using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Explosion : MonoBehaviour {
private Animator anim;
// Use this for initialization
void Start () {
anim = GetComponent<Animator>();
}
// Update is called once per frame
void Update () {
Debug.Log(anim.GetCurrentAnimatorStateInfo(0).tagHash);
//if (anim.GetCurrentAnimatorStateInfo(0).tagHash == 0)
// Destroy(gameObject);