Brandon Jackson
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a960864893
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Create test.cpp
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2015-10-27 21:48:22 -05:00 |
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Brandon Jackson
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f24635c9cd
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Create Engine.cpp
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2015-10-27 21:47:20 -05:00 |
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Brandon Jackson
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1da55a4953
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Create Engine.h
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2015-10-27 21:46:33 -05:00 |
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Brandon Jackson
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78f7580de0
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Update README.md
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2015-10-20 14:30:46 -05:00 |
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Brandon Jackson
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7a776cd030
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Fixed client-side issues with de-syncing, can now choose game type for server to handle
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2015-10-20 14:28:56 -05:00 |
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Brandon Jackson
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e72e408cdc
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Fixed some issues with de-syncing, client now chooses game type
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2015-10-20 14:28:05 -05:00 |
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Brandon Jackson
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16097a4303
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Update README.md
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2015-10-19 20:13:17 -05:00 |
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Brandon Jackson
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6331e00600
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This allows clients to connect to, and hosts a game
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2015-10-19 20:12:03 -05:00 |
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Brandon Jackson
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87033ca041
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Updated to work between server and client
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2015-10-19 20:11:27 -05:00 |
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Brandon Jackson
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df39863877
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Included Board Class, made a boardToString function
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2015-10-19 20:10:56 -05:00 |
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Brandon Jackson
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9d209a61a0
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Client can join a game and play against AI on server
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2015-10-19 20:10:12 -05:00 |
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Rebecca Schofield
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103268e959
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Merge https://github.tamu.edu/brj2013/Breakthrough
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2015-10-07 16:45:01 -05:00 |
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Rebecca Schofield
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54bbcc2e7d
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testing
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2015-10-07 16:42:42 -05:00 |
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Brandon Jackson
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f261a65c0a
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Initial commit
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2015-10-07 15:56:59 -05:00 |
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