21 lines
536 B
C#
21 lines
536 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/WaitInPlace")]
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public class WaitInPlaceAction : Action {
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public override void StartAct(StateController controller)
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{
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Debug.Log("Waiting in place!");
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controller.FaceInteractor();
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controller.Destination = controller.transform.position;
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}
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public override void EndAct(StateController controller)
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{
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Debug.Log("Done waiting in place!");
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}
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}
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