37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System.Text;
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public class StatsUpdate : MonoBehaviour {
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public Text score;
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public Text steps;
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public Text distance;
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public Text calories;
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// Use this for initialization
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void Start () {
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//steps.text = PlayerPrefs.GetInt("currentSteps").ToString();
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steps.text = PlayerPrefs.GetInt("fitbitSteps").ToString();
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score.text = PlayerPrefs.GetInt("totalPoints").ToString();
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//distance.text = ((float)PlayerPrefs.GetInt("currentSteps")/2000.0f).ToString() + " mi.";
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distance.text = PlayerPrefs.GetFloat("fitbitDistance").ToString() + " mi.";
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calories.text = PlayerPrefs.GetInt("fitbitCalories").ToString();
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}
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public void refreshPrefs() {
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//steps.text = PlayerPrefs.GetInt("currentSteps").ToString();
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steps.text = PlayerPrefs.GetInt("fitbitSteps").ToString();
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score.text = PlayerPrefs.GetInt("totalPoints").ToString();
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//distance.text = ((float)PlayerPrefs.GetInt("currentSteps")/2000.0f).ToString() + " mi.";
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distance.text = PlayerPrefs.GetFloat("fitbitDistance").ToString() + " mi.";
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calories.text = PlayerPrefs.GetInt("fitbitCalories").ToString();
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}
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// Update is called once per frame
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void Update () {
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}
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}
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