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project-undercover/Game 1/Assets/Scripts/CameraController.cs

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2017-09-05 20:11:49 -05:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour {
public GameObject player;
private int offset;
private Vector3 newPosition;
private int minX, maxX, minY, maxY;
void Start () {
offset = transform.position.y - player.transform.position.y;
minX = 0;
maxX = 0;
minY = 0;
maxY = 18;
}
void LateUpdate () {
newPosition = player.transform.position + offset;
//if(newPosition.x >= minX && newPosition.x <= maxX && newPosition.y >= minY && newPosition.y <= maxY)
if(newPosition.x >= minX && newPosition.x <= maxX && newPosition.y >= minY && newPosition.y <= maxY)
transform.position = newPosition;
}
}