharacterAnimator.Params trigger;
|
|
||||||
|
|
||||||
public override void StartAct(StateController controller)
|
public override void StartAct(StateController controller)
|
||||||
{
|
{
|
||||||
controller.characterAnimator.SetTrigger(trigger);
|
controller.FaceSelectedObject();
|
||||||
ProgressPanelController.ActivePanel.Reveal("Passing Message...");
|
controller.characterAnimator.SetTrigger(controller.SelectedInteraction.characterInteraction);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Act(StateController controller)
|
public override void Act(StateController controller)
|
||||||
{
|
{
|
||||||
AnimatorStateInfo info = controller.animator.GetCurrentAnimatorStateInfo(0);
|
AnimatorStateInfo info = controller.animator.GetCurrentAnimatorStateInfo(0);
|
||||||
if (!info.IsName(CharacterAnimator.GetParamName(trigger)))
|
|
||||||
return;
|
|
||||||
float progress = info.normalizedTime;
|
float progress = info.normalizedTime;
|
||||||
ProgressPanelController.ActivePanel.Progress = progress;
|
ProgressPanelController.ActivePanel.Progress = progress;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void EndAct(StateController controller)
|
public override void EndAct(StateController controller)
|
||||||
{
|
{
|
||||||
|
Debug.Log("Ending SpyInteract");
|
||||||
ProgressPanelController.ActivePanel.Hide();
|
ProgressPanelController.ActivePanel.Hide();
|
||||||
controller.SelectedObject = null;
|
controller.FinishInteraction();
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -0,0 +1,19 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/WaitForInteractionAcceptance")]
|
||||||
|
public class WaitForInteractionAcceptance : Action
|
||||||
|
{
|
||||||
|
public override void StartAct(StateController controller)
|
||||||
|
{
|
||||||
|
// Todo: Remove this line once the "interaction selector" UI is finished
|
||||||
|
controller.SelectedInteraction = controller.SelectedObject.interactions[0];
|
||||||
|
controller.InitiateInteractionWithSelectedObject();
|
||||||
|
ProgressPanelController.ActivePanel.Reveal(controller.SelectedInteraction.interactionDescription);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void EndAct(StateController controller)
|
||||||
|
{
|
||||||
|
//Debug.Log("Finished waiting for acceptance");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 08ac21f34fab492479c8ba517d134d33
|
guid: 8c0e47cb2bca42f488a811d83f540d3f
|
||||||
timeCreated: 1505314105
|
timeCreated: 1507178504
|
||||||
licenseType: Free
|
licenseType: Free
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
|
@ -0,0 +1,20 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/WaitInPlace")]
|
||||||
|
public class WaitInPlaceAction : Action {
|
||||||
|
|
||||||
|
public override void StartAct(StateController controller)
|
||||||
|
{
|
||||||
|
Debug.Log("Waiting in place!");
|
||||||
|
controller.FaceInteractor();
|
||||||
|
controller.Destination = controller.transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void EndAct(StateController controller)
|
||||||
|
{
|
||||||
|
Debug.Log("Done waiting in place!");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -1,6 +1,6 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 3c9e5b8e36b3b0747811ece9fa00437a
|
guid: ceba2653fc9a3fc41b92315785f89440
|
||||||
timeCreated: 1505318681
|
timeCreated: 1507181762
|
||||||
licenseType: Free
|
licenseType: Free
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
|
@ -41,6 +41,7 @@ public class CharacterAnimator : Photon.PunBehaviour
|
||||||
|
|
||||||
protected virtual void Update()
|
protected virtual void Update()
|
||||||
{
|
{
|
||||||
|
if (photonView.isMine)
|
||||||
animator.SetFloat(paramHashes[(int)Params.MoveSpeed], controller.navMeshAgent.velocity.magnitude);
|
animator.SetFloat(paramHashes[(int)Params.MoveSpeed], controller.navMeshAgent.velocity.magnitude);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,16 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(menuName = "CharacterStateMachine/Decisions/InitiatedInteraction")]
|
||||||
|
public class InitiatedInteractionDecision : Decision
|
||||||
|
{
|
||||||
|
public override bool Decide(StateController controller)
|
||||||
|
{
|
||||||
|
return Input.GetKeyDown(KeyCode.E) &&
|
||||||
|
InteractionPanelController.InteractionPrompted() &&
|
||||||
|
controller.SelectedObject != null;/* &&
|
||||||
|
!controller.SelectedObject.IsInteracting &&
|
||||||
|
controller.SelectedObject.Interactor == null;*/
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,6 +1,6 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 6424f0a0a27cd694d9871b7cf3137e8d
|
guid: 8751dd1b36598eb4c9932df92c8b0774
|
||||||
timeCreated: 1505973449
|
timeCreated: 1506921942
|
||||||
licenseType: Free
|
licenseType: Free
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
|
@ -0,0 +1,12 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(menuName = "CharacterStateMachine/Decisions/InteractionAccepted")]
|
||||||
|
public class InteractionAcceptedDecision : Decision
|
||||||
|
{
|
||||||
|
public override bool Decide(StateController controller)
|
||||||
|
{
|
||||||
|
return controller.IsInteractionAccepted();
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,6 +1,6 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 5277ef44f4e110947993697cba721d20
|
guid: 3f9fa98245568d74ca9c5ea641087346
|
||||||
timeCreated: 1505750194
|
timeCreated: 1507178504
|
||||||
licenseType: Free
|
licenseType: Free
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
|
@ -7,6 +7,6 @@ public class IsInteractingDecision : Decision
|
||||||
{
|
{
|
||||||
public override bool Decide(StateController controller)
|
public override bool Decide(StateController controller)
|
||||||
{
|
{
|
||||||
return Input.GetKeyDown(KeyCode.E);
|
return controller.IsInteracting;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,6 +1,6 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 8751dd1b36598eb4c9932df92c8b0774
|
guid: 1408b2a1a74df8b4bb7d71896fd72b9d
|
||||||
timeCreated: 1506921942
|
timeCreated: 1507182452
|
||||||
licenseType: Free
|
licenseType: Free
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 70212e22222967e458cb08a8eda58a15
|
guid: d513b8a744b4628459f2c33734361fca
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
timeCreated: 1505311861
|
timeCreated: 1507179177
|
||||||
licenseType: Free
|
licenseType: Free
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
userData:
|
userData:
|
|
@ -0,0 +1,16 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
m_Script: {fileID: 11500000, guid: 3e84829fa9f855a42b9c35f7eb3b3dc0, type: 3}
|
||||||
|
m_Name: TellSecret
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
interactionDescription: Telling Secret...
|
||||||
|
characterInteraction: 1
|
||||||
|
result: 0
|
|
@ -1,9 +1,9 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
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|
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|
||||||
timeCreated: 1506460790
|
timeCreated: 1507179270
|
||||||
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|
licenseType: Free
|
||||||
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|
NativeFormatImporter:
|
||||||
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|
||||||
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|
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|
||||||
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|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
|
@ -1,6 +1,4 @@
|
||||||
using System.Collections;
|
using UnityEngine;
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public abstract class Action : ScriptableObject
|
public abstract class Action : ScriptableObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -0,0 +1,15 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(menuName = "CharacterStateMachine/Interaction")]
|
||||||
|
public class Interaction : ScriptableObject
|
||||||
|
{
|
||||||
|
// Animation performed by the character
|
||||||
|
public string interactionDescription;
|
||||||
|
public CharacterAnimator.Params characterInteraction;
|
||||||
|
public InteractionResult result;
|
||||||
|
|
||||||
|
public enum InteractionResult
|
||||||
|
{
|
||||||
|
Nothing, SpyMissionComplete
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3e84829fa9f855a42b9c35f7eb3b3dc0
|
||||||
|
timeCreated: 1507174447
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
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|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -4,18 +4,99 @@ using UnityEngine;
|
||||||
|
|
||||||
public abstract class SelectableObject : Photon.PunBehaviour
|
public abstract class SelectableObject : Photon.PunBehaviour
|
||||||
{
|
{
|
||||||
|
// PhotonView Id of interacting character
|
||||||
|
[SerializeField]
|
||||||
|
private int _queuedInteractorId = -1;
|
||||||
|
[SerializeField]
|
||||||
|
private bool _isInteracting = false;
|
||||||
|
|
||||||
|
// Interactions NPC's or spies can perform on this object
|
||||||
|
public Interaction[] interactions;
|
||||||
|
|
||||||
|
// Interactions only spies can perform on this object
|
||||||
|
public Interaction[] spyInteractions;
|
||||||
|
|
||||||
public virtual void Selected()
|
public virtual void Selected()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void Deselected()
|
public virtual void Deselected()
|
||||||
{
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void Update()
|
||||||
|
{
|
||||||
|
if (Interactor != null)
|
||||||
|
{
|
||||||
|
AcceptInteraction();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool HasInteractions()
|
||||||
|
{
|
||||||
|
return (interactions.Length + spyInteractions.Length) > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual string GetInteractionTitle()
|
public virtual string GetInteractionTitle()
|
||||||
{
|
{
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Manages other StateControllers signalling this controller for an interaction
|
||||||
|
public StateController Interactor
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_queuedInteractorId < 0)
|
||||||
|
return null;
|
||||||
|
PhotonView view = PhotonView.Find(_queuedInteractorId);
|
||||||
|
if (view)
|
||||||
|
return view.GetComponent<StateController>();
|
||||||
|
else
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == null)
|
||||||
|
{
|
||||||
|
photonView.RPC("SetInteractorRPC", PhotonTargets.All, -1);
|
||||||
|
IsInteracting = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
photonView.RPC("SetInteractorRPC", PhotonTargets.All, value.GetComponent<PhotonView>().viewID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AcceptInteraction()
|
||||||
|
{
|
||||||
|
IsInteracting = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RejectInteraction()
|
||||||
|
{
|
||||||
|
Interactor.IsInteracting = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsInteracting {
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return _isInteracting;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
photonView.RPC("SetIsInteractingRPC", PhotonTargets.All, value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[PunRPC]
|
||||||
|
protected void SetIsInteractingRPC(bool value)
|
||||||
|
{
|
||||||
|
_isInteracting = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[PunRPC]
|
||||||
|
protected void SetInteractorRPC(int viewId)
|
||||||
|
{
|
||||||
|
_queuedInteractorId = viewId;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -43,16 +43,12 @@ public class State : ScriptableObject
|
||||||
{
|
{
|
||||||
for (int i = 0; i < transitions.Length; i++)
|
for (int i = 0; i < transitions.Length; i++)
|
||||||
{
|
{
|
||||||
bool decisionSucceeded = transitions[i].decision.Decide(controller);
|
bool decisionSucceeded = transitions[i].decision.Decide(controller) == transitions[i].transitionValue;
|
||||||
|
|
||||||
if (decisionSucceeded)
|
if (decisionSucceeded)
|
||||||
{
|
{
|
||||||
controller.TransitionToState(transitions[i].trueState);
|
controller.TransitionToState(transitions[i].trueState);
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
controller.TransitionToState(transitions[i].falseState);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -7,5 +7,5 @@ public class Transition
|
||||||
{
|
{
|
||||||
public Decision decision;
|
public Decision decision;
|
||||||
public State trueState;
|
public State trueState;
|
||||||
public State falseState;
|
public bool transitionValue = true;
|
||||||
}
|
}
|
|
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|
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|
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|
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|
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||||||
|
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|
||||||
|
|
|
@ -0,0 +1,13 @@
|
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|
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@ -9,25 +9,26 @@ public class StateController : SelectableObject
|
||||||
|
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||||||
public State currentState;
|
public State currentState;
|
||||||
public State remainState;
|
public State remainState;
|
||||||
public State idleState;
|
public static readonly float INTERACT_RANGE = 1.5f;
|
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public float INTERACT_RANGE = 2.0f;
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||||||
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[HideInInspector] public NavMeshAgent navMeshAgent;
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[HideInInspector] public NavMeshAgent navMeshAgent;
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||||||
[HideInInspector] public Animator animator;
|
[HideInInspector] public Animator animator;
|
||||||
[HideInInspector] public CharacterAnimator characterAnimator;
|
[HideInInspector] public CharacterAnimator characterAnimator;
|
||||||
|
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||||||
[HideInInspector] private SelectableObject selectedObject;
|
// Object Selector properties
|
||||||
|
private SelectableObject _selectedObject;
|
||||||
|
private Interaction _selectedInteraction;
|
||||||
|
private Coroutine _roamCoroutine;
|
||||||
|
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||||||
// PhotonView Id of interacting character
|
|
||||||
[HideInInspector] private int queuedInteractorId;
|
|
||||||
|
|
||||||
// Text describing the type of interaction
|
|
||||||
[HideInInspector] public string interactionText;
|
|
||||||
public GameObject wayPointPrefab;
|
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
navMeshAgent = GetComponent<NavMeshAgent>();
|
navMeshAgent = GetComponent<NavMeshAgent>();
|
||||||
|
if (!photonView.isMine)
|
||||||
|
{
|
||||||
|
navMeshAgent.obstacleAvoidanceType = ObstacleAvoidanceType.NoObstacleAvoidance;
|
||||||
|
navMeshAgent.updateRotation = false;
|
||||||
|
}
|
||||||
animator = GetComponent<Animator>();
|
animator = GetComponent<Animator>();
|
||||||
characterAnimator = GetComponent<CharacterAnimator>();
|
characterAnimator = GetComponent<CharacterAnimator>();
|
||||||
}
|
}
|
||||||
|
@ -38,7 +39,7 @@ public class StateController : SelectableObject
|
||||||
currentState.DoStartActions(this);
|
currentState.DoStartActions(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update()
|
public override void Update()
|
||||||
{
|
{
|
||||||
if (photonView.isMine)
|
if (photonView.isMine)
|
||||||
{
|
{
|
||||||
|
@ -63,10 +64,12 @@ public class StateController : SelectableObject
|
||||||
if (stream.isWriting)
|
if (stream.isWriting)
|
||||||
{
|
{
|
||||||
stream.SendNext(Destination);
|
stream.SendNext(Destination);
|
||||||
|
stream.SendNext(navMeshAgent.stoppingDistance);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Destination = (Vector3)stream.ReceiveNext();
|
Destination = (Vector3)stream.ReceiveNext();
|
||||||
|
navMeshAgent.stoppingDistance = (float)stream.ReceiveNext();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -82,53 +85,39 @@ public class StateController : SelectableObject
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Manages other StateControllers signalling this controller for an interaction
|
|
||||||
public StateController Interactor
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (queuedInteractorId < 0)
|
|
||||||
return null;
|
|
||||||
PhotonView view = PhotonView.Find(queuedInteractorId);
|
|
||||||
if (view)
|
|
||||||
return view.GetComponent<StateController>();
|
|
||||||
else
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
queuedInteractorId = value.GetComponent<PhotonView>().viewID;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Initiates interaction with other StateController
|
// Initiates interaction with other StateController
|
||||||
public void InteractWithController(StateController controller)
|
public void InitiateInteractionWithSelectedObject()
|
||||||
{
|
{
|
||||||
if (controller != this)
|
if (SelectedObject == this)
|
||||||
controller.Interactor = this;
|
|
||||||
else
|
|
||||||
Debug.LogError("Attempted to set interactor as self");
|
Debug.LogError("Attempted to set interactor as self");
|
||||||
|
|
||||||
|
if (SelectedObject.IsInteracting)
|
||||||
|
Debug.Log(SelectedObject.name + " is busy and cannot interact with " + name);
|
||||||
|
|
||||||
|
Debug.Log("Sending interaction request...");
|
||||||
|
IsInteracting = true;
|
||||||
|
SelectedObject.Interactor = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public SelectableObject SelectedObject
|
public SelectableObject SelectedObject
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
return selectedObject;
|
return _selectedObject;
|
||||||
}
|
}
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (selectedObject != null)
|
if (_selectedObject != null)
|
||||||
selectedObject.Deselected();
|
_selectedObject.Deselected();
|
||||||
selectedObject = value;
|
_selectedObject = value;
|
||||||
if (selectedObject != null)
|
if (_selectedObject != null)
|
||||||
{
|
{
|
||||||
selectedObject.Selected();
|
_selectedObject.Selected();
|
||||||
navMeshAgent.stoppingDistance = 1.0f;
|
navMeshAgent.stoppingDistance = INTERACT_RANGE;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
navMeshAgent.stoppingDistance = 0.3f;
|
navMeshAgent.stoppingDistance = 0.0f;
|
||||||
Destination = transform.position;
|
Destination = transform.position;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -136,7 +125,76 @@ public class StateController : SelectableObject
|
||||||
|
|
||||||
public override string GetInteractionTitle()
|
public override string GetInteractionTitle()
|
||||||
{
|
{
|
||||||
return "Player";
|
return name;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector3 GetRandomLocation()
|
||||||
|
{
|
||||||
|
float roomSize = 10.0f;
|
||||||
|
var randTarget = new Vector3(roomSize - (roomSize * 2 * UnityEngine.Random.value), 0.0f, roomSize - (roomSize * 2 * UnityEngine.Random.value));
|
||||||
|
NavMeshHit hit;
|
||||||
|
if (NavMesh.SamplePosition(randTarget, out hit, 1.0f, NavMesh.AllAreas))
|
||||||
|
return hit.position;
|
||||||
|
else
|
||||||
|
return GetRandomLocation();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsInteractionAccepted()
|
||||||
|
{
|
||||||
|
return IsInteracting && SelectedObject.IsInteracting && SelectedObject.Interactor == this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FinishInteraction()
|
||||||
|
{
|
||||||
|
IsInteracting = false;
|
||||||
|
SelectedObject.Interactor = null;
|
||||||
|
SelectedObject = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Interaction SelectedInteraction
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return _selectedInteraction;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_selectedInteraction = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void FaceInteractor()
|
||||||
|
{
|
||||||
|
if (Interactor == null)
|
||||||
|
Debug.LogError("Cannot face a null Interactor");
|
||||||
|
|
||||||
|
transform.LookAt(Interactor.transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FaceSelectedObject()
|
||||||
|
{
|
||||||
|
if (SelectedObject == null)
|
||||||
|
Debug.LogError("Cannot face a null SelectedObject");
|
||||||
|
|
||||||
|
transform.LookAt(SelectedObject.transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartRoaming()
|
||||||
|
{
|
||||||
|
_roamCoroutine = StartCoroutine(Roam());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StopRoaming()
|
||||||
|
{
|
||||||
|
StopCoroutine(_roamCoroutine);
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator Roam()
|
||||||
|
{
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(UnityEngine.Random.value * 10.0f);
|
||||||
|
Destination = GetRandomLocation();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -1,10 +1,12 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: c93cbc6a57a861b4790af0898dde17a2
|
guid: c93cbc6a57a861b4790af0898dde17a2
|
||||||
timeCreated: 1507019456
|
timeCreated: 1507080952
|
||||||
licenseType: Free
|
licenseType: Free
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences: []
|
defaultReferences:
|
||||||
|
- glowCompositeShader: {fileID: 4800000, guid: 874640b11a2bbe24a8655c75d3544e5a,
|
||||||
|
type: 3}
|
||||||
executionOrder: 0
|
executionOrder: 0
|
||||||
icon: {instanceID: 0}
|
icon: {instanceID: 0}
|
||||||
userData:
|
userData:
|
||||||
|
|
|
@ -1,10 +1,12 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 618a83da395ad1d43ae9fa7ed4c1febe
|
guid: 618a83da395ad1d43ae9fa7ed4c1febe
|
||||||
timeCreated: 1507019456
|
timeCreated: 1507080998
|
||||||
licenseType: Free
|
licenseType: Free
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences: []
|
defaultReferences:
|
||||||
|
- glowShader: {fileID: 4800000, guid: 39d85d8c36c331e46af6e70a2b4e8d80, type: 3}
|
||||||
|
- blurShader: {fileID: 4800000, guid: f956270686a9d9e45bea04cd985135cc, type: 3}
|
||||||
executionOrder: 0
|
executionOrder: 0
|
||||||
icon: {instanceID: 0}
|
icon: {instanceID: 0}
|
||||||
userData:
|
userData:
|
||||||
|
|
|
@ -8,8 +8,8 @@ using UnityEngine.SceneManagement;
|
||||||
public class GameManager : Photon.PunBehaviour {
|
public class GameManager : Photon.PunBehaviour {
|
||||||
|
|
||||||
public GuardCameraController guardCamera;
|
public GuardCameraController guardCamera;
|
||||||
public GameObject spyPrefab, NCPPrefab, cameraRigPrefab;
|
public GameObject spyPrefab, NPCPrefab, cameraRigPrefab;
|
||||||
private int numNCPs = 9;
|
public int numNpcs = 9;
|
||||||
public int spyMissionsComplete = 0;
|
public int spyMissionsComplete = 0;
|
||||||
public float waitBetweenMissions = 5.0f;
|
public float waitBetweenMissions = 5.0f;
|
||||||
public bool onMissionCooldown = false;
|
public bool onMissionCooldown = false;
|
||||||
|
@ -53,7 +53,7 @@ public class GameManager : Photon.PunBehaviour {
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
guardCamera.GetComponent<GuardCamera>().laserSightEnabled = true;
|
guardCamera.GetComponent<GuardCamera>().laserSightEnabled = true;
|
||||||
Vector3 randPos = SimpleNPCBehavior.GetRandomLocation();
|
Vector3 randPos = StateController.GetRandomLocation();
|
||||||
var spy = PhotonNetwork.Instantiate(spyPrefab.name, randPos, Quaternion.identity, 0);
|
var spy = PhotonNetwork.Instantiate(spyPrefab.name, randPos, Quaternion.identity, 0);
|
||||||
|
|
||||||
GameObject cameraRig = Instantiate(cameraRigPrefab, Vector3.zero, Quaternion.identity);
|
GameObject cameraRig = Instantiate(cameraRigPrefab, Vector3.zero, Quaternion.identity);
|
||||||
|
@ -63,10 +63,10 @@ public class GameManager : Photon.PunBehaviour {
|
||||||
|
|
||||||
if (PhotonNetwork.isMasterClient)
|
if (PhotonNetwork.isMasterClient)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < numNCPs; i++)
|
for (int i = 0; i < numNpcs; i++)
|
||||||
{
|
{
|
||||||
Vector3 randPos = SimpleNPCBehavior.GetRandomLocation();
|
Vector3 randPos = StateController.GetRandomLocation();
|
||||||
PhotonNetwork.Instantiate(NCPPrefab.name, randPos, Quaternion.identity, 0);
|
PhotonNetwork.Instantiate(NPCPrefab.name, randPos, Quaternion.identity, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -87,7 +87,7 @@ public class GameManager : Photon.PunBehaviour {
|
||||||
[PunRPC]
|
[PunRPC]
|
||||||
void SpawnNPC(Vector3 pos)
|
void SpawnNPC(Vector3 pos)
|
||||||
{
|
{
|
||||||
Instantiate(NCPPrefab, pos, Quaternion.identity);
|
Instantiate(NPCPrefab, pos, Quaternion.identity);
|
||||||
}
|
}
|
||||||
|
|
||||||
[PunRPC]
|
[PunRPC]
|
||||||
|
|
|
@ -1,80 +0,0 @@
|
||||||
using UnityEngine;
|
|
||||||
using System.Collections;
|
|
||||||
using UnityEngine.AI;
|
|
||||||
|
|
||||||
public class SimpleNPCBehavior : Photon.PunBehaviour
|
|
||||||
{
|
|
||||||
private bool setTarget = true;
|
|
||||||
|
|
||||||
enum State {
|
|
||||||
idle,
|
|
||||||
walking,
|
|
||||||
talking
|
|
||||||
};
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
//agent = gameObject.AddComponent<NavMeshAgent>();
|
|
||||||
if (PhotonNetwork.isMasterClient) {
|
|
||||||
photonView.RPC("TeleportToTarget", PhotonTargets.All, GetRandomLocation());
|
|
||||||
photonView.RPC("SetColorRPC", PhotonTargets.All, new Vector3(Random.value, Random.value, Random.value));
|
|
||||||
Debug.Log("setting color");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
if (!PhotonNetwork.isMasterClient)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (setTarget)
|
|
||||||
{
|
|
||||||
setTarget = false;
|
|
||||||
StartCoroutine(UpdateDestination());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
NavMeshAgent GetAgent()
|
|
||||||
{
|
|
||||||
return GetComponent<NavMeshAgent>();
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator UpdateDestination()
|
|
||||||
{
|
|
||||||
yield return new WaitForSeconds(Random.Range(0.1f, 10.0f));
|
|
||||||
Vector3 location = GetRandomLocation();
|
|
||||||
|
|
||||||
photonView.RPC("SetTarget", PhotonTargets.All, location);
|
|
||||||
setTarget = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Vector3 GetRandomLocation()
|
|
||||||
{
|
|
||||||
var randTarget = new Vector3(5.0f - (10.0f * Random.value), 0.0f, 5.0f - (10.0f * Random.value));
|
|
||||||
NavMeshHit hit;
|
|
||||||
if (NavMesh.SamplePosition(randTarget, out hit, 1.0f, NavMesh.AllAreas))
|
|
||||||
//return hit.position;
|
|
||||||
return new Vector3 (hit.position.x, 1.0f, hit.position.z);
|
|
||||||
else
|
|
||||||
return GetRandomLocation();
|
|
||||||
}
|
|
||||||
|
|
||||||
[PunRPC]
|
|
||||||
void SetTarget(Vector3 target)
|
|
||||||
{
|
|
||||||
GetAgent().destination = target;
|
|
||||||
}
|
|
||||||
|
|
||||||
[PunRPC]
|
|
||||||
void TeleportToTarget(Vector3 target)
|
|
||||||
{
|
|
||||||
GetAgent().Warp(target);
|
|
||||||
GetAgent().destination = target;
|
|
||||||
}
|
|
||||||
|
|
||||||
[PunRPC]
|
|
||||||
void SetColorRPC(Vector3 color)
|
|
||||||
{
|
|
||||||
transform.Find("Body").GetComponent<Renderer>().material.color = new Color(color.x, color.y, color.z);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,9 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 2e01117c6df95774390afdd95c87be17
|
|
||||||
folderAsset: yes
|
|
||||||
timeCreated: 1506842089
|
|
||||||
licenseType: Free
|
|
||||||
DefaultImporter:
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,42 +0,0 @@
|
||||||
using UnityEngine;
|
|
||||||
using System.Collections;
|
|
||||||
|
|
||||||
public class PlayerController : MonoBehaviour
|
|
||||||
{
|
|
||||||
public GameObject particle;
|
|
||||||
public GameObject cameraRigPrefab;
|
|
||||||
private GameObject cameraRig;
|
|
||||||
public Transform cameraTarget;
|
|
||||||
private Vector3 target;
|
|
||||||
private Spy spy;
|
|
||||||
private int mask;
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
int layerMask = LayerMask.NameToLayer("Floor");
|
|
||||||
mask = 1 << layerMask;
|
|
||||||
spy = GetComponent<Spy>();
|
|
||||||
cameraRig = Instantiate(cameraRigPrefab, Vector3.zero, Quaternion.identity);
|
|
||||||
cameraRig.GetComponentInChildren<ThirdPersonCameraController>().SetTarget(cameraTarget);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
RaycastHit hit;
|
|
||||||
if (Input.GetButtonDown("Fire1")) {
|
|
||||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
|
||||||
|
|
||||||
if (Physics.Raycast(ray, out hit, 100.0f, mask)) {
|
|
||||||
Vector3 wantedPos = hit.point;
|
|
||||||
Instantiate(particle, wantedPos, Quaternion.Euler(-90,0,0));
|
|
||||||
wantedPos.y = 0.5f;
|
|
||||||
spy.UpdateTarget(wantedPos);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Input.GetKeyDown("space"))
|
|
||||||
{
|
|
||||||
spy.HandShake();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,109 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.AI;
|
|
||||||
|
|
||||||
public class Spy : Photon.PunBehaviour {
|
|
||||||
|
|
||||||
private NavMeshAgent agent;
|
|
||||||
public Animation shakeAnimation;
|
|
||||||
public bool isShaking = false;
|
|
||||||
public static HashSet<Spy> shakingSpies;
|
|
||||||
public GameObject nameTag;
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
if (shakingSpies == null)
|
|
||||||
shakingSpies = new HashSet<Spy>();
|
|
||||||
agent = GetComponent<NavMeshAgent>();
|
|
||||||
if (!GetComponent<PlayerController>().enabled && PersistantPlayerSettings.character == PersistantPlayerSettings.Character.Spy)
|
|
||||||
{
|
|
||||||
nameTag.SetActive(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
if (PhotonNetwork.isMasterClient)
|
|
||||||
{
|
|
||||||
if (SucessfulShakeCheck())
|
|
||||||
{
|
|
||||||
var manager = GameObject.FindGameObjectWithTag("GameManager").GetComponent<GameManager>();
|
|
||||||
manager.CompleteMission();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (nameTag.activeInHierarchy)
|
|
||||||
{
|
|
||||||
nameTag.transform.LookAt(2 * nameTag.transform.position - Camera.main.transform.position);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool SucessfulShakeCheck()
|
|
||||||
{
|
|
||||||
if (shakingSpies.Count > 1)
|
|
||||||
{
|
|
||||||
foreach (var spy1 in shakingSpies)
|
|
||||||
{
|
|
||||||
foreach (var spy2 in shakingSpies)
|
|
||||||
{
|
|
||||||
if (spy1.GetInstanceID() == spy2.GetInstanceID())
|
|
||||||
continue;
|
|
||||||
if (!spy1.isShaking || !spy2.isShaking)
|
|
||||||
continue;
|
|
||||||
float mag = (spy1.transform.position - spy2.transform.position).sqrMagnitude;
|
|
||||||
if (mag > 1.5)
|
|
||||||
continue;
|
|
||||||
float angle = Vector3.Angle(spy1.transform.forward, spy2.transform.forward);
|
|
||||||
if (angle < 140.0f)
|
|
||||||
continue;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdateTarget(Vector3 target)
|
|
||||||
{
|
|
||||||
photonView.RPC("UpdateTargetRPC", PhotonTargets.All, target);
|
|
||||||
}
|
|
||||||
|
|
||||||
[PunRPC]
|
|
||||||
void UpdateTargetRPC(Vector3 target)
|
|
||||||
{
|
|
||||||
agent.destination = target;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetColor()
|
|
||||||
{
|
|
||||||
photonView.RPC("SetColorRPC", PhotonTargets.All, new Vector3(Random.value, Random.value, Random.value));
|
|
||||||
}
|
|
||||||
|
|
||||||
[PunRPC]
|
|
||||||
void SetColorRPC(Vector3 color)
|
|
||||||
{
|
|
||||||
transform.Find("Body").GetComponent<Renderer>().material.color = new Color(color.x, color.y, color.z);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void HandShake()
|
|
||||||
{
|
|
||||||
if (!isShaking)
|
|
||||||
photonView.RPC("HandshakeRPC", PhotonTargets.All);
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator FinishShake()
|
|
||||||
{
|
|
||||||
yield return new WaitForSeconds(0.5f);
|
|
||||||
isShaking = false;
|
|
||||||
shakingSpies.Remove(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
[PunRPC]
|
|
||||||
void HandshakeRPC()
|
|
||||||
{
|
|
||||||
isShaking = true;
|
|
||||||
shakingSpies.Add(this);
|
|
||||||
shakeAnimation.Play();
|
|
||||||
StartCoroutine(FinishShake());
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,18 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class SpyCameraController : MonoBehaviour {
|
|
||||||
|
|
||||||
private float camSens = 100.0f;
|
|
||||||
private float xRotation;
|
|
||||||
|
|
||||||
void Start () {
|
|
||||||
xRotation = 0.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
void LateUpdate () {
|
|
||||||
xRotation = Time.deltaTime * Input.GetAxis ("Horizontal") * camSens;
|
|
||||||
transform.RotateAround (Vector3.zero, Vector3.up, -xRotation);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -15,15 +15,15 @@ public class InteractionPanelController : MonoBehaviour {
|
||||||
Hide();
|
Hide();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Reveal(string interactionText)
|
public static void Reveal(string interactionText)
|
||||||
{
|
{
|
||||||
this.interactionText.text = interactionText;
|
ActivePanel.interactionText.text = interactionText;
|
||||||
mainPanel.SetActive(true);
|
ActivePanel.mainPanel.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Hide()
|
public static void Hide()
|
||||||
{
|
{
|
||||||
mainPanel.SetActive(false);
|
ActivePanel.mainPanel.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static InteractionPanelController ActivePanel
|
public static InteractionPanelController ActivePanel
|
||||||
|
@ -45,4 +45,9 @@ public class InteractionPanelController : MonoBehaviour {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static bool InteractionPrompted()
|
||||||
|
{
|
||||||
|
return ActivePanel.mainPanel.activeInHierarchy;
|
||||||
|
}
|
||||||
}
|
}
|
Reference in a new issue