using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { public GameObject player; private int offset; private Vector3 newPosition; private int minX, maxX, minY, maxY; void Start () { offset = transform.position.y - player.transform.position.y; minX = 0; maxX = 0; minY = 0; maxY = 18; } void LateUpdate () { newPosition = player.transform.position + offset; //if(newPosition.x >= minX && newPosition.x <= maxX && newPosition.y >= minY && newPosition.y <= maxY) if(newPosition.x >= minX && newPosition.x <= maxX && newPosition.y >= minY && newPosition.y <= maxY) transform.position = newPosition; } }