Added preview mode for guard cameras - now they can be viewed all at once. Needs UI changes to make this more usable.
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3 changed files with 298 additions and 43 deletions
186
Project Undercover/Assets/Scenes/TEST.unity
Normal file → Executable file
186
Project Undercover/Assets/Scenes/TEST.unity
Normal file → Executable file
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m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -2290,6 +2411,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -2431,6 +2553,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -2446,6 +2569,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -2565,6 +2689,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -2580,6 +2705,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -2618,7 +2744,7 @@ Transform:
|
|||
m_LocalScale: {x: 1.5, y: 1, z: 3}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 8
|
||||
m_RootOrder: 7
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &948654262
|
||||
GameObject:
|
||||
|
@ -2661,6 +2787,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -2676,6 +2803,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -2808,6 +2936,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -2823,6 +2952,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -3017,12 +3147,12 @@ Prefab:
|
|||
- target: {fileID: 224257512679546302, guid: 2e0806d99e91f374fb64a63401c2eb5d,
|
||||
type: 2}
|
||||
propertyPath: m_LocalPosition.x
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||||
value: 0
|
||||
value: 528
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224257512679546302, guid: 2e0806d99e91f374fb64a63401c2eb5d,
|
||||
type: 2}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
value: 270.5
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224257512679546302, guid: 2e0806d99e91f374fb64a63401c2eb5d,
|
||||
type: 2}
|
||||
|
@ -3052,7 +3182,7 @@ Prefab:
|
|||
- target: {fileID: 224257512679546302, guid: 2e0806d99e91f374fb64a63401c2eb5d,
|
||||
type: 2}
|
||||
propertyPath: m_RootOrder
|
||||
value: 12
|
||||
value: 13
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 224257512679546302, guid: 2e0806d99e91f374fb64a63401c2eb5d,
|
||||
type: 2}
|
||||
|
@ -3305,6 +3435,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -3320,6 +3451,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -3429,6 +3561,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -3444,6 +3577,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -3498,6 +3632,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -3513,6 +3648,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -3593,6 +3729,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -3608,6 +3745,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -3681,6 +3819,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -3696,6 +3835,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -3723,7 +3863,7 @@ Transform:
|
|||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 2
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1001 &1391762869
|
||||
Prefab:
|
||||
|
@ -3821,6 +3961,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -3836,6 +3977,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -3916,6 +4058,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -3931,6 +4074,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -4050,6 +4194,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -4065,6 +4210,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -4103,7 +4249,7 @@ Transform:
|
|||
m_LocalScale: {x: 5, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 4
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1622088805
|
||||
GameObject:
|
||||
|
@ -4146,6 +4292,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -4161,6 +4308,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -4267,6 +4415,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -4282,6 +4431,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -4349,6 +4499,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -4364,6 +4515,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -4431,6 +4583,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -4446,6 +4599,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -4513,6 +4667,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -4528,6 +4683,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -4722,6 +4878,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -4737,6 +4894,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
@ -4791,6 +4949,7 @@ MeshRenderer:
|
|||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
|
@ -4806,6 +4965,7 @@ MeshRenderer:
|
|||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
|
|
|
@ -10,6 +10,8 @@ public class GuardCamera : Photon.PunBehaviour {
|
|||
private float xRotation = 0.0f;
|
||||
private float yRotation = 0.0f;
|
||||
|
||||
private string mName;
|
||||
|
||||
private List<int> mPlayers; // Photo Player IDs
|
||||
|
||||
void Start()
|
||||
|
@ -19,6 +21,9 @@ public class GuardCamera : Photon.PunBehaviour {
|
|||
mCamera = GetComponent<Camera>();
|
||||
mListener = GetComponent<AudioListener>();
|
||||
|
||||
// Get the name of this camera.
|
||||
mName = this.name;
|
||||
|
||||
// Everything off by default
|
||||
mSpotlight.enabled = false;
|
||||
mCamera.enabled = false;
|
||||
|
@ -65,6 +70,32 @@ public class GuardCamera : Photon.PunBehaviour {
|
|||
photonView.RPC("RemovePlayer", PhotonTargets.All, PhotonNetwork.player.ID);
|
||||
}
|
||||
|
||||
/**
|
||||
* Disable preview mode. See EnablePreviewMode().
|
||||
*/
|
||||
public void DisablePreviewMode()
|
||||
{
|
||||
// Turn off the camera.
|
||||
mCamera.enabled = false;
|
||||
|
||||
// Reset the viewport to original dimensions.
|
||||
mCamera.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Enable preview mode, which allows cameras to be viewed side-by-side
|
||||
* like a guard screen.
|
||||
*/
|
||||
public void EnablePreviewMode(float size, int x, int y)
|
||||
{
|
||||
// Turn on the camera in case it was disabled, but disable sound.
|
||||
mCamera.enabled = true;
|
||||
mListener.enabled = false;
|
||||
|
||||
// Set the viewport appropriately.
|
||||
mCamera.rect = new Rect(size * x, size * y, size, size);
|
||||
}
|
||||
|
||||
public bool InControl()
|
||||
{
|
||||
if (mPlayers.Count == 0 || mPlayers[0] != PhotonNetwork.player.ID)
|
||||
|
|
|
@ -8,7 +8,7 @@ public class GuardController : Photon.PunBehaviour {
|
|||
|
||||
const float CAMERA_SENSITIVITY = 120.0f;
|
||||
|
||||
private int mCurrentCamera;
|
||||
private int mCurrentCamera; // -1 means preview mode
|
||||
private List<GuardCamera> mCameras;
|
||||
|
||||
private bool mInControl;
|
||||
|
@ -26,10 +26,47 @@ public class GuardController : Photon.PunBehaviour {
|
|||
}
|
||||
}
|
||||
|
||||
// Default is no camera. First to get it in Update wins.
|
||||
// Photon doesn't seem to sync camera players until update,
|
||||
// so if we Activate() here, it won't lock.
|
||||
// Default is preview mode.
|
||||
mCurrentCamera = -1;
|
||||
EnablePreviewMode();
|
||||
}
|
||||
|
||||
/**
|
||||
* Disable preview mode on all cameras.
|
||||
*/
|
||||
void DisablePreviewMode()
|
||||
{
|
||||
if (mCurrentCamera >= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
foreach (var guardCamera in mCameras)
|
||||
{
|
||||
guardCamera.DisablePreviewMode();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Enable preview mode on call cameras and position them appropriately.
|
||||
*/
|
||||
void EnablePreviewMode()
|
||||
{
|
||||
// Deactivate current camera, if necessary.
|
||||
if (mCurrentCamera != -1)
|
||||
{
|
||||
mCameras[mCurrentCamera].Deactivate();
|
||||
}
|
||||
mCurrentCamera = -1;
|
||||
|
||||
// Cameras are always arranged in ZxZ rows and columns. Determine Z.
|
||||
int z = (int) Mathf.Ceil(Mathf.Sqrt(mCameras.Count));
|
||||
float size = 1.0f / z;
|
||||
|
||||
// Set all cameras to preview mode appropriately.
|
||||
for (int i = 0; i < mCameras.Count; ++i)
|
||||
{
|
||||
mCameras[i].EnablePreviewMode(size, i % z, i / z);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -37,6 +74,7 @@ public class GuardController : Photon.PunBehaviour {
|
|||
*/
|
||||
void SetCameraText()
|
||||
{
|
||||
// TODO - GuardCamera should be responsible for text.
|
||||
if (mInControl)
|
||||
{
|
||||
cameraStatusText.text = "In-Control";
|
||||
|
@ -48,14 +86,13 @@ public class GuardController : Photon.PunBehaviour {
|
|||
}
|
||||
|
||||
/**
|
||||
* Cycle the player to the next camera, or grab the first camera
|
||||
* if we don't have one yet.
|
||||
* Cycle the player to a specific camera, or just the next one.
|
||||
*/
|
||||
void SwitchCamera()
|
||||
void SwitchCamera(int nextCamera = -1)
|
||||
{
|
||||
// Get relevant camera indexes
|
||||
int lastCamera = mCurrentCamera;
|
||||
mCurrentCamera += 1;
|
||||
mCurrentCamera = nextCamera == -1 ? mCurrentCamera + 1 : nextCamera;
|
||||
if (mCurrentCamera >= mCameras.Count)
|
||||
{
|
||||
mCurrentCamera = 0;
|
||||
|
@ -75,7 +112,54 @@ public class GuardController : Photon.PunBehaviour {
|
|||
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown("space") || mCurrentCamera == -1)
|
||||
if (mCurrentCamera < 0)
|
||||
{
|
||||
UpdatePreviewMode();
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateSingle();
|
||||
}
|
||||
}
|
||||
|
||||
void UpdatePreviewMode()
|
||||
{
|
||||
// If the player clicks a camera, switch to that camera.
|
||||
if (Input.GetButtonDown("Fire1"))
|
||||
{
|
||||
// Get the click location.
|
||||
float x = Input.mousePosition.x / Screen.width;
|
||||
float y = Input.mousePosition.y / Screen.height;
|
||||
|
||||
// Cameras are always arranged in ZxZ rows and columns. Determine Z.
|
||||
int z = (int)Mathf.Ceil(Mathf.Sqrt(mCameras.Count));
|
||||
float size = 1.0f / z;
|
||||
|
||||
// Determine the camera that the click corresponds to, if any.
|
||||
int tileX = (int) (x / size);
|
||||
int tileY = (int) (y / size);
|
||||
int camera = tileY * z + tileX;
|
||||
|
||||
// If the camera is valid, switch to it.
|
||||
if (camera < mCameras.Count)
|
||||
{
|
||||
DisablePreviewMode();
|
||||
SwitchCamera(camera);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateSingle()
|
||||
{
|
||||
// Escape switches to Preview Mode.
|
||||
if (Input.GetKeyDown("escape"))
|
||||
{
|
||||
EnablePreviewMode();
|
||||
return;
|
||||
}
|
||||
|
||||
// Space switches to next camera.
|
||||
if (Input.GetKeyDown("space"))
|
||||
{
|
||||
SwitchCamera();
|
||||
}
|
||||
|
@ -88,26 +172,6 @@ public class GuardController : Photon.PunBehaviour {
|
|||
SetCameraText();
|
||||
}
|
||||
|
||||
/*RaycastHit hit;
|
||||
if (Input.GetButtonDown("Fire1"))
|
||||
{
|
||||
Ray ray = GetComponent<Camera>().ScreenPointToRay(Input.mousePosition);
|
||||
|
||||
if (Physics.Raycast(ray, out hit, 100.0f))
|
||||
{
|
||||
if (hit.transform.gameObject.tag == "NPC")
|
||||
{
|
||||
var manager = GameObject.FindGameObjectWithTag("GameManager").GetComponent<GameManager>();
|
||||
manager.photonView.RPC("ShowSpiesWinScreen", PhotonTargets.All);
|
||||
}
|
||||
else if (hit.transform.gameObject.tag == "Spy")
|
||||
{
|
||||
var manager = GameObject.FindGameObjectWithTag("GameManager").GetComponent<GameManager>();
|
||||
manager.photonView.RPC("ShowGuardsWinScreen", PhotonTargets.All);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
if (Input.GetAxis("Horizontal") == 0 && Input.GetAxis("Vertical") == 0)
|
||||
{
|
||||
return;
|
||||
|
@ -116,5 +180,5 @@ public class GuardController : Photon.PunBehaviour {
|
|||
float xRotation = Time.deltaTime * Input.GetAxis("Horizontal") * CAMERA_SENSITIVITY;
|
||||
float yRotation = Time.deltaTime * -Input.GetAxis("Vertical") * CAMERA_SENSITIVITY;
|
||||
mCameras[mCurrentCamera].Rotate(xRotation, yRotation);
|
||||
}
|
||||
}
|
||||
}
|
Reference in a new issue