From da3889d4706b982da33dd1416ee3ee6961adb602 Mon Sep 17 00:00:00 2001 From: Alex Date: Sun, 27 Nov 2016 01:12:12 -0600 Subject: [PATCH] Template .obj now duplicates on modular scale with modular spacing between layers. Will clean up comments later. --- source/main.cpp | 108 ++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 101 insertions(+), 7 deletions(-) diff --git a/source/main.cpp b/source/main.cpp index 0dbe6bc..09456fd 100644 --- a/source/main.cpp +++ b/source/main.cpp @@ -7,6 +7,9 @@ #include #include "../include/CompFab.h" #include "../include/Mesh.h" +#include + +#define PI 3.14159265 void findLW(Mesh &m, double &l, double &w) { @@ -23,38 +26,129 @@ void findLW(Mesh &m, double &l, double &w) } if(m.v[i].m_y < minw) { - minw = m.v[i].m_x; + minw = m.v[i].m_y; } if(m.v[i].m_y > maxw) { - maxw = m.v[i].m_x; + maxw = m.v[i].m_y; } } l = maxl - minl; w = maxw - minw; } +// Calculate translation matrices and add them to the vector of translation matrices provided. +std::vector createVec3d(int layers, double spacing, double length, double width) +{ + std::vector *output = new std::vector(); + + CompFab::Vec3 *temp = new CompFab::Vec3(-(length + spacing), -(width + spacing), 0); + CompFab::Vec3 *trans = new CompFab::Vec3(0, spacing, 0); + + for(int cl = 1; cl < layers; cl++) + { + *temp = CompFab::Vec3(-(length + spacing)*cl, -(width + spacing)*cl, 0); + + for(int c = 0; c < cl*8; c++) + { + /* + double cosine = cos(((2*PI)/(cl*8))*c); + double sine = sin(((2*PI)/(cl*8))*c); + // + double xcoord = 1; + double angle = tan((2*PI)/(cl*8))*c; + double ycoord = 1; + if(cosine != 0) + { + ycoord = sine/cosine; + } + if(sine != 0) + { + xcoord = cosine/sine; + } + // + double x = cosine;//(sqrt(1 - (sine*sine)/2)); + if(x > 0) + { + x = floor(x); + } + else + { + x = ceil(x); + } + double y = sine;//(sqrt(1-(cosine*cosine)/2)); + if(y > 0) + { + y = floor(x); + } + else + { + y = ceil(x); + } + */ + *trans = CompFab::Vec3(spacing*cos(floor((c/(2*cl)))*(0.5*PI)) + length*cos(floor((c/(2*cl)))*(0.5*PI)), spacing*sin(floor((c/(2*cl)))*(0.5*PI)) + width*sin(floor((c/(2*cl)))*(0.5*PI)), 0); + *temp = *temp + *trans; + + output->push_back(*temp); + } + } + + /* + temp->push_back(CompFab::Vec3(length,0,0)); + temp->push_back(CompFab::Vec3(length,width,0)); + temp->push_back(CompFab::Vec3(0,width,0)); + temp->push_back(CompFab::Vec3(-length,width,0)); + temp->push_back(CompFab::Vec3(-length,0,0)); + temp->push_back(CompFab::Vec3(-length,-width,0)); + temp->push_back(CompFab::Vec3(0,-width,0)); + temp->push_back(CompFab::Vec3(length,-width,0)); + */ + + return *output; +} + int main(int argc, char **argv) { - unsigned int num = 16; //number of voxels (e.g. 16x16x16) + // Error checking. if(argc < 3) { std::cout << "Usage: [executable] [template].obj output.obj [optional: -d for debugging output]" << std::endl; std::exit(1); } + + // Modularize this later. + double spacing = 1.0; + + // Create Mesh object from file, output to manipulate from template Mesh. Mesh *test = new Mesh(argv[1], false); Mesh *output = new Mesh(test->v, test->t); + + int layers = 10; double l = 0, w = 0; double *length = &l, *width = &w; + + // Find dimensions for the mesh. Assumes the mesh is facing upright. findLW(*test, *length, *width); - for(int i = 0; i < test->v.size(); i++) + + std::vector d = createVec3d(layers, spacing, *length, *width); + + // Duplicating template, will later be replaced with a much more robust procedural generation function. + for(int i = 0; i < d.size(); i++) { - output->v.push_back(*new CompFab::Vec3(test->v[i].m_x + *length + 1, test->v[i].m_y, test->v[i].m_z)); + for(int j = 0; j < test->v.size(); j++) + { + output->v.push_back(CompFab::Vec3(test->v[j] + d[i])); + } } - for(int k = 0; k < test->t.size(); k++) + + // Copying needed triangle data. + for(int n = 1; n < (2*layers - 1)*(2*layers - 1); n++) { - output->t.push_back(*new CompFab::Vec3i(test->t[k].m_x + test->v.size(), test->t[k].m_y + test->v.size(), test->t[k].m_z + test->v.size())); + for(int k = 0; k < test->t.size(); k++) + { + output->t.push_back(CompFab::Vec3i(test->t[k].m_x + test->v.size()*n, test->t[k].m_y + test->v.size()*n, test->t[k].m_z + test->v.size()*n)); + } } // Debugging