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project-undercover/Project Undercover/Assets/Scripts/CharacterStateMachine/ActionScripts/WaitInPlaceAction.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/WaitInPlace")]
public class WaitInPlaceAction : Action {
public override void StartAct(StateController controller)
{
Debug.Log("Waiting in place!");
controller.FaceInteractor();
controller.Destination = controller.transform.position;
}
public override void EndAct(StateController controller)
{
Debug.Log("Done waiting in place!");
}
}