Merge pull request #7 from shadow8t4/alex

Final update to Master for submission
This commit is contained in:
Alex Huddleston 2018-05-04 11:09:17 -05:00 committed by GitHub Enterprise
commit c183473d99
86 changed files with 2483 additions and 479 deletions

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<<<<<<< HEAD
timeCreated: 1497532216
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=======
timeCreated: 1523382829
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>>>>>>> alex
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<<<<<<< Updated upstream
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@ -18,7 +18,7 @@ namespace Assets.Scripts.Fitbit
private const string _consumerSecret = "69307b9f332caf9946ef4e23cabde2e4";
private const string _clientId = "22CX4L";
private const string _callbackURL = "http://localhost/callback";
private const string CustomAndroidScheme = "mocha://";
private const string CustomAndroidScheme = "http://localhost/callback";
private const string _tokenUrl = "https://api.fitbit.com/oauth2/token";
private const string _baseGetUrl = "https://api.fitbit.com/1/user/-/";
@ -73,6 +73,7 @@ namespace Assets.Scripts.Fitbit
{
_bFirstFire = false;
}
//GUI.Label(new Rect(10, 10, 100, 20), "Calories: " + _fitbitData.CurrentCalories);
}
public void LoginToFitbit()
@ -397,6 +398,7 @@ namespace Assets.Scripts.Fitbit
var root = doc.Descendants("value").FirstOrDefault();
_fitbitData.CurrentSteps = ToInt(root.Value);
Debug.Log("Steps from Fitbit: " + _fitbitData.CurrentSteps);
PlayerPrefs.SetInt("fitbitSteps", _fitbitData.CurrentSteps);
}
private void ParseDistanceData(string data)
@ -412,6 +414,7 @@ namespace Assets.Scripts.Fitbit
_fitbitData.CurrentDistance = ToDouble(root);
Debug.Log("Distance from Fitbit is:" + _fitbitData.CurrentDistance);
PlayerPrefs.SetFloat("fitbitDistance", (float)_fitbitData.CurrentDistance);
}
private void ParseCaloriesData(string data)
@ -422,6 +425,7 @@ namespace Assets.Scripts.Fitbit
var calories = doc.Descendants("value").FirstOrDefault().Value;
_fitbitData.CurrentCalories = ToInt(calories);
PlayerPrefs.SetInt("fitbitCalories", ToInt(calories));
}
private void ParseSleepData(string data)

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<<<<<<< Updated upstream
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<<<<<<< Updated upstream
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@ -7,42 +7,70 @@ using UnityEngine.UI;
using System.Text;
//Pretty much a copy of GetData...
namespace PedometerU.Tests {
namespace PedometerU.Tests
{
public class GetGoals : MonoBehaviour {
public class GetGoals : MonoBehaviour
{
// For HTTP requests to the server.
private MochaParser mp;
// Goals Progress Bar
public Image pbbg;
public Image pbf;
// My Goal Progress Bar
public Image mgpbbg;
public Image mgpbf;
// Monster Progress Bar
public Image mpbbg;
public Image mpbf;
public Image background;
private string[] items = { "circle_eye", "crazy_hair", "circle_head", "gap_mouth", "pig_nose", "crown" };
// Display Text
public Text rivalText;
public Text goalText;
public string currentDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
public string goalDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
public Text stepText;
public Text pointsText;
public Text remainingText;
// Goal information.
private string currentDayStr;
private string goalDayStr;
public string prefKey;
// Used for time calculation.
private int timeUsed;
private int timeRemaining;
private const int secondsperday = 86400;
//Progress Bar...
public float barDisplay; //current progress
private Vector2 barPos;
private Vector2 barSize = new Vector2(725, 39);
private float barDisplay; //current progress
//private Vector2 barPos;
// This gets overwritten later by the background's size values.
private Vector2 barSize = new Vector2(5000, 10);
//Pedometer
private Pedometer pedometer;
int userSteps;
int userPoints;
double userDistance;
int stepsGoal = 100;
public Text stepText;
public Text pointsText;
public int stepsGoal;
private int savedSteps;
private int savedPoints;
public string currentStepsKey;
public string totalPointsKey;
void OnStep (int steps, double distance) {
userDistance = (distance * 3.28084);
//userDistance = (distance * 3.28084);
userSteps = steps + savedSteps;
PlayerPrefs.SetInt("currentSteps",userSteps);
PlayerPrefs.SetInt(currentStepsKey,userSteps);
stepText.text = userSteps.ToString () + "/" + stepsGoal.ToString();
userPoints = steps*5 + savedPoints;
PlayerPrefs.SetInt("totalPoints",userPoints);
PlayerPrefs.SetInt(totalPointsKey,userPoints);
pointsText.text = "Points: " + userPoints.ToString ();
}
@ -55,132 +83,220 @@ public class GetGoals : MonoBehaviour {
//saved value from last session loads in on START
//write usersteps + saved val to pref in ONSTEP
void Start () {
savedSteps = PlayerPrefs.GetInt("currentSteps");
savedPoints = PlayerPrefs.GetInt("totalPoints");
void Start ()
{
//PlayerPrefs.SetInt("currentGoals", 0);
//PlayerPrefs.DeleteAll(); //danger!!
if(prefKey == "daily")
{
// This should later only get called per goal
StartCoroutine(updateRival());
currentStepsKey = "currentSteps";
totalPointsKey = "totalPoints";
}
else
{
currentStepsKey = "currentSteps_p";
totalPointsKey = "totalPoints_p";
}
savedSteps = PlayerPrefs.GetInt(currentStepsKey);
savedPoints = PlayerPrefs.GetInt(totalPointsKey);
// Create a new pedometer
pedometer = new Pedometer(OnStep);
// Reset UI
stepText.text = savedSteps.ToString () + "/" + stepsGoal.ToString();
if(PlayerPrefs.HasKey("totalPoints"))
if(!PlayerPrefs.HasKey("goalComplete"))
{
pointsText.text = "Points: " + PlayerPrefs.GetInt("totalPoints").ToString ();
PlayerPrefs.SetInt("goalComplete", 0);
}
if(PlayerPrefs.HasKey(totalPointsKey))
{
pointsText.text = "Points: " + PlayerPrefs.GetInt(totalPointsKey).ToString ();
}
else
{
PlayerPrefs.SetInt("totalPoints", 0);
pointsText.text = "Points: " + PlayerPrefs.GetInt("totalPoints").ToString ();
PlayerPrefs.SetInt(totalPointsKey, 0);
pointsText.text = "Points: " + PlayerPrefs.GetInt(totalPointsKey).ToString ();
}
if(prefKey == "daily")
{
if(PlayerPrefs.HasKey("goalDate"))
{
goalDayStr = PlayerPrefs.GetString("goalDate");
}
else
{
PlayerPrefs.SetString("goalDate",
System.DateTime.Now.AddDays(1).ToString("MM/dd/yyyy"));
goalDayStr = PlayerPrefs.GetString("goalDate");
}
goalText.color = new Color(0f, 0f, 0f);
}
userSteps = savedSteps;
userPoints = savedPoints;
//OnStep(savedSteps, 0);
Debug.Log(savedSteps);
//OnStep(savedSteps, 0); //necessary?
//Debug.Log(savedSteps);
//Debug.Log(pbbg.rectTransform.anchoredPosition.x.ToString() + " " + pbbg.rectTransform.anchoredPosition.y.ToString());
//goalText.text = prefKey;
goalText.color = new Color(0f, 0f, 0f);
Debug.Log(background.rectTransform.anchoredPosition.x.ToString() + " " + background.rectTransform.anchoredPosition.y.ToString());
barPos = new Vector2(background.transform.position.x, 2135 - background.transform.position.y);
//barPos = new Vector2(pbbg.transform.position.x, 1895 - pbbg.transform.position.y);
currentDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
goalDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
Debug.Log(goalDayStr);
}
// Was used for testing.
private float tempcounter = 0.1f;
// Call this to update the goals progress bar.
public void updateProgressBar()
{
//Debug.Log (pbbg.rectTransform.rect.width + " " + pbbg.rectTransform.rect.height);
barSize.x = pbbg.rectTransform.rect.width;
//tempcounter += 0.0005f;
// resize the fill.
RectTransform temp = pbf.rectTransform;
//temp.sizeDelta = new Vector2 (-barSize.x + barSize.x * tempcounter, 0);
temp.sizeDelta = new Vector2 (-barSize.x + (barSize.x * barDisplay), 0);
temp.anchoredPosition = new Vector2 (temp.rect.width * 0.5f - (barSize.x * 0.5f),0);
}
// Use this for the progress bar you're testing with.
public void updateMyGoalProgressBar()
{
//Debug.Log (pbbg.rectTransform.rect.width + " " + pbbg.rectTransform.rect.height);
barSize.x = mgpbbg.rectTransform.rect.width;
//tempcounter += 0.0005f;
// resize the fill.
RectTransform temp = mgpbf.rectTransform;
//temp.sizeDelta = new Vector2 (-barSize.x + barSize.x * tempcounter, 0);
temp.sizeDelta = new Vector2 (-barSize.x + (barSize.x * barDisplay), 0);
temp.anchoredPosition = new Vector2 (temp.rect.width * 0.5f - (barSize.x * 0.5f),0);
}
// Call this to update the monster's progress bar.
public void updateMonsterProgressBar()
{
float fractionused = (float)(timeUsed) / (float)(secondsperday);
//Debug.Log (dayleft);
barSize.x = mpbbg.rectTransform.rect.width;
//tempcounter += 0.0005f;
// resize the fill.
RectTransform temp = mpbf.rectTransform;
//temp.sizeDelta = new Vector2 (-barSize.x + barSize.x * tempcounter, 0);
temp.sizeDelta = new Vector2 (-barSize.x + (barSize.x * fractionused), 0);
temp.anchoredPosition = new Vector2 (temp.rect.width * 0.5f - (barSize.x * 0.5f),0);
}
// Calculates the time remaining for the day.
// Will likely make a separate function for smaller timed goals if we have time.
public void updateTimeRemaining()
{
timeUsed = ((System.DateTime.Now.Hour * 60 * 60) + (System.DateTime.Now.Minute * 60) + System.DateTime.Now.Second);
timeRemaining = secondsperday - timeUsed;
}
// Format the time remaining variable to a proper string.
public string formatTimeRemaining()
{
string output = "Time remaining: ";
output += "" + (timeRemaining / 3600);
output += ":" + (timeRemaining % 3600 / 60);
output += ":" + (timeRemaining % 60);
return output;
}
// Shell function for now to update rival text.
// You'll wanna call this with startcoroutine().
public IEnumerator updateRival()
{
mp = new MochaParser ();
yield return mp.MakeRequest ("http://corder.tech/mocha/random");
rivalText.text = "You are being chased by " + mp.players [0].username;
}
public void refreshSteps()
{
int fitbitSteps = PlayerPrefs.GetInt("fitbitSteps");
PlayerPrefs.SetInt(currentStepsKey, fitbitSteps);
}
void Update()
{
updateTimeRemaining ();
updateProgressBar ();
//updateMyGoalProgressBar ();
if(prefKey == "daily")
savePersistantGoalDate("daily");
}
//Texture the progress bar using these parameters
public Texture2D emptyTex;
public Texture2D fullTex;
//on a button press? begin a goal?
void startGoal()
{
}
void savePersistantGoalDate(string key)
{
PlayerPrefs.SetString(key, goalDayStr);
}
bool checkNewDay(string key)
{
string checkDay = PlayerPrefs.GetString(key);
if(checkDay == currentDayStr)
return false;
return true;
}
//
void OnGUI() {
//draw the background:
GUI.BeginGroup(new Rect(barPos.x, barPos.y, barSize.x, barSize.y));
GUI.Box(new Rect(0,0, barSize.x, barSize.y), emptyTex);
//draw the filled-in part:
GUI.BeginGroup(new Rect(0,0, barSize.x * barDisplay, barSize.y));
GUI.Box(new Rect(0,0, barSize.x, barSize.y), fullTex);
GUI.EndGroup();
GUI.EndGroup();
}
void Update() {
//needs current points counting toward this goal (daily?)
//needs the total required points for this goal
updateMonsterProgressBar ();
remainingText.text = formatTimeRemaining ();
currentDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
//barDisplay = Time.time*0.05f; //put actual progress here (current/total)
}
userSteps = PlayerPrefs.GetInt(currentStepsKey);
barDisplay = (float)userSteps/(float)stepsGoal;
if(barDisplay > 1.0f)
barDisplay = 1.0f;
stepText.text = userSteps.ToString () + "/" + stepsGoal.ToString();
//failed to complete goal
if(currentDayStr != goalDayStr)
//check if the current date matches the goal date
if(prefKey == "daily" && currentDayStr == goalDayStr)
{
Debug.Log(currentDayStr);
Debug.Log(goalDayStr);
Debug.Log("DAY HAS PASSED!!");
//make it so user dismisses the goal instead!
//Destroy(this);
//destroy the goal and set a new one?
Debug.Log("current: " + currentDayStr);
Debug.Log("goal: " + goalDayStr);
Debug.Log(prefKey + "...DAY HAS PASSED!! SETTING GOAL TO NEXT DAY!!");
PlayerPrefs.SetString("goalDate",
System.DateTime.Now.AddDays(1).ToString("MM/dd/yyyy"));
PlayerPrefs.SetInt("goalComplete", 0);
goalDayStr = PlayerPrefs.GetString("goalDate");
Debug.Log("new goal: " + goalDayStr);
//reset steps...
userSteps = 0;
PlayerPrefs.SetInt(currentStepsKey, userSteps);
}
//goal complete
if(barDisplay >= 1.0f)
else if(barDisplay >= 1.0f)
{
Debug.Log("Goal complete! +100pts!");
if(PlayerPrefs.GetInt("goalComplete") == 0)
{
Debug.Log(prefKey + "... Goal complete! +100pts!");
userSteps = 0;
PlayerPrefs.SetInt("currentSteps", userSteps);
PlayerPrefs.SetInt(currentStepsKey, userSteps);
savedSteps = 0;
//OnStep(0,0);
stepText.text = userSteps.ToString () + "/" + stepsGoal.ToString();
//destroy the goal and set a new one?
savedPoints += stepsGoal*10;
PlayerPrefs.SetInt("totalPoints", savedPoints);
pointsText.text = "Points: " + PlayerPrefs.GetInt("totalPoints").ToString ();
PlayerPrefs.SetInt(totalPointsKey, savedPoints);
pointsText.text = "Points: " + PlayerPrefs.GetInt(totalPointsKey).ToString ();
//Random item
if(!PlayerPrefs.HasKey("inventory"))
PlayerPrefs.SetString("inventory", "");
StringBuilder invList = new StringBuilder ();
invList.Append(PlayerPrefs.GetString ("inventory"));
invList.Append(items[(int)Math.Round(UnityEngine.Random.value*6.0f)]).Append(" ");
PlayerPrefs.SetString ("inventory", invList.ToString());
PlayerPrefs.SetInt("goalComplete", 1);
}
//only applies if "daily" goal
if(prefKey == "daily")
{
if(checkNewDay(prefKey))
{
Debug.Log("You failed your goal"); //not true if progress is actually complete!
goalDayStr = currentDayStr;
savePersistantGoalDate("daily");
}
}
}
}
}

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@ -5,5 +5,5 @@ public class Item : ScriptableObject {
public Sprite sprite;
public string name;
public string nameString;
}

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<<<<<<< Updated upstream
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timeCreated: 1524716713
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timeCreated: 1524756213
>>>>>>> Stashed changes
licenseType: Free
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externalObjects: {}

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@ -6,13 +6,13 @@ using UnityEngine.UI;
public class MonsterDraw : MonoBehaviour {
public GameObject anchorPoint;
public float scale;
private Vector2 anchorPos;
void Start()
{
anchorPos = new Vector2 (anchorPoint.transform.position.x, anchorPoint.transform.position.y);
anchorPos = new Vector3 (anchorPoint.transform.position.x, anchorPoint.transform.position.y, anchorPoint.transform.position.z);
loadMonster();
}
@ -25,10 +25,11 @@ public class MonsterDraw : MonoBehaviour {
string savedString = PlayerPrefs.GetString(equipped[i]);
string[] values = savedString.Split ();
GameObject instance = (GameObject)Instantiate(Resources.Load(equipped[i]));
//instance.rectTransform.anchoredPosition = new Vector2(float.Parse(values[0]), float.Parse(values[1]));
instance.name = equipped [i];
//instance.GetComponent<DragAndDrop> ().inventory = inv;
instance.transform.position = new Vector2(float.Parse(values[0]), float.Parse(values[1]));
instance.transform.position = new Vector3(float.Parse(values[0]), float.Parse(values[1]), float.Parse(values[2]));
instance.transform.localScale -= new Vector3(scale, scale, 0);
}
}
}

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@ -39,43 +39,6 @@ public class MonsterManager : MonoBehaviour {
PlayerPrefs.SetString(/*SceneManager.GetActiveScene().name + */monsterParts[i].name, savedString);
}
PlayerPrefs.SetString ("Equipped", equippedString);
/*
StringBuilder eyePos = new StringBuilder();
eyePos.Append(GameObject.Find("circle_eye").transform.position.x).Append(" ").Append(GameObject.Find("circle_eye").transform.position.y).Append(" ").Append(GameObject.Find("circle_eye").transform.position.z);
string savedString = eyePos.ToString();
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "eyePosition", savedString);
StringBuilder hairPos = new StringBuilder();
hairPos.Append(GameObject.Find("crazy_hair").transform.position.x).Append(" ").Append(GameObject.Find("crazy_hair").transform.position.y).Append(" ").Append(GameObject.Find("crazy_hair").transform.position.z);
savedString = hairPos.ToString();
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "hairPosition", savedString);
StringBuilder headPos = new StringBuilder();
headPos.Append(GameObject.Find("circle_head").transform.position.x).Append(" ").Append(GameObject.Find("circle_head").transform.position.y).Append(" ").Append(GameObject.Find("circle_head").transform.position.z);
savedString = headPos.ToString();
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "headPosition", savedString);
StringBuilder hatPos = new StringBuilder();
hatPos.Append(GameObject.Find("crown").transform.position.x).Append(" ").Append(GameObject.Find("crown").transform.position.y).Append(" ").Append(GameObject.Find("crown").transform.position.z);
savedString = hatPos.ToString();
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "hatPosition", savedString);
StringBuilder mouthPos = new StringBuilder();
mouthPos.Append(GameObject.Find("gap_mouth").transform.position.x).Append(" ").Append(GameObject.Find("gap_mouth").transform.position.y).Append(" ").Append(GameObject.Find("gap_mouth").transform.position.z);
savedString = mouthPos.ToString();
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "mouthPosition", savedString);
StringBuilder nosePos = new StringBuilder();
nosePos.Append(GameObject.Find("pig_nose").transform.position.x).Append(" ").Append(GameObject.Find("pig_nose").transform.position.y).Append(" ").Append(GameObject.Find("pig_nose").transform.position.z);
savedString = nosePos.ToString();
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "nosePosition", savedString);
*/
}
public void loadMonster ()
@ -92,37 +55,5 @@ public class MonsterManager : MonoBehaviour {
instance.GetComponent<DragAndDrop> ().inventory = inv;
instance.transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
}
/*
string savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "eyePosition");
string[] values = savedString.Split(' ');
GameObject.Find("circle_eye").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "hairPosition");
values = savedString.Split(' ');
GameObject.Find("crazy_hair").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "headPosition");
values = savedString.Split(' ');
GameObject.Find("circle_head").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "hatPosition");
values = savedString.Split(' ');
GameObject.Find("crown").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "mouthPosition");
values = savedString.Split(' ');
GameObject.Find("gap_mouth").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "nosePosition");
values = savedString.Split(' ');
GameObject.Find("pig_nose").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
*/
}
}

View file

@ -2,9 +2,11 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class NavigationManager : MonoBehaviour
{
private float timelastactive;
private GameObject navMenu;
public void Start()
@ -13,6 +15,26 @@ public class NavigationManager : MonoBehaviour
navMenu = gameObject.transform.Find("Navigation Menu").gameObject;
}
public void Update()
{
if (Input.GetKeyDown (KeyCode.Escape))
{
if (navMenu.activeSelf) {
CloseNavMenu ();
timelastactive = Time.time;
}
else if (Time.time > (timelastactive + 1.0f))
{
PreviousPage ();
}
}
}
public bool isActive()
{
return navMenu.activeSelf;
}
public void OpenNavMenu()
{
navMenu.SetActive (true);
@ -22,4 +44,59 @@ public class NavigationManager : MonoBehaviour
{
navMenu.SetActive (false);
}
public void LoadScene(string scene)
{
string scenetext = scene;
Debug.Log (" " + scenetext);
switch (scenetext) {
case "Start":
if (!(SceneManager.GetActiveScene ().name == "Home"))
SceneManager.LoadScene ("Home");
break;
case "Run":
if (!(SceneManager.GetActiveScene ().name == "Goals"))
SceneManager.LoadScene ("Goals");
break;
case "Profile":
if (!(SceneManager.GetActiveScene ().name == "Stats"))
SceneManager.LoadScene ("Stats");
break;
case "Monster Creator":
if (!(SceneManager.GetActiveScene ().name == "MonsterCreator"))
SceneManager.LoadScene ("MonsterCreator");
break;
default:
if (!(SceneManager.GetActiveScene ().name == scenetext))
SceneManager.LoadScene (scenetext);
break;
}
}
public void PreviousPage()
{
string currentscene = SceneManager.GetActiveScene ().name;
switch(currentscene)
{
case "Main":
Application.Quit();
break;
case "Home":
break;
case "MonsterCreator":
SceneManager.LoadScene ("Stats");
break;
case "Leaderboard":
SceneManager.LoadScene ("Stats");
break;
case "Goals":
case "Credits":
case "Stats":
default:
SceneManager.LoadScene ("Home");
break;
}
}
}

View file

@ -1,11 +1,6 @@
fileFormatVersion: 2
<<<<<<< Updated upstream
guid: 2e4069fa83cbbb041aa91e83f7ece28e
timeCreated: 1524716713
=======
guid: 1d4c10710438d404085599a6fe50d37b
timeCreated: 1524756213
>>>>>>> Stashed changes
licenseType: Free
MonoImporter:
externalObjects: {}

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View file

@ -1,45 +0,0 @@
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using UnityEngine.UI;
public class SceneLoader : MonoBehaviour {
Text buttontext;
public void Start()
{
buttontext = GetComponentInChildren<Text> ();
// grab a UI element, set its rectTransform.anchoredPosition = to a Vector2 of the new position coordinates.
//buttontext.rectTransform.anchoredPosition = new Vector2(buttontext.rectTransform.anchoredPosition.x, buttontext.rectTransform.anchoredPosition.y + 100);
}
public void LoadScene()
{
string scenetext = buttontext.text;
Debug.Log (" " + scenetext);
switch (scenetext) {
case "Start":
if (!(SceneManager.GetActiveScene ().name == "Home"))
SceneManager.LoadScene ("Home");
break;
case "Run":
if (!(SceneManager.GetActiveScene ().name == "Goals"))
SceneManager.LoadScene ("Goals");
break;
case "Profile":
if (!(SceneManager.GetActiveScene ().name == "Stats"))
SceneManager.LoadScene ("Stats");
break;
case "Monster Creator":
if (!(SceneManager.GetActiveScene ().name == "MonsterCreator"))
SceneManager.LoadScene ("MonsterCreator");
break;
default:
if (!(SceneManager.GetActiveScene ().name == scenetext))
SceneManager.LoadScene (scenetext);
break;
}
}
}

View file

@ -9,12 +9,25 @@ public class StatsUpdate : MonoBehaviour {
public Text score;
public Text steps;
public Text distance;
public Text calories;
// Use this for initialization
void Start () {
steps.text = PlayerPrefs.GetInt("currentSteps").ToString();
//steps.text = PlayerPrefs.GetInt("currentSteps").ToString();
steps.text = PlayerPrefs.GetInt("fitbitSteps").ToString();
score.text = PlayerPrefs.GetInt("totalPoints").ToString();
distance.text = ((float)PlayerPrefs.GetInt("currentSteps")/2000.0f).ToString() + " mi.";
//distance.text = ((float)PlayerPrefs.GetInt("currentSteps")/2000.0f).ToString() + " mi.";
distance.text = PlayerPrefs.GetFloat("fitbitDistance").ToString() + " mi.";
calories.text = PlayerPrefs.GetInt("fitbitCalories").ToString();
}
public void refreshPrefs() {
//steps.text = PlayerPrefs.GetInt("currentSteps").ToString();
steps.text = PlayerPrefs.GetInt("fitbitSteps").ToString();
score.text = PlayerPrefs.GetInt("totalPoints").ToString();
//distance.text = ((float)PlayerPrefs.GetInt("currentSteps")/2000.0f).ToString() + " mi.";
distance.text = PlayerPrefs.GetFloat("fitbitDistance").ToString() + " mi.";
calories.text = PlayerPrefs.GetInt("fitbitCalories").ToString();
}
// Update is called once per frame

View file

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View file

@ -0,0 +1,53 @@
using System;
using UnityEngine;
namespace Assets.SimpleAndroidNotifications
{
public class NotificationExample : MonoBehaviour
{
public void Rate()
{
Application.OpenURL("http://u3d.as/y6r");
}
public void OpenWiki()
{
Application.OpenURL("https://github.com/hippogamesunity/SimpleAndroidNotificationsPublic/wiki");
}
public void ScheduleSimple()
{
NotificationManager.Send(TimeSpan.FromSeconds(5), "Simple notification", "Customize icon and color", new Color(1, 0.3f, 0.15f));
}
public void ScheduleNormal()
{
NotificationManager.SendWithAppIcon(TimeSpan.FromSeconds(5), "Notification", "Notification with app icon", new Color(0, 0.6f, 1), NotificationIcon.Message);
}
public void ScheduleCustom()
{
var notificationParams = new NotificationParams
{
Id = UnityEngine.Random.Range(0, int.MaxValue),
Delay = TimeSpan.FromSeconds(5),
Title = "Custom notification",
Message = "Message",
Ticker = "Ticker",
Sound = true,
Vibrate = true,
Light = true,
SmallIcon = NotificationIcon.Heart,
SmallIconColor = new Color(0, 0.5f, 0),
LargeIcon = "app_icon"
};
NotificationManager.SendCustom(notificationParams);
}
public void CancelAll()
{
NotificationManager.CancelAll();
}
}
}

View file

@ -1,9 +1,8 @@
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View file

@ -0,0 +1,12 @@
namespace Assets.SimpleAndroidNotifications
{
public enum NotificationIcon
{
Bell,
Clock,
Event,
Heart,
Message,
Star
}
}

View file

@ -0,0 +1,12 @@
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View file

@ -0,0 +1,123 @@
using System;
using UnityEngine;
#if UNITY_ANDROID && !UNITY_EDITOR
using System.Linq;
#endif
namespace Assets.SimpleAndroidNotifications
{
public static class NotificationManager
{
#if UNITY_ANDROID && !UNITY_EDITOR
private const string FullClassName = "com.hippogames.simpleandroidnotifications.Controller";
private const string MainActivityClassName = "com.unity3d.player.UnityPlayerActivity";
#endif
/// <summary>
/// Schedule simple notification without app icon.
/// </summary>
/// <param name="smallIcon">List of build-in small icons: notification_icon_bell (default), notification_icon_clock, notification_icon_heart, notification_icon_message, notification_icon_nut, notification_icon_star, notification_icon_warning.</param>
public static int Send(TimeSpan delay, string title, string message, Color smallIconColor, NotificationIcon smallIcon = 0)
{
return SendCustom(new NotificationParams
{
Id = UnityEngine.Random.Range(0, int.MaxValue),
Delay = delay,
Title = title,
Message = message,
Ticker = message,
Sound = true,
Vibrate = true,
Light = true,
SmallIcon = smallIcon,
SmallIconColor = smallIconColor,
LargeIcon = ""
});
}
/// <summary>
/// Schedule notification with app icon.
/// </summary>
/// <param name="smallIcon">List of build-in small icons: notification_icon_bell (default), notification_icon_clock, notification_icon_heart, notification_icon_message, notification_icon_nut, notification_icon_star, notification_icon_warning.</param>
public static int SendWithAppIcon(TimeSpan delay, string title, string message, Color smallIconColor, NotificationIcon smallIcon = 0)
{
return SendCustom(new NotificationParams
{
Id = UnityEngine.Random.Range(0, int.MaxValue),
Delay = delay,
Title = title,
Message = message,
Ticker = message,
Sound = true,
Vibrate = true,
Light = true,
SmallIcon = smallIcon,
SmallIconColor = smallIconColor,
LargeIcon = "app_icon"
});
}
/// <summary>
/// Schedule customizable notification.
/// </summary>
public static int SendCustom(NotificationParams notificationParams)
{
#if UNITY_ANDROID && !UNITY_EDITOR
var p = notificationParams;
var delay = (long) p.Delay.TotalMilliseconds;
new AndroidJavaClass(FullClassName).CallStatic("SetNotification", p.Id, delay, p.Title, p.Message, p.Ticker,
p.Sound ? 1 : 0, p.Vibrate ? 1 : 0, p.Light ? 1 : 0, p.LargeIcon, GetSmallIconName(p.SmallIcon), ColotToInt(p.SmallIconColor), MainActivityClassName);
#else
Debug.LogWarning("Simple Android Notifications are not supported for current platform. Build and play this scene on android device!");
#endif
return notificationParams.Id;
}
/// <summary>
/// Cancel notification by id.
/// </summary>
public static void Cancel(int id)
{
#if UNITY_ANDROID && !UNITY_EDITOR
new AndroidJavaClass(FullClassName).CallStatic("CancelScheduledNotification", id);
#endif
}
/// <summary>
/// Cancel all notifications.
/// </summary>
public static void CancelAll()
{
#if UNITY_ANDROID && !UNITY_EDITOR
new AndroidJavaClass(FullClassName).CallStatic("CancelAllScheduledNotifications");
#endif
}
private static int ColotToInt(Color color)
{
var smallIconColor = (Color32) color;
return smallIconColor.r * 65536 + smallIconColor.g * 256 + smallIconColor.b;
}
private static string GetSmallIconName(NotificationIcon icon)
{
return "anp_" + icon.ToString().ToLower();
}
}
}

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@ -0,0 +1,26 @@
using System;
using UnityEngine;
namespace Assets.SimpleAndroidNotifications
{
public class NotificationParams
{
/// <summary>
/// Use random id for each new notification.
/// </summary>
public int Id;
public TimeSpan Delay;
public string Title;
public string Message;
public string Ticker;
public bool Sound = true;
public bool Vibrate = true;
public bool Light = true;
public NotificationIcon SmallIcon;
public Color SmallIconColor;
/// <summary>
/// Use "" for simple notification. Use "app_icon" to use the app icon. Use custom value but first place image to "simple-android-notifications.aar/res/". To modify "aar" file just rename it to "zip" and back.
/// </summary>
public string LargeIcon;
}
}

View file

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@ -1,5 +1 @@
<<<<<<< HEAD
m_EditorVersion: 2017.4.0f1
=======
m_EditorVersion: 2017.3.1f1
>>>>>>> alex