35 lines
1 KiB
C#
35 lines
1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class MonsterDraw : MonoBehaviour {
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public GameObject anchorPoint;
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public float scale;
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private Vector2 anchorPos;
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void Start()
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{
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anchorPos = new Vector3 (anchorPoint.transform.position.x, anchorPoint.transform.position.y, anchorPoint.transform.position.z);
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loadMonster();
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}
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public void loadMonster ()
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{
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string equippedString = PlayerPrefs.GetString("Equipped");
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string[] equipped = equippedString.Split (' ');
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for (int i = 0; i < equipped.Length - 1; i++) {
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string savedString = PlayerPrefs.GetString(equipped[i]);
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string[] values = savedString.Split ();
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GameObject instance = (GameObject)Instantiate(Resources.Load(equipped[i]));
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instance.name = equipped [i];
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//instance.GetComponent<DragAndDrop> ().inventory = inv;
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instance.transform.position = new Vector3(float.Parse(values[0]), float.Parse(values[1]), float.Parse(values[2]));
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instance.transform.localScale -= new Vector3(scale, scale, 0);
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}
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}
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}
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