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2015-10-27 21:48:22 -05:00
Board.cpp Updated to work between server and client 2015-10-19 20:11:27 -05:00
Board.h Included Board Class, made a boardToString function 2015-10-19 20:10:56 -05:00
Client.cpp Fixed client-side issues with de-syncing, can now choose game type for server to handle 2015-10-20 14:28:56 -05:00
Engine.cpp Create Engine.cpp 2015-10-27 21:47:20 -05:00
Engine.h Create Engine.h 2015-10-27 21:46:33 -05:00
README.md Update README.md 2015-10-20 14:30:46 -05:00
Server.cpp Fixed some issues with de-syncing, client now chooses game type 2015-10-20 14:28:05 -05:00
test.cpp Create test.cpp 2015-10-27 21:48:22 -05:00
test.txt testing 2015-10-07 16:42:42 -05:00

Breakthrough

Reposity for the second CSCE 315 project

Server and client support is highly functional, fixed major bugs. Making the final touches, last thing remaining is to have human vs. human matches over the internet.