Merge branch 'Patrick' into darrel

This commit is contained in:
Darrel Marek 2018-05-03 16:12:26 -05:00
commit 4c0766a0b6
37 changed files with 2294 additions and 114 deletions

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@ -18,7 +18,7 @@ namespace Assets.Scripts.Fitbit
private const string _consumerSecret = "69307b9f332caf9946ef4e23cabde2e4";
private const string _clientId = "22CX4L";
private const string _callbackURL = "http://localhost/callback";
private const string CustomAndroidScheme = "mocha://";
private const string CustomAndroidScheme = "http://localhost/callback";
private const string _tokenUrl = "https://api.fitbit.com/oauth2/token";
private const string _baseGetUrl = "https://api.fitbit.com/1/user/-/";
@ -73,6 +73,7 @@ namespace Assets.Scripts.Fitbit
{
_bFirstFire = false;
}
GUI.Label(new Rect(10, 10, 100, 20), "Calories: " + _fitbitData.CurrentCalories);
}
public void LoginToFitbit()

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@ -7,32 +7,56 @@ using UnityEngine.UI;
using System.Text;
//Pretty much a copy of GetData...
namespace PedometerU.Tests {
namespace PedometerU.Tests
{
public class GetGoals : MonoBehaviour
{
// For HTTP requests to the server.
private MochaParser mp;
// Goals Progress Bar
public Image pbbg;
public Image pbf;
// My Goal Progress Bar
public Image mgpbbg;
public Image mgpbf;
// Monster Progress Bar
public Image mpbbg;
public Image mpbf;
public class GetGoals : MonoBehaviour {
public Image background;
public Image fill;
private string[] items = { "circle_eye", "crazy_hair", "circle_head", "gap_mouth", "pig_nose", "crown" };
// Display Text
public Text rivalText;
public Text goalText;
public string currentDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
public string goalDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
public Text stepText;
public Text pointsText;
public Text remainingText;
// Goal information.
private string currentDayStr;
private string goalDayStr;
public string prefKey;
// Used for time calculation.
private int timeUsed;
private int timeRemaining;
private const int secondsperday = 86400;
//Progress Bar...
public float barDisplay; //current progress
private float barDisplay; //current progress
//private Vector2 barPos;
// This gets overwritten later by the background's size values.
private Vector2 barSize = new Vector2(5000, 10);
//Pedometer
private Pedometer pedometer;
int userSteps;
int userPoints;
//double userDistance;
int stepsGoal = 100;
public Text stepText;
public Text pointsText;
public int stepsGoal;
private int savedSteps;
private int savedPoints;
@ -58,121 +82,168 @@ namespace PedometerU.Tests {
void Start ()
{
fill.type = Image.Type.Filled;
fill.fillMethod = Image.FillMethod.Horizontal;
fill.type = Image.Type.Sliced;
if(prefKey == "daily")
{
// This should later only get called per goal
StartCoroutine(updateRival());
}
savedSteps = PlayerPrefs.GetInt("currentSteps");
savedPoints = PlayerPrefs.GetInt("totalPoints");
// Create a new pedometer
pedometer = new Pedometer(OnStep);
// Reset UI
stepText.text = savedSteps.ToString () + "/" + stepsGoal.ToString();
if(PlayerPrefs.HasKey("totalPoints"))
{
pointsText.text = "Points: " + PlayerPrefs.GetInt("totalPoints").ToString ();
}
else
{
PlayerPrefs.SetInt("totalPoints", 0);
pointsText.text = "Points: " + PlayerPrefs.GetInt("totalPoints").ToString ();
stepText.text = savedSteps.ToString () + "/" + stepsGoal.ToString();
if(prefKey == "daily")
if(PlayerPrefs.HasKey("totalPoints"))
{
pointsText.text = "Points: " + PlayerPrefs.GetInt("totalPoints").ToString ();
}
else
{
PlayerPrefs.SetInt("totalPoints", 0);
pointsText.text = "Points: " + PlayerPrefs.GetInt("totalPoints").ToString ();
}
{
if(PlayerPrefs.HasKey("goalDate"))
{
goalDayStr = PlayerPrefs.GetString("goalDate");
}
else
{
PlayerPrefs.SetString("goalDate",
System.DateTime.Now.AddDays(1).ToString("MM/dd/yyyy"));
goalDayStr = PlayerPrefs.GetString("goalDate");
}
goalText.color = new Color(0f, 0f, 0f);
}
userSteps = savedSteps;
userPoints = savedPoints;
//OnStep(savedSteps, 0);
//OnStep(savedSteps, 0); //necessary?
Debug.Log(savedSteps);
Debug.Log(pbbg.rectTransform.anchoredPosition.x.ToString() + " " + pbbg.rectTransform.anchoredPosition.y.ToString());
//goalText.text = prefKey;
goalText.color = new Color(0f, 0f, 0f);
Debug.Log(background.rectTransform.anchoredPosition.x.ToString() + " " + background.rectTransform.anchoredPosition.y.ToString());
//barPos = new Vector2(background.transform.position.x, 1895 - background.transform.position.y);
//barPos = new Vector2(pbbg.transform.position.x, 1895 - pbbg.transform.position.y);
currentDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
goalDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
Debug.Log(goalDayStr);
if(prefKey == "daily")
savePersistantGoalDate("daily");
}
//Texture the progress bar using these parameters
public Texture2D emptyTex;
public Texture2D fullTex;
//on a button press? begin a goal?
void startGoal()
{
}
void savePersistantGoalDate(string key)
{
PlayerPrefs.SetString(key, goalDayStr);
}
bool checkNewDay(string key)
{
string checkDay = PlayerPrefs.GetString(key);
if(checkDay == currentDayStr)
return false;
return true;
}
/*
void OnGUI() {
Debug.Log (background.rectTransform.rect.width);
barSize = new Vector2 (background.rectTransform.rect.width, background.rectTransform.rect.height);
//draw the background:
GUI.BeginGroup(new Rect(barPos.x, barPos.y, barSize.x, barSize.y));
GUI.Box(new Rect(0,0, barSize.x, barSize.y), emptyTex);
//draw the filled-in part:
GUI.BeginGroup(new Rect(0,0, barSize.x * barDisplay, barSize.y));
GUI.Box(new Rect(0,0, barSize.x, barSize.y), fullTex);
GUI.EndGroup();
GUI.EndGroup();
}
*/
// Was used for testing.
//private float tempcounter = 0.1f;
private float tempcounter = 0.1f;
// Call this to update the goals progress bar.
public void updateProgressBar()
{
//Debug.Log (background.rectTransform.rect.width + " " + background.rectTransform.rect.height);
barSize.x = background.rectTransform.rect.width;
barSize.y = background.rectTransform.rect.height;
//Debug.Log (pbbg.rectTransform.rect.width + " " + pbbg.rectTransform.rect.height);
barSize.x = pbbg.rectTransform.rect.width;
//tempcounter += 0.0005f;
// resize the fill.
RectTransform temp = fill.rectTransform;
temp.sizeDelta = new Vector2 (barSize.x * barDisplay, barSize.y);
RectTransform temp = pbf.rectTransform;
//temp.sizeDelta = new Vector2 (-barSize.x + barSize.x * tempcounter, 0);
temp.sizeDelta = new Vector2 (-barSize.x + (barSize.x * barDisplay), 0);
temp.anchoredPosition = new Vector2 (temp.rect.width * 0.5f - (barSize.x * 0.5f),0);
}
// Use this for the progress bar you're testing with.
public void updateMyGoalProgressBar()
{
//Debug.Log (pbbg.rectTransform.rect.width + " " + pbbg.rectTransform.rect.height);
barSize.x = mgpbbg.rectTransform.rect.width;
//tempcounter += 0.0005f;
// resize the fill.
RectTransform temp = mgpbf.rectTransform;
//temp.sizeDelta = new Vector2 (-barSize.x + barSize.x * tempcounter, 0);
temp.sizeDelta = new Vector2 (-barSize.x + (barSize.x * barDisplay), 0);
temp.anchoredPosition = new Vector2 (temp.rect.width * 0.5f - (barSize.x * 0.5f),0);
}
// Call this to update the monster's progress bar.
public void updateMonsterProgressBar()
{
float fractionused = (float)(timeUsed) / (float)(secondsperday);
//Debug.Log (dayleft);
barSize.x = mpbbg.rectTransform.rect.width;
//tempcounter += 0.0005f;
// resize the fill.
RectTransform temp = mpbf.rectTransform;
//temp.sizeDelta = new Vector2 (-barSize.x + barSize.x * tempcounter, 0);
temp.sizeDelta = new Vector2 (-barSize.x + (barSize.x * fractionused), 0);
temp.anchoredPosition = new Vector2 (temp.rect.width * 0.5f - (barSize.x * 0.5f),0);
}
// Calculates the time remaining for the day.
// Will likely make a separate function for smaller timed goals if we have time.
public void updateTimeRemaining()
{
timeUsed = ((System.DateTime.Now.Hour * 60 * 60) + (System.DateTime.Now.Minute * 60) + System.DateTime.Now.Second);
timeRemaining = secondsperday - timeUsed;
}
// Format the time remaining variable to a proper string.
public string formatTimeRemaining()
{
string output = "Time remaining: ";
output += "" + (timeRemaining / 3600);
output += ":" + (timeRemaining % 3600 / 60);
output += ":" + (timeRemaining % 60);
return output;
}
// Shell function for now to update rival text.
// You'll wanna call this with startcoroutine().
public IEnumerator updateRival()
{
mp = new MochaParser ();
yield return mp.MakeRequest ("http://corder.tech/mocha/random");
rivalText.text = "You are being chased by " + mp.players [0].username;
}
void Update()
{
updateTimeRemaining ();
updateProgressBar ();
//needs current points counting toward this goal (daily?)
//needs the total required points for this goal
currentDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
//barDisplay = Time.time*0.05f; //put actual progress here (current/total)
updateMyGoalProgressBar ();
if(prefKey == "daily")
{
updateMonsterProgressBar ();
remainingText.text = formatTimeRemaining ();
currentDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
}
//userSteps = (int)(Time.time);
//barDisplay = Time.time*0.05f;
barDisplay = (float)userSteps/(float)stepsGoal;
//failed to complete goal
if(currentDayStr != goalDayStr)
//check if the current date matches the goal date
if(prefKey == "daily" && currentDayStr == goalDayStr)
{
Debug.Log(currentDayStr);
Debug.Log(goalDayStr);
Debug.Log("DAY HAS PASSED!!");
//make it so user dismisses the goal instead!
//Destroy(this);
//destroy the goal and set a new one?
Debug.Log("current: " + currentDayStr);
Debug.Log("goal: " + goalDayStr);
Debug.Log(prefKey + "...DAY HAS PASSED!! SETTING GOAL TO NEXT DAY!!");
PlayerPrefs.SetString("goalDate",
System.DateTime.Now.AddDays(1).ToString("MM/dd/yyyy"));
goalDayStr = PlayerPrefs.GetString("goalDate");
Debug.Log("new goal: " + goalDayStr);
//reset steps...
userSteps = 0;
PlayerPrefs.SetInt("currentSteps", userSteps);
}
//goal complete
if(barDisplay >= 1.0f)
@ -189,24 +260,12 @@ namespace PedometerU.Tests {
PlayerPrefs.SetInt("totalPoints", savedPoints);
pointsText.text = "Points: " + PlayerPrefs.GetInt("totalPoints").ToString ();
//Random item
StringBuilder invList = new StringBuilder ();
invList.Append(PlayerPrefs.GetString ("inventory"));
invList.Append(items[(int)Math.Round(UnityEngine.Random.value*6.0f)]).Append(" ");
PlayerPrefs.SetString ("inventory", invList.ToString());
}
//only applies if "daily" goal
if(prefKey == "daily")
{
if(checkNewDay(prefKey))
{
Debug.Log("You failed your goal"); //not true if progress is actually complete!
goalDayStr = currentDayStr;
savePersistantGoalDate("daily");
}
//Random item
StringBuilder invList = new StringBuilder ();
invList.Append(PlayerPrefs.GetString ("inventory"));
invList.Append(items[(int)Math.Round(UnityEngine.Random.value*6.0f)]).Append(" ");
PlayerPrefs.SetString ("inventory", invList.ToString());
}
}
}
}

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@ -0,0 +1,53 @@
using System;
using UnityEngine;
namespace Assets.SimpleAndroidNotifications
{
public class NotificationExample : MonoBehaviour
{
public void Rate()
{
Application.OpenURL("http://u3d.as/y6r");
}
public void OpenWiki()
{
Application.OpenURL("https://github.com/hippogamesunity/SimpleAndroidNotificationsPublic/wiki");
}
public void ScheduleSimple()
{
NotificationManager.Send(TimeSpan.FromSeconds(5), "Simple notification", "Customize icon and color", new Color(1, 0.3f, 0.15f));
}
public void ScheduleNormal()
{
NotificationManager.SendWithAppIcon(TimeSpan.FromSeconds(5), "Notification", "Notification with app icon", new Color(0, 0.6f, 1), NotificationIcon.Message);
}
public void ScheduleCustom()
{
var notificationParams = new NotificationParams
{
Id = UnityEngine.Random.Range(0, int.MaxValue),
Delay = TimeSpan.FromSeconds(5),
Title = "Custom notification",
Message = "Message",
Ticker = "Ticker",
Sound = true,
Vibrate = true,
Light = true,
SmallIcon = NotificationIcon.Heart,
SmallIconColor = new Color(0, 0.5f, 0),
LargeIcon = "app_icon"
};
NotificationManager.SendCustom(notificationParams);
}
public void CancelAll()
{
NotificationManager.CancelAll();
}
}
}

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@ -0,0 +1,12 @@
namespace Assets.SimpleAndroidNotifications
{
public enum NotificationIcon
{
Bell,
Clock,
Event,
Heart,
Message,
Star
}
}

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@ -0,0 +1,123 @@
using System;
using UnityEngine;
#if UNITY_ANDROID && !UNITY_EDITOR
using System.Linq;
#endif
namespace Assets.SimpleAndroidNotifications
{
public static class NotificationManager
{
#if UNITY_ANDROID && !UNITY_EDITOR
private const string FullClassName = "com.hippogames.simpleandroidnotifications.Controller";
private const string MainActivityClassName = "com.unity3d.player.UnityPlayerActivity";
#endif
/// <summary>
/// Schedule simple notification without app icon.
/// </summary>
/// <param name="smallIcon">List of build-in small icons: notification_icon_bell (default), notification_icon_clock, notification_icon_heart, notification_icon_message, notification_icon_nut, notification_icon_star, notification_icon_warning.</param>
public static int Send(TimeSpan delay, string title, string message, Color smallIconColor, NotificationIcon smallIcon = 0)
{
return SendCustom(new NotificationParams
{
Id = UnityEngine.Random.Range(0, int.MaxValue),
Delay = delay,
Title = title,
Message = message,
Ticker = message,
Sound = true,
Vibrate = true,
Light = true,
SmallIcon = smallIcon,
SmallIconColor = smallIconColor,
LargeIcon = ""
});
}
/// <summary>
/// Schedule notification with app icon.
/// </summary>
/// <param name="smallIcon">List of build-in small icons: notification_icon_bell (default), notification_icon_clock, notification_icon_heart, notification_icon_message, notification_icon_nut, notification_icon_star, notification_icon_warning.</param>
public static int SendWithAppIcon(TimeSpan delay, string title, string message, Color smallIconColor, NotificationIcon smallIcon = 0)
{
return SendCustom(new NotificationParams
{
Id = UnityEngine.Random.Range(0, int.MaxValue),
Delay = delay,
Title = title,
Message = message,
Ticker = message,
Sound = true,
Vibrate = true,
Light = true,
SmallIcon = smallIcon,
SmallIconColor = smallIconColor,
LargeIcon = "app_icon"
});
}
/// <summary>
/// Schedule customizable notification.
/// </summary>
public static int SendCustom(NotificationParams notificationParams)
{
#if UNITY_ANDROID && !UNITY_EDITOR
var p = notificationParams;
var delay = (long) p.Delay.TotalMilliseconds;
new AndroidJavaClass(FullClassName).CallStatic("SetNotification", p.Id, delay, p.Title, p.Message, p.Ticker,
p.Sound ? 1 : 0, p.Vibrate ? 1 : 0, p.Light ? 1 : 0, p.LargeIcon, GetSmallIconName(p.SmallIcon), ColotToInt(p.SmallIconColor), MainActivityClassName);
#else
Debug.LogWarning("Simple Android Notifications are not supported for current platform. Build and play this scene on android device!");
#endif
return notificationParams.Id;
}
/// <summary>
/// Cancel notification by id.
/// </summary>
public static void Cancel(int id)
{
#if UNITY_ANDROID && !UNITY_EDITOR
new AndroidJavaClass(FullClassName).CallStatic("CancelScheduledNotification", id);
#endif
}
/// <summary>
/// Cancel all notifications.
/// </summary>
public static void CancelAll()
{
#if UNITY_ANDROID && !UNITY_EDITOR
new AndroidJavaClass(FullClassName).CallStatic("CancelAllScheduledNotifications");
#endif
}
private static int ColotToInt(Color color)
{
var smallIconColor = (Color32) color;
return smallIconColor.r * 65536 + smallIconColor.g * 256 + smallIconColor.b;
}
private static string GetSmallIconName(NotificationIcon icon)
{
return "anp_" + icon.ToString().ToLower();
}
}
}

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using System;
using UnityEngine;
namespace Assets.SimpleAndroidNotifications
{
public class NotificationParams
{
/// <summary>
/// Use random id for each new notification.
/// </summary>
public int Id;
public TimeSpan Delay;
public string Title;
public string Message;
public string Ticker;
public bool Sound = true;
public bool Vibrate = true;
public bool Light = true;
public NotificationIcon SmallIcon;
public Color SmallIconColor;
/// <summary>
/// Use "" for simple notification. Use "app_icon" to use the app icon. Use custom value but first place image to "simple-android-notifications.aar/res/". To modify "aar" file just rename it to "zip" and back.
/// </summary>
public string LargeIcon;
}
}

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View file

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m_EditorVersion: 2017.4.1f1
m_EditorVersion: 2017.3.1f1