using System.Collections; using System.Collections.Generic; using UnityEngine; public class Explosion : MonoBehaviour { private Animator anim; // Use this for initialization void Start () { anim = GetComponent(); } // Update is called once per frame void Update () { Debug.Log(anim.GetCurrentAnimatorStateInfo(0).tagHash); //if (anim.GetCurrentAnimatorStateInfo(0).tagHash == 0) // Destroy(gameObject); } }