This repository has been archived on 2025-04-11. You can view files and clone it, but cannot push or open issues or pull requests.
project-undercover/Game 1/Assets/Scripts/PlayerController.cs

44 lines
1 KiB
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
2017-09-05 20:11:49 -05:00
using UnityEngine.UI;
// Simple script for a test I need to do
public class PlayerController : MonoBehaviour {
public float jumpPower;
2017-09-05 19:44:20 -05:00
public GameObject rocketPrefab;
2017-09-05 20:11:49 -05:00
public Text winText;
// Use this for initialization
void Start () {
2017-09-04 16:39:17 -05:00
}
// Update is called once per frame
void Update () {
2017-09-04 16:39:17 -05:00
// Basic jumping
if (Input.GetKeyDown (KeyCode.Space)) {
GetComponent<Rigidbody2D> ().velocity = new Vector2 (0, jumpPower);
}
2017-09-04 16:39:17 -05:00
if (Input.GetMouseButtonDown(0))
{
2017-09-05 19:44:20 -05:00
Vector2 rocketPos = transform.position;
GameObject rocket = Instantiate(rocketPrefab, rocketPos, Quaternion.identity);
rocket.GetComponent<RocketController>().player = this;
}
}
2017-09-05 20:11:49 -05:00
void OnTriggerEnter2D(Collider2D other)
{
//Check the provided Collider2D parameter other to see if it is tagged "PickUp", if it is...
if (other.gameObject.CompareTag ("Finish Line")) {
winText.text = "You Win!";
}
}
}