using UnityEngine;
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
public class GlowComposite : MonoBehaviour
{
[Range (0, 10)]
public float Intensity = 2;
private Material _compositeMat;
public Shader glowCompositeShader;
void OnEnable()
_compositeMat = new Material(glowCompositeShader);
}
void OnRenderImage(RenderTexture src, RenderTexture dst)
_compositeMat.SetFloat("_Intensity", Intensity);
Graphics.Blit(src, dst, _compositeMat, 0);