53 lines
No EOL
1.2 KiB
C#
53 lines
No EOL
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class InteractionPanelController : MonoBehaviour {
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public Text interactionText;
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public GameObject mainPanel;
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private static InteractionPanelController activePanel;
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void Start()
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{
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ActivePanel = this;
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Hide();
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}
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public static void Reveal(string interactionText)
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{
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ActivePanel.interactionText.text = interactionText;
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ActivePanel.mainPanel.SetActive(true);
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}
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public static void Hide()
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{
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ActivePanel.mainPanel.SetActive(false);
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}
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public static InteractionPanelController ActivePanel
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{
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get
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{
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if (activePanel)
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return activePanel;
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Debug.LogError("No interaction panels in scene");
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return null;
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}
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set
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{
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if (!activePanel)
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activePanel = value;
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else
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{
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Debug.LogError("More than one interaction panel currently exists in the scene");
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}
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}
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}
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public static bool InteractionPrompted()
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{
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return ActivePanel.mainPanel.activeInHierarchy;
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}
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} |