using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "CharacterStateMachine/Actions/WaitInPlace")] public class WaitInPlaceAction : Action { public override void StartAct(StateController controller) { Debug.Log("Waiting in place!"); controller.FaceInteractor(); controller.Destination = controller.transform.position; } public override void EndAct(StateController controller) { Debug.Log("Done waiting in place!"); } }