using UnityEngine; [ExecuteInEditMode] [RequireComponent(typeof(Camera))] public class GlowComposite : MonoBehaviour { [Range (0, 10)] public float Intensity = 2; private Material _compositeMat; public Shader glowCompositeShader; void OnEnable() { _compositeMat = new Material(glowCompositeShader); } void OnRenderImage(RenderTexture src, RenderTexture dst) { _compositeMat.SetFloat("_Intensity", Intensity); Graphics.Blit(src, dst, _compositeMat, 0); } }