using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour {
public GameObject player;
private Vector3 offset;
private Vector3 newPosition;
private float minX, maxX, minY, maxY;
void Start () {
offset = transform.position - player.transform.position;
minX = 0.0f;
maxX = 0.0f;
minY = 0.0f;
maxY = 18.0f;
}
void LateUpdate () {
newPosition = player.transform.position + offset;
if(newPosition.x >= minX && newPosition.x <= maxX && newPosition.y >= minY && newPosition.y <= maxY)
transform.position = newPosition;