Template .obj now duplicates on modular scale with modular spacing between layers. Will clean up comments later.
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1 changed files with 101 additions and 7 deletions
108
source/main.cpp
108
source/main.cpp
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@ -7,6 +7,9 @@
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#include <vector>
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#include "../include/CompFab.h"
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#include "../include/Mesh.h"
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#include <math.h>
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#define PI 3.14159265
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void findLW(Mesh &m, double &l, double &w)
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{
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@ -23,38 +26,129 @@ void findLW(Mesh &m, double &l, double &w)
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}
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if(m.v[i].m_y < minw)
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{
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minw = m.v[i].m_x;
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minw = m.v[i].m_y;
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}
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if(m.v[i].m_y > maxw)
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{
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maxw = m.v[i].m_x;
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maxw = m.v[i].m_y;
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}
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}
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l = maxl - minl;
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w = maxw - minw;
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}
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// Calculate translation matrices and add them to the vector of translation matrices provided.
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std::vector<CompFab::Vec3> createVec3d(int layers, double spacing, double length, double width)
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{
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std::vector<CompFab::Vec3> *output = new std::vector<CompFab::Vec3>();
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CompFab::Vec3 *temp = new CompFab::Vec3(-(length + spacing), -(width + spacing), 0);
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CompFab::Vec3 *trans = new CompFab::Vec3(0, spacing, 0);
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for(int cl = 1; cl < layers; cl++)
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{
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*temp = CompFab::Vec3(-(length + spacing)*cl, -(width + spacing)*cl, 0);
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for(int c = 0; c < cl*8; c++)
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{
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/*
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double cosine = cos(((2*PI)/(cl*8))*c);
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double sine = sin(((2*PI)/(cl*8))*c);
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//
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double xcoord = 1;
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double angle = tan((2*PI)/(cl*8))*c;
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double ycoord = 1;
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if(cosine != 0)
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{
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ycoord = sine/cosine;
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}
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if(sine != 0)
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{
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xcoord = cosine/sine;
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}
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//
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double x = cosine;//(sqrt(1 - (sine*sine)/2));
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if(x > 0)
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{
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x = floor(x);
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}
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else
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{
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x = ceil(x);
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}
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double y = sine;//(sqrt(1-(cosine*cosine)/2));
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if(y > 0)
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{
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y = floor(x);
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}
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else
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{
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y = ceil(x);
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}
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*/
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*trans = CompFab::Vec3(spacing*cos(floor((c/(2*cl)))*(0.5*PI)) + length*cos(floor((c/(2*cl)))*(0.5*PI)), spacing*sin(floor((c/(2*cl)))*(0.5*PI)) + width*sin(floor((c/(2*cl)))*(0.5*PI)), 0);
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*temp = *temp + *trans;
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output->push_back(*temp);
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}
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}
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/*
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temp->push_back(CompFab::Vec3(length,0,0));
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temp->push_back(CompFab::Vec3(length,width,0));
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temp->push_back(CompFab::Vec3(0,width,0));
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temp->push_back(CompFab::Vec3(-length,width,0));
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temp->push_back(CompFab::Vec3(-length,0,0));
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temp->push_back(CompFab::Vec3(-length,-width,0));
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temp->push_back(CompFab::Vec3(0,-width,0));
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temp->push_back(CompFab::Vec3(length,-width,0));
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*/
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return *output;
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}
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int main(int argc, char **argv)
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{
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unsigned int num = 16; //number of voxels (e.g. 16x16x16)
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// Error checking.
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if(argc < 3)
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{
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std::cout << "Usage: [executable] [template].obj output.obj [optional: -d for debugging output]" << std::endl;
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std::exit(1);
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}
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// Modularize this later.
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double spacing = 1.0;
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// Create Mesh object from file, output to manipulate from template Mesh.
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Mesh *test = new Mesh(argv[1], false);
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Mesh *output = new Mesh(test->v, test->t);
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int layers = 10;
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double l = 0, w = 0;
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double *length = &l, *width = &w;
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// Find dimensions for the mesh. Assumes the mesh is facing upright.
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findLW(*test, *length, *width);
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for(int i = 0; i < test->v.size(); i++)
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std::vector<CompFab::Vec3> d = createVec3d(layers, spacing, *length, *width);
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// Duplicating template, will later be replaced with a much more robust procedural generation function.
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for(int i = 0; i < d.size(); i++)
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{
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output->v.push_back(*new CompFab::Vec3(test->v[i].m_x + *length + 1, test->v[i].m_y, test->v[i].m_z));
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for(int j = 0; j < test->v.size(); j++)
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{
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output->v.push_back(CompFab::Vec3(test->v[j] + d[i]));
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}
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}
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for(int k = 0; k < test->t.size(); k++)
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// Copying needed triangle data.
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for(int n = 1; n < (2*layers - 1)*(2*layers - 1); n++)
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{
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output->t.push_back(*new CompFab::Vec3i(test->t[k].m_x + test->v.size(), test->t[k].m_y + test->v.size(), test->t[k].m_z + test->v.size()));
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for(int k = 0; k < test->t.size(); k++)
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{
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output->t.push_back(CompFab::Vec3i(test->t[k].m_x + test->v.size()*n, test->t[k].m_y + test->v.size()*n, test->t[k].m_z + test->v.size()*n));
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}
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}
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// Debugging
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