Merge branch 'andrew' into darrel

This commit is contained in:
Darrel Marek 2018-05-03 16:23:16 -05:00
commit b5c291ac44
2 changed files with 38 additions and 26 deletions

Binary file not shown.

View file

@ -60,14 +60,17 @@ namespace PedometerU.Tests
private int savedSteps;
private int savedPoints;
public string currentStepsKey;
public string totalPointsKey;
void OnStep (int steps, double distance) {
//userDistance = (distance * 3.28084);
userSteps = steps + savedSteps;
PlayerPrefs.SetInt("currentSteps",userSteps);
PlayerPrefs.SetInt(currentStepsKey,userSteps);
stepText.text = userSteps.ToString () + "/" + stepsGoal.ToString();
userPoints = steps*5 + savedPoints;
PlayerPrefs.SetInt("totalPoints",userPoints);
PlayerPrefs.SetInt(totalPointsKey,userPoints);
pointsText.text = "Points: " + userPoints.ToString ();
}
@ -82,30 +85,38 @@ namespace PedometerU.Tests
void Start ()
{
//PlayerPrefs.DeleteAll(); //danger!!
if(prefKey == "daily")
{
// This should later only get called per goal
StartCoroutine(updateRival());
currentStepsKey = "currentSteps";
totalPointsKey = "totalPoints";
}
else
{
currentStepsKey = "currentSteps_p";
totalPointsKey = "totalPoints_p";
}
savedSteps = PlayerPrefs.GetInt("currentSteps");
savedPoints = PlayerPrefs.GetInt("totalPoints");
savedSteps = PlayerPrefs.GetInt(currentStepsKey);
savedPoints = PlayerPrefs.GetInt(totalPointsKey);
// Create a new pedometer
pedometer = new Pedometer(OnStep);
// Reset UI
stepText.text = savedSteps.ToString () + "/" + stepsGoal.ToString();
if(prefKey == "daily")
if(PlayerPrefs.HasKey("totalPoints"))
{
pointsText.text = "Points: " + PlayerPrefs.GetInt("totalPoints").ToString ();
}
else
{
PlayerPrefs.SetInt("totalPoints", 0);
pointsText.text = "Points: " + PlayerPrefs.GetInt("totalPoints").ToString ();
}
if(PlayerPrefs.HasKey(totalPointsKey))
{
pointsText.text = "Points: " + PlayerPrefs.GetInt(totalPointsKey).ToString ();
}
else
{
PlayerPrefs.SetInt(totalPointsKey, 0);
pointsText.text = "Points: " + PlayerPrefs.GetInt(totalPointsKey).ToString ();
}
if(prefKey == "daily")
{
if(PlayerPrefs.HasKey("goalDate"))
{
@ -123,9 +134,9 @@ namespace PedometerU.Tests
userPoints = savedPoints;
//OnStep(savedSteps, 0); //necessary?
Debug.Log(savedSteps);
//Debug.Log(savedSteps);
Debug.Log(pbbg.rectTransform.anchoredPosition.x.ToString() + " " + pbbg.rectTransform.anchoredPosition.y.ToString());
//Debug.Log(pbbg.rectTransform.anchoredPosition.x.ToString() + " " + pbbg.rectTransform.anchoredPosition.y.ToString());
//barPos = new Vector2(pbbg.transform.position.x, 1895 - pbbg.transform.position.y);
@ -216,8 +227,7 @@ namespace PedometerU.Tests
{
updateTimeRemaining ();
updateProgressBar ();
updateMyGoalProgressBar ();
//updateMyGoalProgressBar ();
if(prefKey == "daily")
{
@ -226,9 +236,10 @@ namespace PedometerU.Tests
currentDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
}
//userSteps = (int)(Time.time);
//userSteps = (int)(Time.time*10.0f);
//barDisplay = Time.time*0.05f;
barDisplay = (float)userSteps/(float)stepsGoal;
stepText.text = userSteps.ToString () + "/" + stepsGoal.ToString();
//check if the current date matches the goal date
if(prefKey == "daily" && currentDayStr == goalDayStr)
@ -243,24 +254,25 @@ namespace PedometerU.Tests
//reset steps...
userSteps = 0;
PlayerPrefs.SetInt("currentSteps", userSteps);
PlayerPrefs.SetInt(currentStepsKey, userSteps);
}
//goal complete
if(barDisplay >= 1.0f)
else if(barDisplay >= 1.0f)
{
Debug.Log("Goal complete! +100pts!");
Debug.Log(prefKey + "... Goal complete! +100pts!");
userSteps = 0;
PlayerPrefs.SetInt("currentSteps", userSteps);
PlayerPrefs.SetInt(currentStepsKey, userSteps);
savedSteps = 0;
//OnStep(0,0);
stepText.text = userSteps.ToString () + "/" + stepsGoal.ToString();
//destroy the goal and set a new one?
savedPoints += stepsGoal*10;
PlayerPrefs.SetInt("totalPoints", savedPoints);
pointsText.text = "Points: " + PlayerPrefs.GetInt("totalPoints").ToString ();
PlayerPrefs.SetInt(totalPointsKey, savedPoints);
pointsText.text = "Points: " + PlayerPrefs.GetInt(totalPointsKey).ToString ();
//Random item
if(!PlayerPrefs.HasKey("inventory"))
PlayerPrefs.SetString("inventory", "");
StringBuilder invList = new StringBuilder ();
invList.Append(PlayerPrefs.GetString ("inventory"));
invList.Append(items[(int)Math.Round(UnityEngine.Random.value*6.0f)]).Append(" ");