using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "CharacterStateMachine/Actions/WaitInPlace")]
public class WaitInPlaceAction : Action {
public override void StartAct(StateController controller)
{
// Debug.Log("Waiting in place!");
controller.FaceInteractor();
controller.Destination = controller.transform.position;
}
public override void EndAct(StateController controller)
// Debug.Log("Done waiting in place!");